
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * y) - (z * y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
def code(x, y, z, t): return ((x * y) - (z * y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x * y) - Float64(z * y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x * y) - (z * y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y - z \cdot y\right) \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * y) - (z * y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
def code(x, y, z, t): return ((x * y) - (z * y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x * y) - Float64(z * y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x * y) - (z * y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y - z \cdot y\right) \cdot t
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function. (FPCore (t_s y_s x y_m z t_m) :precision binary64 (* t_s (* y_s (if (<= t_m 5.8e-14) (* y_m (* t_m (- x z))) (* (- x z) (* t_m y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (t_m <= 5.8e-14) {
tmp = y_m * (t_m * (x - z));
} else {
tmp = (x - z) * (t_m * y_m);
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 5.8d-14) then
tmp = y_m * (t_m * (x - z))
else
tmp = (x - z) * (t_m * y_m)
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (t_m <= 5.8e-14) {
tmp = y_m * (t_m * (x - z));
} else {
tmp = (x - z) * (t_m * y_m);
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if t_m <= 5.8e-14: tmp = y_m * (t_m * (x - z)) else: tmp = (x - z) * (t_m * y_m) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if (t_m <= 5.8e-14) tmp = Float64(y_m * Float64(t_m * Float64(x - z))); else tmp = Float64(Float64(x - z) * Float64(t_m * y_m)); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if (t_m <= 5.8e-14)
tmp = y_m * (t_m * (x - z));
else
tmp = (x - z) * (t_m * y_m);
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[LessEqual[t$95$m, 5.8e-14], N[(y$95$m * N[(t$95$m * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - z), $MachinePrecision] * N[(t$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 5.8 \cdot 10^{-14}:\\
\;\;\;\;y\_m \cdot \left(t\_m \cdot \left(x - z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x - z\right) \cdot \left(t\_m \cdot y\_m\right)\\
\end{array}\right)
\end{array}
if t < 5.8000000000000005e-14Initial program 85.8%
distribute-rgt-out--88.4%
associate-*l*96.1%
*-commutative96.1%
Simplified96.1%
if 5.8000000000000005e-14 < t Initial program 95.2%
*-commutative95.2%
distribute-rgt-out--96.9%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Final simplification96.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
(FPCore (t_s y_s x y_m z t_m)
:precision binary64
(*
t_s
(*
y_s
(if (or (<= z -6.5e-81) (not (<= z 20500.0)))
(* t_m (* y_m (- z)))
(* t_m (* y_m x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((z <= -6.5e-81) || !(z <= 20500.0)) {
tmp = t_m * (y_m * -z);
} else {
tmp = t_m * (y_m * x);
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if ((z <= (-6.5d-81)) .or. (.not. (z <= 20500.0d0))) then
tmp = t_m * (y_m * -z)
else
tmp = t_m * (y_m * x)
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((z <= -6.5e-81) || !(z <= 20500.0)) {
tmp = t_m * (y_m * -z);
} else {
tmp = t_m * (y_m * x);
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if (z <= -6.5e-81) or not (z <= 20500.0): tmp = t_m * (y_m * -z) else: tmp = t_m * (y_m * x) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if ((z <= -6.5e-81) || !(z <= 20500.0)) tmp = Float64(t_m * Float64(y_m * Float64(-z))); else tmp = Float64(t_m * Float64(y_m * x)); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if ((z <= -6.5e-81) || ~((z <= 20500.0)))
tmp = t_m * (y_m * -z);
else
tmp = t_m * (y_m * x);
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[Or[LessEqual[z, -6.5e-81], N[Not[LessEqual[z, 20500.0]], $MachinePrecision]], N[(t$95$m * N[(y$95$m * (-z)), $MachinePrecision]), $MachinePrecision], N[(t$95$m * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{-81} \lor \neg \left(z \leq 20500\right):\\
\;\;\;\;t\_m \cdot \left(y\_m \cdot \left(-z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_m \cdot \left(y\_m \cdot x\right)\\
