
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -2.0)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
a
(*
(* c c)
(+
(*
c
(*
a
(+ (* -5.0 (/ (* a c) (pow b 7.0))) (* 2.0 (/ -1.0 (pow b 5.0))))))
(/ -1.0 (pow b 3.0)))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -2.0) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (a * ((c * c) * ((c * (a * ((-5.0 * ((a * c) / pow(b, 7.0))) + (2.0 * (-1.0 / pow(b, 5.0)))))) + (-1.0 / pow(b, 3.0))))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -2.0) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64(Float64(c * c) * Float64(Float64(c * Float64(a * Float64(Float64(-5.0 * Float64(Float64(a * c) / (b ^ 7.0))) + Float64(2.0 * Float64(-1.0 / (b ^ 5.0)))))) + Float64(-1.0 / (b ^ 3.0))))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -2.0], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[(c * c), $MachinePrecision] * N[(N[(c * N[(a * N[(N[(-5.0 * N[(N[(a * c), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(-1.0 / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -2:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(\left(c \cdot c\right) \cdot \left(c \cdot \left(a \cdot \left(-5 \cdot \frac{a \cdot c}{{b}^{7}} + 2 \cdot \frac{-1}{{b}^{5}}\right)\right) + \frac{-1}{{b}^{3}}\right)\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -2Initial program 85.5%
Simplified86.0%
if -2 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 51.6%
*-commutative51.6%
Simplified51.6%
Taylor expanded in a around 0 92.8%
+-commutative92.8%
mul-1-neg92.8%
unsub-neg92.8%
Simplified92.8%
Taylor expanded in c around 0 92.8%
Taylor expanded in a around 0 92.8%
unpow292.8%
Applied egg-rr92.8%
Final simplification91.9%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.022)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(*
a
(* (pow c 2.0) (+ (* -2.0 (/ (* a c) (pow b 5.0))) (/ -1.0 (pow b 3.0)))))
(/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.022) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (a * (pow(c, 2.0) * ((-2.0 * ((a * c) / pow(b, 5.0))) + (-1.0 / pow(b, 3.0))))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.022) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(a * Float64((c ^ 2.0) * Float64(Float64(-2.0 * Float64(Float64(a * c) / (b ^ 5.0))) + Float64(-1.0 / (b ^ 3.0))))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.022], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(a * N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(-2.0 * N[(N[(a * c), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.022:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left({c}^{2} \cdot \left(-2 \cdot \frac{a \cdot c}{{b}^{5}} + \frac{-1}{{b}^{3}}\right)\right) - \frac{c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.021999999999999999Initial program 82.8%
Simplified83.1%
if -0.021999999999999999 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 46.3%
*-commutative46.3%
Simplified46.3%
Taylor expanded in a around 0 94.4%
+-commutative94.4%
mul-1-neg94.4%
unsub-neg94.4%
Simplified94.4%
Taylor expanded in c around 0 92.4%
Final simplification89.9%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.02) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.02) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.02) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.02], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.02:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.0200000000000000004Initial program 82.5%
Simplified82.8%
if -0.0200000000000000004 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 46.0%
*-commutative46.0%
Simplified46.0%
Taylor expanded in a around 0 88.1%
mul-1-neg88.1%
unsub-neg88.1%
mul-1-neg88.1%
distribute-neg-frac288.1%
associate-/l*88.1%
Simplified88.1%
Final simplification86.6%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)) -0.02) (/ (- (sqrt (fma a (* c -4.0) (* b b))) b) (* a 2.0)) (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0)) <= -0.02) {
tmp = (sqrt(fma(a, (c * -4.0), (b * b))) - b) / (a * 2.0);
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) <= -0.02) tmp = Float64(Float64(sqrt(fma(a, Float64(c * -4.0), Float64(b * b))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.02], N[(N[(N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2} \leq -0.02:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(a, c \cdot -4, b \cdot b\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.0200000000000000004Initial program 82.5%
*-commutative82.5%
Simplified82.5%
if -0.0200000000000000004 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 46.0%
*-commutative46.0%
Simplified46.0%
Taylor expanded in a around 0 88.1%
mul-1-neg88.1%
unsub-neg88.1%
mul-1-neg88.1%
distribute-neg-frac288.1%
associate-/l*88.1%
Simplified88.1%
Final simplification86.5%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -0.02) t_0 (- (/ c (- b)) (* a (/ (pow c 2.0) (pow b 3.0)))))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.02) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (pow(c, 2.0) / pow(b, 3.0)));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.02d0)) then
tmp = t_0
else
tmp = (c / -b) - (a * ((c ** 2.0d0) / (b ** 3.0d0)))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.02) {
tmp = t_0;
} else {
tmp = (c / -b) - (a * (Math.pow(c, 2.0) / Math.pow(b, 3.0)));
