
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 3.65e+98)
(* x_m (* y_m (/ z_m (sqrt (- (* z_m z_m) (* t a))))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.65e+98) {
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 3.65d+98) then
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.65e+98) {
tmp = x_m * (y_m * (z_m / Math.sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 3.65e+98: tmp = x_m * (y_m * (z_m / math.sqrt(((z_m * z_m) - (t * a))))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 3.65e+98) tmp = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 3.65e+98)
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 3.65e+98], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.65 \cdot 10^{+98}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 3.6500000000000001e98Initial program 73.5%
associate-/l*75.4%
associate-*l*77.8%
Simplified77.8%
if 3.6500000000000001e98 < z Initial program 38.3%
associate-/l*40.5%
*-commutative40.5%
associate-*l*40.6%
associate-*r/36.2%
Simplified36.2%
Taylor expanded in z around inf 96.4%
Final simplification81.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 8.8e-64)
(* x_m (* y_m (/ z_m (sqrt (* t (- a))))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 8.8e-64) {
tmp = x_m * (y_m * (z_m / sqrt((t * -a))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 8.8d-64) then
tmp = x_m * (y_m * (z_m / sqrt((t * -a))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 8.8e-64) {
tmp = x_m * (y_m * (z_m / Math.sqrt((t * -a))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 8.8e-64: tmp = x_m * (y_m * (z_m / math.sqrt((t * -a)))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 8.8e-64) tmp = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(t * Float64(-a)))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 8.8e-64)
tmp = x_m * (y_m * (z_m / sqrt((t * -a))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 8.8e-64], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(t * (-a)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 8.8 \cdot 10^{-64}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{t \cdot \left(-a\right)}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 8.7999999999999998e-64Initial program 67.5%
associate-/l*69.3%
associate-*l*72.4%
Simplified72.4%
Taylor expanded in z around 0 37.2%
associate-*r*37.2%
neg-mul-137.2%
*-commutative37.2%
Simplified37.2%
if 8.7999999999999998e-64 < z Initial program 64.7%
associate-/l*67.0%
*-commutative67.0%
associate-*l*67.1%
associate-*r/62.6%
Simplified62.6%
Taylor expanded in z around inf 93.8%
Final simplification58.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= (* x_m y_m) 1e+87)
(/ (* z_m (* x_m y_m)) (+ z_m (* (* a -0.5) (/ t z_m))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 1e+87) {
tmp = (z_m * (x_m * y_m)) / (z_m + ((a * -0.5) * (t / z_m)));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x_m * y_m) <= 1d+87) then
tmp = (z_m * (x_m * y_m)) / (z_m + ((a * (-0.5d0)) * (t / z_m)))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 1e+87) {
tmp = (z_m * (x_m * y_m)) / (z_m + ((a * -0.5) * (t / z_m)));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if (x_m * y_m) <= 1e+87: tmp = (z_m * (x_m * y_m)) / (z_m + ((a * -0.5) * (t / z_m))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (Float64(x_m * y_m) <= 1e+87) tmp = Float64(Float64(z_m * Float64(x_m * y_m)) / Float64(z_m + Float64(Float64(a * -0.5) * Float64(t / z_m)))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if ((x_m * y_m) <= 1e+87)
tmp = (z_m * (x_m * y_m)) / (z_m + ((a * -0.5) * (t / z_m)));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 1e+87], N[(N[(z$95$m * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / N[(z$95$m + N[(N[(a * -0.5), $MachinePrecision] * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 10^{+87}:\\
