
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (if (<= y 3e+50) x (/ 1.0 (* (/ 1.0 y) (/ y x)))))
double code(double x, double y) {
double tmp;
if (y <= 3e+50) {
tmp = x;
} else {
tmp = 1.0 / ((1.0 / y) * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3d+50) then
tmp = x
else
tmp = 1.0d0 / ((1.0d0 / y) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3e+50) {
tmp = x;
} else {
tmp = 1.0 / ((1.0 / y) * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3e+50: tmp = x else: tmp = 1.0 / ((1.0 / y) * (y / x)) return tmp
function code(x, y) tmp = 0.0 if (y <= 3e+50) tmp = x; else tmp = Float64(1.0 / Float64(Float64(1.0 / y) * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3e+50) tmp = x; else tmp = 1.0 / ((1.0 / y) * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3e+50], x, N[(1.0 / N[(N[(1.0 / y), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{+50}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{1}{y} \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if y < 2.9999999999999998e50Initial program 99.9%
Taylor expanded in y around 0 69.9%
if 2.9999999999999998e50 < y Initial program 99.5%
associate-*r/99.5%
clear-num99.4%
associate-/r*99.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 3.6%
lft-mult-inverse3.6%
associate-*l/3.6%
*-un-lft-identity3.6%
associate-/r*3.4%
*-un-lft-identity3.4%
times-frac18.0%
Applied egg-rr18.0%
(FPCore (x y) :precision binary64 (if (<= y 0.0002) x (* y (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= 0.0002) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 0.0002d0) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 0.0002) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 0.0002: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y) tmp = 0.0 if (y <= 0.0002) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 0.0002) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 0.0002], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.0002:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 2.0000000000000001e-4Initial program 99.9%
Taylor expanded in y around 0 72.0%
if 2.0000000000000001e-4 < y Initial program 99.5%
Taylor expanded in x around 0 99.5%
associate-*l/99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in y around 0 16.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.4%
herbie shell --seed 2024180
(FPCore (x y)
:name "Linear.Quaternion:$cexp from linear-1.19.1.3"
:precision binary64
(* x (/ (sin y) y)))