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.02: tmp = t_0 else: tmp = (c / -b) - (a * (math.pow(c, 2.0) / math.pow(b, 3.0))) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.02) tmp = t_0; else tmp = Float64(Float64(c / Float64(-b)) - Float64(a * Float64((c ^ 2.0) / (b ^ 3.0)))); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.02) tmp = t_0; else tmp = (c / -b) - (a * ((c ^ 2.0) / (b ^ 3.0))); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.02], t$95$0, N[(N[(c / (-b)), $MachinePrecision] - N[(a * N[(N[Power[c, 2.0], $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.02:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{-b} - a \cdot \frac{{c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.0200000000000000004Initial program 82.5%
if -0.0200000000000000004 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 46.0%
*-commutative46.0%
Simplified46.0%
Taylor expanded in a around 0 88.1%
mul-1-neg88.1%
unsub-neg88.1%
mul-1-neg88.1%
distribute-neg-frac288.1%
associate-/l*88.1%
Simplified88.1%
Final simplification86.5%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0)))) (if (<= t_0 -0.02) t_0 (/ (+ c (* a (pow (/ c b) 2.0))) (- b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.02) {
tmp = t_0;
} else {
tmp = (c + (a * pow((c / b), 2.0))) / -b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - ((4.0d0 * a) * c))) - b) / (a * 2.0d0)
if (t_0 <= (-0.02d0)) then
tmp = t_0
else
tmp = (c + (a * ((c / b) ** 2.0d0))) / -b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.02) {
tmp = t_0;
} else {
tmp = (c + (a * Math.pow((c / b), 2.0))) / -b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.02: tmp = t_0 else: tmp = (c + (a * math.pow((c / b), 2.0))) / -b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.02) tmp = t_0; else tmp = Float64(Float64(c + Float64(a * (Float64(c / b) ^ 2.0))) / Float64(-b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.02) tmp = t_0; else tmp = (c + (a * ((c / b) ^ 2.0))) / -b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.02], t$95$0, N[(N[(c + N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / (-b)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t\_0 \leq -0.02:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c + a \cdot {\left(\frac{c}{b}\right)}^{2}}{-b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) < -0.0200000000000000004Initial program 82.5%
if -0.0200000000000000004 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 4 binary64) a) c)))) (*.f64 #s(literal 2 binary64) a)) Initial program 46.0%
*-commutative46.0%
Simplified46.0%
Taylor expanded in b around inf 88.0%
mul-1-neg88.0%
unsub-neg88.0%
mul-1-neg88.0%
associate-/l*88.0%
Simplified88.0%
Taylor expanded in a around 0 88.0%
associate-/l*88.0%
unpow288.0%
unpow288.0%
times-frac88.0%
unpow288.0%
Simplified88.0%
Final simplification86.5%
(FPCore (a b c) :precision binary64 (/ (+ c (* a (pow (/ c b) 2.0))) (- b)))
double code(double a, double b, double c) {
return (c + (a * pow((c / b), 2.0))) / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c + (a * ((c / b) ** 2.0d0))) / -b
end function
public static double code(double a, double b, double c) {
return (c + (a * Math.pow((c / b), 2.0))) / -b;
}
def code(a, b, c): return (c + (a * math.pow((c / b), 2.0))) / -b
function code(a, b, c) return Float64(Float64(c + Float64(a * (Float64(c / b) ^ 2.0))) / Float64(-b)) end
function tmp = code(a, b, c) tmp = (c + (a * ((c / b) ^ 2.0))) / -b; end
code[a_, b_, c_] := N[(N[(c + N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c + a \cdot {\left(\frac{c}{b}\right)}^{2}}{-b}
\end{array}
Initial program 56.1%
*-commutative56.1%
Simplified56.1%
Taylor expanded in b around inf 80.1%
mul-1-neg80.1%
unsub-neg80.1%
mul-1-neg80.1%
associate-/l*80.1%
Simplified80.1%
Taylor expanded in a around 0 80.1%
associate-/l*80.1%
unpow280.1%
unpow280.1%
times-frac80.1%
unpow280.1%
Simplified80.1%
Final simplification80.1%
(FPCore (a b c) :precision binary64 (/ c (- b)))
double code(double a, double b, double c) {
return c / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / -b
end function
public static double code(double a, double b, double c) {
return c / -b;
}
def code(a, b, c): return c / -b
function code(a, b, c) return Float64(c / Float64(-b)) end
function tmp = code(a, b, c) tmp = c / -b; end
code[a_, b_, c_] := N[(c / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{-b}
\end{array}
Initial program 56.1%
*-commutative56.1%
Simplified56.1%
Taylor expanded in a around 0 64.0%
associate-*r/64.0%
mul-1-neg64.0%
Simplified64.0%
Final simplification64.0%
(FPCore (a b c) :precision binary64 0.0)
double code(double a, double b, double c) {
return 0.0;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0
end function
public static double code(double a, double b, double c) {
return 0.0;
}
def code(a, b, c): return 0.0
function code(a, b, c) return 0.0 end
function tmp = code(a, b, c) tmp = 0.0; end
code[a_, b_, c_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 56.1%
*-commutative56.1%
Simplified56.1%
div-sub55.3%
sub-neg55.3%
*-un-lft-identity55.3%
*-commutative55.3%
times-frac55.3%
metadata-eval55.3%
pow255.3%
*-un-lft-identity55.3%
*-commutative55.3%
times-frac55.3%
metadata-eval55.3%
Applied egg-rr55.3%
sub-neg55.3%
distribute-lft-out--55.3%
Simplified55.3%
div-inv55.1%
div-inv55.2%
prod-diff56.1%
Applied egg-rr56.1%
fmm-undef56.5%
associate-*l/56.0%
*-lft-identity56.0%
associate-*r/56.2%
*-rgt-identity56.2%
div-sub56.6%
distribute-neg-frac56.6%
metadata-eval56.6%
associate-*l/56.5%
*-lft-identity56.5%
Simplified56.5%
Taylor expanded in c around 0 3.2%
distribute-lft1-in3.2%
metadata-eval3.2%
mul0-lft3.2%
metadata-eval3.2%
Simplified3.2%
herbie shell --seed 2024180
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))