\;\;\;\;\frac{z\_m \cdot \left(x\_m \cdot y\_m\right)}{z\_m + \left(a \cdot -0.5\right) \cdot \frac{t}{z\_m}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if (*.f64 x y) < 9.9999999999999996e86Initial program 71.4%
Taylor expanded in t around 0 50.7%
associate-*r/50.7%
associate-*r*50.7%
Applied egg-rr50.7%
associate-/l*50.9%
*-commutative50.9%
Simplified50.9%
if 9.9999999999999996e86 < (*.f64 x y) Initial program 47.4%
associate-/l*51.1%
*-commutative51.1%
associate-*l*64.0%
associate-*r/60.1%
Simplified60.1%
Taylor expanded in z around inf 41.2%
Final simplification48.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= (* x_m y_m) 2e+81)
(* y_m (/ (* z_m x_m) (+ z_m (* (* a -0.5) (/ t z_m)))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 2e+81) {
tmp = y_m * ((z_m * x_m) / (z_m + ((a * -0.5) * (t / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x_m * y_m) <= 2d+81) then
tmp = y_m * ((z_m * x_m) / (z_m + ((a * (-0.5d0)) * (t / z_m))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 2e+81) {
tmp = y_m * ((z_m * x_m) / (z_m + ((a * -0.5) * (t / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if (x_m * y_m) <= 2e+81: tmp = y_m * ((z_m * x_m) / (z_m + ((a * -0.5) * (t / z_m)))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (Float64(x_m * y_m) <= 2e+81) tmp = Float64(y_m * Float64(Float64(z_m * x_m) / Float64(z_m + Float64(Float64(a * -0.5) * Float64(t / z_m))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if ((x_m * y_m) <= 2e+81)
tmp = y_m * ((z_m * x_m) / (z_m + ((a * -0.5) * (t / z_m))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 2e+81], N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / N[(z$95$m + N[(N[(a * -0.5), $MachinePrecision] * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 2 \cdot 10^{+81}:\\
\;\;\;\;y\_m \cdot \frac{z\_m \cdot x\_m}{z\_m + \left(a \cdot -0.5\right) \cdot \frac{t}{z\_m}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if (*.f64 x y) < 1.99999999999999984e81Initial program 70.9%
associate-/l*72.5%
*-commutative72.5%
associate-*l*72.5%
associate-*r/69.0%
Simplified69.0%
Taylor expanded in t around 0 48.6%
associate-*r/50.5%
associate-*r*50.5%
Applied egg-rr48.6%
associate-/l*50.6%
*-commutative50.6%
Simplified48.7%
if 1.99999999999999984e81 < (*.f64 x y) Initial program 50.2%
associate-/l*53.8%
*-commutative53.8%
associate-*l*65.9%
associate-*r/62.3%
Simplified62.3%
Taylor expanded in z around inf 42.6%
Final simplification47.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= (* x_m y_m) 2e+81)
(* y_m (/ (* z_m x_m) (+ z_m (* -0.5 (/ (* t a) z_m)))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 2e+81) {
tmp = y_m * ((z_m * x_m) / (z_m + (-0.5 * ((t * a) / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x_m * y_m) <= 2d+81) then
tmp = y_m * ((z_m * x_m) / (z_m + ((-0.5d0) * ((t * a) / z_m))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if ((x_m * y_m) <= 2e+81) {
tmp = y_m * ((z_m * x_m) / (z_m + (-0.5 * ((t * a) / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if (x_m * y_m) <= 2e+81: tmp = y_m * ((z_m * x_m) / (z_m + (-0.5 * ((t * a) / z_m)))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (Float64(x_m * y_m) <= 2e+81) tmp = Float64(y_m * Float64(Float64(z_m * x_m) / Float64(z_m + Float64(-0.5 * Float64(Float64(t * a) / z_m))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if ((x_m * y_m) <= 2e+81)
tmp = y_m * ((z_m * x_m) / (z_m + (-0.5 * ((t * a) / z_m))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 2e+81], N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / N[(z$95$m + N[(-0.5 * N[(N[(t * a), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 2 \cdot 10^{+81}:\\
\;\;\;\;y\_m \cdot \frac{z\_m \cdot x\_m}{z\_m + -0.5 \cdot \frac{t \cdot a}{z\_m}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if (*.f64 x y) < 1.99999999999999984e81Initial program 70.9%
associate-/l*72.5%
*-commutative72.5%
associate-*l*72.5%
associate-*r/69.0%
Simplified69.0%
Taylor expanded in t around 0 48.6%