\end{array}\right)
\end{array}
if z < -6.5000000000000002e-81 or 20500 < z Initial program 86.6%
distribute-rgt-out--90.8%
Simplified90.8%
Taylor expanded in x around 0 73.6%
neg-mul-173.6%
Simplified73.6%
if -6.5000000000000002e-81 < z < 20500Initial program 89.7%
distribute-rgt-out--89.7%
Simplified89.7%
Taylor expanded in x around inf 80.8%
Final simplification76.7%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
(FPCore (t_s y_s x y_m z t_m)
:precision binary64
(*
t_s
(*
y_s
(if (or (<= x -1.62e-50) (not (<= x 1.6e+69)))
(* t_m (* y_m x))
(* z (* t_m (- y_m)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((x <= -1.62e-50) || !(x <= 1.6e+69)) {
tmp = t_m * (y_m * x);
} else {
tmp = z * (t_m * -y_m);
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if ((x <= (-1.62d-50)) .or. (.not. (x <= 1.6d+69))) then
tmp = t_m * (y_m * x)
else
tmp = z * (t_m * -y_m)
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((x <= -1.62e-50) || !(x <= 1.6e+69)) {
tmp = t_m * (y_m * x);
} else {
tmp = z * (t_m * -y_m);
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if (x <= -1.62e-50) or not (x <= 1.6e+69): tmp = t_m * (y_m * x) else: tmp = z * (t_m * -y_m) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if ((x <= -1.62e-50) || !(x <= 1.6e+69)) tmp = Float64(t_m * Float64(y_m * x)); else tmp = Float64(z * Float64(t_m * Float64(-y_m))); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if ((x <= -1.62e-50) || ~((x <= 1.6e+69)))
tmp = t_m * (y_m * x);
else
tmp = z * (t_m * -y_m);
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[Or[LessEqual[x, -1.62e-50], N[Not[LessEqual[x, 1.6e+69]], $MachinePrecision]], N[(t$95$m * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(t$95$m * (-y$95$m)), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq -1.62 \cdot 10^{-50} \lor \neg \left(x \leq 1.6 \cdot 10^{+69}\right):\\
\;\;\;\;t\_m \cdot \left(y\_m \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(t\_m \cdot \left(-y\_m\right)\right)\\
\end{array}\right)
\end{array}
if x < -1.6200000000000001e-50 or 1.59999999999999992e69 < x Initial program 84.5%
distribute-rgt-out--89.4%
Simplified89.4%
Taylor expanded in x around inf 72.6%
if -1.6200000000000001e-50 < x < 1.59999999999999992e69Initial program 91.2%
*-commutative91.2%
distribute-rgt-out--91.2%
associate-*r*93.1%
*-commutative93.1%
Simplified93.1%
Taylor expanded in x around 0 77.3%
neg-mul-176.5%
Simplified77.3%
Final simplification75.0%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
(FPCore (t_s y_s x y_m z t_m)
:precision binary64
(*
t_s
(*
y_s
(if (or (<= x -4.3e+50) (not (<= x 3.6e-57)))
(* t_m (* y_m x))
(* y_m (* t_m (- z)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((x <= -4.3e+50) || !(x <= 3.6e-57)) {
tmp = t_m * (y_m * x);
} else {
tmp = y_m * (t_m * -z);
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if ((x <= (-4.3d+50)) .or. (.not. (x <= 3.6d-57))) then
tmp = t_m * (y_m * x)
else
tmp = y_m * (t_m * -z)
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if ((x <= -4.3e+50) || !(x <= 3.6e-57)) {
tmp = t_m * (y_m * x);
} else {
tmp = y_m * (t_m * -z);
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if (x <= -4.3e+50) or not (x <= 3.6e-57): tmp = t_m * (y_m * x) else: tmp = y_m * (t_m * -z) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if ((x <= -4.3e+50) || !(x <= 3.6e-57)) tmp = Float64(t_m * Float64(y_m * x)); else tmp = Float64(y_m * Float64(t_m * Float64(-z))); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if ((x <= -4.3e+50) || ~((x <= 3.6e-57)))
tmp = t_m * (y_m * x);
else
tmp = y_m * (t_m * -z);
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[Or[LessEqual[x, -4.3e+50], N[Not[LessEqual[x, 3.6e-57]], $MachinePrecision]], N[(t$95$m * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision], N[(y$95$m * N[(t$95$m * (-z)), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq -4.3 \cdot 10^{+50} \lor \neg \left(x \leq 3.6 \cdot 10^{-57}\right):\\
\;\;\;\;t\_m \cdot \left(y\_m \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot \left(t\_m \cdot \left(-z\right)\right)\\
\end{array}\right)
\end{array}
if x < -4.2999999999999997e50 or 3.6000000000000002e-57 < x Initial program 82.8%