if 1.99999999999999984e81 < (*.f64 x y) Initial program 50.2%
associate-/l*53.8%
*-commutative53.8%
associate-*l*65.9%
associate-*r/62.3%
Simplified62.3%
Taylor expanded in z around inf 42.6%
Final simplification47.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 3.4e-128)
(* x_m (/ (* z_m y_m) (+ z_m (* a (/ -0.5 (/ z_m t))))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.4e-128) {
tmp = x_m * ((z_m * y_m) / (z_m + (a * (-0.5 / (z_m / t)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 3.4d-128) then
tmp = x_m * ((z_m * y_m) / (z_m + (a * ((-0.5d0) / (z_m / t)))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 3.4e-128) {
tmp = x_m * ((z_m * y_m) / (z_m + (a * (-0.5 / (z_m / t)))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 3.4e-128: tmp = x_m * ((z_m * y_m) / (z_m + (a * (-0.5 / (z_m / t))))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 3.4e-128) tmp = Float64(x_m * Float64(Float64(z_m * y_m) / Float64(z_m + Float64(a * Float64(-0.5 / Float64(z_m / t)))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 3.4e-128)
tmp = x_m * ((z_m * y_m) / (z_m + (a * (-0.5 / (z_m / t)))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 3.4e-128], N[(x$95$m * N[(N[(z$95$m * y$95$m), $MachinePrecision] / N[(z$95$m + N[(a * N[(-0.5 / N[(z$95$m / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.4 \cdot 10^{-128}:\\
\;\;\;\;x\_m \cdot \frac{z\_m \cdot y\_m}{z\_m + a \cdot \frac{-0.5}{\frac{z\_m}{t}}}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 3.39999999999999975e-128Initial program 68.9%
Taylor expanded in t around 0 24.6%
clear-num24.6%
un-div-inv24.6%
Applied egg-rr24.6%
clear-num24.7%
inv-pow24.7%
+-commutative24.7%
associate-/r/24.7%
fma-define24.7%
*-commutative24.7%
*-commutative24.7%
Applied egg-rr24.7%
unpow-124.7%
fma-undefine24.7%
associate-*l/24.7%
associate-*r*24.7%
*-commutative24.7%
associate-/l*24.7%
associate-*r*24.7%
fma-undefine24.7%
associate-*r/24.7%
associate-*r*24.7%
*-commutative24.7%
*-commutative24.7%
*-commutative24.7%
Simplified24.7%
Taylor expanded in x around 0 24.7%
associate-/l*24.7%
*-commutative24.7%
associate-*r/24.7%
associate-*r*24.7%
*-commutative24.7%
associate-*l/24.7%
associate-/r/24.7%
associate-/l*24.7%
Simplified24.7%
if 3.39999999999999975e-128 < z Initial program 63.0%
associate-/l*65.9%
*-commutative65.9%
associate-*l*66.9%
associate-*r/62.9%
Simplified62.9%
Taylor expanded in z around inf 87.3%
Final simplification50.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 8.2e-158)
(* y_m (/ (* z_m x_m) (* t (* -0.5 (/ a z_m)))))
(* x_m y_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 8.2e-158) {
tmp = y_m * ((z_m * x_m) / (t * (-0.5 * (a / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 8.2d-158) then
tmp = y_m * ((z_m * x_m) / (t * ((-0.5d0) * (a / z_m))))
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 8.2e-158) {
tmp = y_m * ((z_m * x_m) / (t * (-0.5 * (a / z_m))));
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 8.2e-158: tmp = y_m * ((z_m * x_m) / (t * (-0.5 * (a / z_m)))) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 8.2e-158) tmp = Float64(y_m * Float64(Float64(z_m * x_m) / Float64(t * Float64(-0.5 * Float64(a / z_m))))); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 8.2e-158)
tmp = y_m * ((z_m * x_m) / (t * (-0.5 * (a / z_m))));
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 8.2e-158], N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / N[(t * N[(-0.5 * N[(a / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 8.2 \cdot 10^{-158}:\\
\;\;\;\;y\_m \cdot \frac{z\_m \cdot x\_m}{t \cdot \left(-0.5 \cdot \frac{a}{z\_m}\right)}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 8.20000000000000008e-158Initial program 68.7%
associate-/l*70.2%
*-commutative70.2%
associate-*l*73.4%
associate-*r/70.0%
Simplified70.0%
Taylor expanded in t around 0 24.0%
associate-*r/23.9%
associate-*r*23.9%
Applied egg-rr24.0%
associate-/l*23.9%