distribute-rgt-out--87.8%
Simplified87.8%
Taylor expanded in x around inf 72.9%
if -4.2999999999999997e50 < x < 3.6000000000000002e-57Initial program 92.7%
distribute-rgt-out--92.7%
associate-*l*93.0%
*-commutative93.0%
Simplified93.0%
Taylor expanded in x around 0 77.1%
associate-*r*77.1%
*-commutative77.1%
mul-1-neg77.1%
Simplified77.1%
Final simplification75.1%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function. (FPCore (t_s y_s x y_m z t_m) :precision binary64 (* t_s (* y_s (if (<= x -1.35e+166) (* t_m (* y_m x)) (* y_m (* t_m (- x z)))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (x <= -1.35e+166) {
tmp = t_m * (y_m * x);
} else {
tmp = y_m * (t_m * (x - z));
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (x <= (-1.35d+166)) then
tmp = t_m * (y_m * x)
else
tmp = y_m * (t_m * (x - z))
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (x <= -1.35e+166) {
tmp = t_m * (y_m * x);
} else {
tmp = y_m * (t_m * (x - z));
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if x <= -1.35e+166: tmp = t_m * (y_m * x) else: tmp = y_m * (t_m * (x - z)) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if (x <= -1.35e+166) tmp = Float64(t_m * Float64(y_m * x)); else tmp = Float64(y_m * Float64(t_m * Float64(x - z))); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if (x <= -1.35e+166)
tmp = t_m * (y_m * x);
else
tmp = y_m * (t_m * (x - z));
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[LessEqual[x, -1.35e+166], N[(t$95$m * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision], N[(y$95$m * N[(t$95$m * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq -1.35 \cdot 10^{+166}:\\
\;\;\;\;t\_m \cdot \left(y\_m \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;y\_m \cdot \left(t\_m \cdot \left(x - z\right)\right)\\
\end{array}\right)
\end{array}
if x < -1.35000000000000006e166Initial program 65.3%
distribute-rgt-out--76.6%
Simplified76.6%
Taylor expanded in x around inf 73.8%
if -1.35000000000000006e166 < x Initial program 91.6%
distribute-rgt-out--92.6%
associate-*l*95.2%
*-commutative95.2%
Simplified95.2%
Final simplification92.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function. (FPCore (t_s y_s x y_m z t_m) :precision binary64 (* t_s (* y_s (if (<= t_m 2.1e-47) (* y_m (* t_m x)) (* x (* t_m y_m))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (t_m <= 2.1e-47) {
tmp = y_m * (t_m * x);
} else {
tmp = x * (t_m * y_m);
}
return t_s * (y_s * tmp);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 2.1d-47) then
tmp = y_m * (t_m * x)
else
tmp = x * (t_m * y_m)
end if
code = t_s * (y_s * tmp)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
double tmp;
if (t_m <= 2.1e-47) {
tmp = y_m * (t_m * x);
} else {
tmp = x * (t_m * y_m);
}
return t_s * (y_s * tmp);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): tmp = 0 if t_m <= 2.1e-47: tmp = y_m * (t_m * x) else: tmp = x * (t_m * y_m) return t_s * (y_s * tmp)
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) tmp = 0.0 if (t_m <= 2.1e-47) tmp = Float64(y_m * Float64(t_m * x)); else tmp = Float64(x * Float64(t_m * y_m)); end return Float64(t_s * Float64(y_s * tmp)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp_2 = code(t_s, y_s, x, y_m, z, t_m)
tmp = 0.0;
if (t_m <= 2.1e-47)
tmp = y_m * (t_m * x);
else
tmp = x * (t_m * y_m);
end
tmp_2 = t_s * (y_s * tmp);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * If[LessEqual[t$95$m, 2.1e-47], N[(y$95$m * N[(t$95$m * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(t$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 2.1 \cdot 10^{-47}:\\
\;\;\;\;y\_m \cdot \left(t\_m \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(t\_m \cdot y\_m\right)\\
\end{array}\right)
\end{array}
if t < 2.1000000000000001e-47Initial program 85.9%
distribute-rgt-out--88.0%
associate-*l*96.0%
*-commutative96.0%
Simplified96.0%
Taylor expanded in x around inf 57.8%
if 2.1000000000000001e-47 < t Initial program 94.1%
*-commutative94.1%
distribute-rgt-out--97.2%
associate-*r*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 51.2%
Final simplification56.2%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function. (FPCore (t_s y_s x y_m z t_m) :precision binary64 (* t_s (* y_s (* y_m (* t_m x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
t\_m = fabs(t);
t\_s = copysign(1.0, t);
assert(x < y_m && y_m < z && z < t_m);
double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
return t_s * (y_s * (y_m * (t_m * x)));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
real(8) function code(t_s, y_s, x, y_m, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8), intent (in) :: t_m
code = t_s * (y_s * (y_m * (t_m * x)))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
assert x < y_m && y_m < z && z < t_m;
public static double code(double t_s, double y_s, double x, double y_m, double z, double t_m) {
return t_s * (y_s * (y_m * (t_m * x)));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) [x, y_m, z, t_m] = sort([x, y_m, z, t_m]) def code(t_s, y_s, x, y_m, z, t_m): return t_s * (y_s * (y_m * (t_m * x)))
y\_m = abs(y) y\_s = copysign(1.0, y) t\_m = abs(t) t\_s = copysign(1.0, t) x, y_m, z, t_m = sort([x, y_m, z, t_m]) function code(t_s, y_s, x, y_m, z, t_m) return Float64(t_s * Float64(y_s * Float64(y_m * Float64(t_m * x)))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
x, y_m, z, t_m = num2cell(sort([x, y_m, z, t_m])){:}
function tmp = code(t_s, y_s, x, y_m, z, t_m)
tmp = t_s * (y_s * (y_m * (t_m * x)));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, z, and t_m should be sorted in increasing order before calling this function.
code[t$95$s_, y$95$s_, x_, y$95$m_, z_, t$95$m_] := N[(t$95$s * N[(y$95$s * N[(y$95$m * N[(t$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
[x, y_m, z, t_m] = \mathsf{sort}([x, y_m, z, t_m])\\
\\
t\_s \cdot \left(y\_s \cdot \left(y\_m \cdot \left(t\_m \cdot x\right)\right)\right)
\end{array}
Initial program 87.9%
distribute-rgt-out--90.3%
associate-*l*94.4%
*-commutative94.4%
Simplified94.4%
Taylor expanded in x around inf 55.1%
(FPCore (x y z t) :precision binary64 (if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t < -9.231879582886777e-80) {
tmp = (y * t) * (x - z);
} else if (t < 2.543067051564877e+83) {
tmp = y * (t * (x - z));
} else {
tmp = (y * (x - z)) * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t < (-9.231879582886777d-80)) then
tmp = (y * t) * (x - z)
else if (t < 2.543067051564877d+83) then
tmp = y * (t * (x - z))
else
tmp = (y * (x - z)) * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t < -9.231879582886777e-80) {
tmp = (y * t) * (x - z);
} else if (t < 2.543067051564877e+83) {
tmp = y * (t * (x - z));
} else {
tmp = (y * (x - z)) * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t < -9.231879582886777e-80: tmp = (y * t) * (x - z) elif t < 2.543067051564877e+83: tmp = y * (t * (x - z)) else: tmp = (y * (x - z)) * t return tmp
function code(x, y, z, t) tmp = 0.0 if (t < -9.231879582886777e-80) tmp = Float64(Float64(y * t) * Float64(x - z)); elseif (t < 2.543067051564877e+83) tmp = Float64(y * Float64(t * Float64(x - z))); else tmp = Float64(Float64(y * Float64(x - z)) * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t < -9.231879582886777e-80) tmp = (y * t) * (x - z); elseif (t < 2.543067051564877e+83) tmp = y * (t * (x - z)); else tmp = (y * (x - z)) * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Less[t, -9.231879582886777e-80], N[(N[(y * t), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision], If[Less[t, 2.543067051564877e+83], N[(y * N[(t * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t < -9.231879582886777 \cdot 10^{-80}:\\
\;\;\;\;\left(y \cdot t\right) \cdot \left(x - z\right)\\
\mathbf{elif}\;t < 2.543067051564877 \cdot 10^{+83}:\\
\;\;\;\;y \cdot \left(t \cdot \left(x - z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot \left(x - z\right)\right) \cdot t\\
\end{array}
\end{array}
herbie shell --seed 2024180
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:alt
(! :herbie-platform default (if (< t -9231879582886777/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (* y t) (- x z)) (if (< t 254306705156487700000000000000000000000000000000000000000000000000000000000000000000) (* y (* t (- x z))) (* (* y (- x z)) t))))
(* (- (* x y) (* z y)) t))