*-commutative23.9%
Simplified24.0%
Taylor expanded in t around inf 24.1%
Taylor expanded in a around inf 19.0%
if 8.20000000000000008e-158 < z Initial program 63.5%
associate-/l*66.2%
*-commutative66.2%
associate-*l*68.1%
associate-*r/64.3%
Simplified64.3%
Taylor expanded in z around inf 86.1%
Final simplification47.8%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (if (<= z_m 1.9e-164) (* y_m (/ (* z_m x_m) z_m)) (* x_m y_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1.9e-164) {
tmp = y_m * ((z_m * x_m) / z_m);
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 1.9d-164) then
tmp = y_m * ((z_m * x_m) / z_m)
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1.9e-164) {
tmp = y_m * ((z_m * x_m) / z_m);
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 1.9e-164: tmp = y_m * ((z_m * x_m) / z_m) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 1.9e-164) tmp = Float64(y_m * Float64(Float64(z_m * x_m) / z_m)); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 1.9e-164)
tmp = y_m * ((z_m * x_m) / z_m);
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1.9e-164], N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1.9 \cdot 10^{-164}:\\
\;\;\;\;y\_m \cdot \frac{z\_m \cdot x\_m}{z\_m}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 1.89999999999999995e-164Initial program 68.7%
associate-/l*70.2%
*-commutative70.2%
associate-*l*73.4%
associate-*r/70.0%
Simplified70.0%
Taylor expanded in z around inf 20.6%
if 1.89999999999999995e-164 < z Initial program 63.5%
associate-/l*66.2%
*-commutative66.2%
associate-*l*68.1%
associate-*r/64.3%
Simplified64.3%
Taylor expanded in z around inf 86.1%
Final simplification48.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m y_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * y_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * y_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * y_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * y_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot y\_m\right)\right)\right)
\end{array}
Initial program 66.5%
associate-/l*68.5%
*-commutative68.5%
associate-*l*71.1%
associate-*r/67.5%
Simplified67.5%
Taylor expanded in z around inf 45.7%
Final simplification45.7%
(FPCore (x y z t a)
:precision binary64
(if (< z -3.1921305903852764e+46)
(- (* y x))
(if (< z 5.976268120920894e+90)
(/ (* x z) (/ (sqrt (- (* z z) (* a t))) y))
(* y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z < (-3.1921305903852764d+46)) then
tmp = -(y * x)
else if (z < 5.976268120920894d+90) then
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (Math.sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z < -3.1921305903852764e+46: tmp = -(y * x) elif z < 5.976268120920894e+90: tmp = (x * z) / (math.sqrt(((z * z) - (a * t))) / y) else: tmp = y * x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z < -3.1921305903852764e+46) tmp = Float64(-Float64(y * x)); elseif (z < 5.976268120920894e+90) tmp = Float64(Float64(x * z) / Float64(sqrt(Float64(Float64(z * z) - Float64(a * t))) / y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z < -3.1921305903852764e+46) tmp = -(y * x); elseif (z < 5.976268120920894e+90) tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[z, -3.1921305903852764e+46], (-N[(y * x), $MachinePrecision]), If[Less[z, 5.976268120920894e+90], N[(N[(x * z), $MachinePrecision] / N[(N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -3.1921305903852764 \cdot 10^{+46}:\\
\;\;\;\;-y \cdot x\\
\mathbf{elif}\;z < 5.976268120920894 \cdot 10^{+90}:\\
\;\;\;\;\frac{x \cdot z}{\frac{\sqrt{z \cdot z - a \cdot t}}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
herbie shell --seed 2024180
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z -31921305903852764000000000000000000000000000000) (- (* y x)) (if (< z 5976268120920894000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x))))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))