
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (+ x (/ (* (* y 2.0) z) (- (* y t) (* z (* 2.0 z))))) 5e+263) (fma (* y 2.0) (/ z (fma z (* z -2.0) (* y t))) x) (- x (/ y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + (((y * 2.0) * z) / ((y * t) - (z * (2.0 * z))))) <= 5e+263) {
tmp = fma((y * 2.0), (z / fma(z, (z * -2.0), (y * t))), x);
} else {
tmp = x - (y / z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x + Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(y * t) - Float64(z * Float64(2.0 * z))))) <= 5e+263) tmp = fma(Float64(y * 2.0), Float64(z / fma(z, Float64(z * -2.0), Float64(y * t))), x); else tmp = Float64(x - Float64(y / z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+263], N[(N[(y * 2.0), $MachinePrecision] * N[(z / N[(z * N[(z * -2.0), $MachinePrecision] + N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + \frac{\left(y \cdot 2\right) \cdot z}{y \cdot t - z \cdot \left(2 \cdot z\right)} \leq 5 \cdot 10^{+263}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 2, \frac{z}{\mathsf{fma}\left(z, z \cdot -2, y \cdot t\right)}, x\right)\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) < 5.00000000000000022e263Initial program 95.2%
sub-neg95.2%
+-commutative95.2%
associate-/l*97.6%
distribute-rgt-neg-in97.6%
fma-define97.6%
Simplified97.6%
if 5.00000000000000022e263 < (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) Initial program 15.7%
Simplified52.4%
Taylor expanded in y around 0 78.1%
mul-1-neg78.1%
sub-neg78.1%
Simplified78.1%
Final simplification93.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y t) (* z (* 2.0 z)))))
(if (<= (+ x (/ (* (* y 2.0) z) t_1)) 5e+263)
(+ x (* (* y 2.0) (/ z t_1)))
(- x (/ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * t) - (z * (2.0 * z));
double tmp;
if ((x + (((y * 2.0) * z) / t_1)) <= 5e+263) {
tmp = x + ((y * 2.0) * (z / t_1));
} else {
tmp = x - (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * t) - (z * (2.0d0 * z))
if ((x + (((y * 2.0d0) * z) / t_1)) <= 5d+263) then
tmp = x + ((y * 2.0d0) * (z / t_1))
else
tmp = x - (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * t) - (z * (2.0 * z));
double tmp;
if ((x + (((y * 2.0) * z) / t_1)) <= 5e+263) {
tmp = x + ((y * 2.0) * (z / t_1));
} else {
tmp = x - (y / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * t) - (z * (2.0 * z)) tmp = 0 if (x + (((y * 2.0) * z) / t_1)) <= 5e+263: tmp = x + ((y * 2.0) * (z / t_1)) else: tmp = x - (y / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * t) - Float64(z * Float64(2.0 * z))) tmp = 0.0 if (Float64(x + Float64(Float64(Float64(y * 2.0) * z) / t_1)) <= 5e+263) tmp = Float64(x + Float64(Float64(y * 2.0) * Float64(z / t_1))); else tmp = Float64(x - Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * t) - (z * (2.0 * z)); tmp = 0.0; if ((x + (((y * 2.0) * z) / t_1)) <= 5e+263) tmp = x + ((y * 2.0) * (z / t_1)); else tmp = x - (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * t), $MachinePrecision] - N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x + N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision], 5e+263], N[(x + N[(N[(y * 2.0), $MachinePrecision] * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot t - z \cdot \left(2 \cdot z\right)\\
\mathbf{if}\;x + \frac{\left(y \cdot 2\right) \cdot z}{t\_1} \leq 5 \cdot 10^{+263}:\\
\;\;\;\;x + \left(y \cdot 2\right) \cdot \frac{z}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{z}\\
\end{array}
\end{array}
if (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) < 5.00000000000000022e263Initial program 95.2%
Simplified97.6%
if 5.00000000000000022e263 < (-.f64 x (/.f64 (*.f64 (*.f64 y #s(literal 2 binary64)) z) (-.f64 (*.f64 (*.f64 z #s(literal 2 binary64)) z) (*.f64 y t)))) Initial program 15.7%
Simplified52.4%
Taylor expanded in y around 0 78.1%
mul-1-neg78.1%
sub-neg78.1%
Simplified78.1%
Final simplification93.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.4e-43) (not (<= z 1.25e+43))) (- x (/ y z)) (- x (/ (* z -2.0) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.4e-43) || !(z <= 1.25e+43)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.4d-43)) .or. (.not. (z <= 1.25d+43))) then
tmp = x - (y / z)
else
tmp = x - ((z * (-2.0d0)) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.4e-43) || !(z <= 1.25e+43)) {
tmp = x - (y / z);
} else {
tmp = x - ((z * -2.0) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.4e-43) or not (z <= 1.25e+43): tmp = x - (y / z) else: tmp = x - ((z * -2.0) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.4e-43) || !(z <= 1.25e+43)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z * -2.0) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.4e-43) || ~((z <= 1.25e+43))) tmp = x - (y / z); else tmp = x - ((z * -2.0) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.4e-43], N[Not[LessEqual[z, 1.25e+43]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * -2.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.4 \cdot 10^{-43} \lor \neg \left(z \leq 1.25 \cdot 10^{+43}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot -2}{t}\\
\end{array}
\end{array}
if z < -2.4000000000000002e-43 or 1.2500000000000001e43 < z Initial program 67.5%
Simplified83.2%
Taylor expanded in y around 0 88.0%
mul-1-neg88.0%
sub-neg88.0%
Simplified88.0%
if -2.4000000000000002e-43 < z < 1.2500000000000001e43Initial program 94.5%
Simplified95.5%
Taylor expanded in y around inf 92.3%
associate-*r/92.3%
*-commutative92.3%
Simplified92.3%
Final simplification89.9%
(FPCore (x y z t) :precision binary64 (if (or (<= z -4.5e-43) (not (<= z 1.5e-11))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.5e-43) || !(z <= 1.5e-11)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-4.5d-43)) .or. (.not. (z <= 1.5d-11))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4.5e-43) || !(z <= 1.5e-11)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -4.5e-43) or not (z <= 1.5e-11): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -4.5e-43) || !(z <= 1.5e-11)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -4.5e-43) || ~((z <= 1.5e-11))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -4.5e-43], N[Not[LessEqual[z, 1.5e-11]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{-43} \lor \neg \left(z \leq 1.5 \cdot 10^{-11}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.50000000000000025e-43 or 1.5e-11 < z Initial program 69.2%
Simplified84.0%
Taylor expanded in y around 0 86.1%
mul-1-neg86.1%
sub-neg86.1%
Simplified86.1%
if -4.50000000000000025e-43 < z < 1.5e-11Initial program 94.2%
Simplified95.2%
Taylor expanded in y around 0 80.0%
Final simplification83.6%
(FPCore (x y z t) :precision binary64 (if (<= x -4.8e-190) x (if (<= x 2.1e-183) (* 2.0 (/ z t)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.8e-190) {
tmp = x;
} else if (x <= 2.1e-183) {
tmp = 2.0 * (z / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-4.8d-190)) then
tmp = x
else if (x <= 2.1d-183) then
tmp = 2.0d0 * (z / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.8e-190) {
tmp = x;
} else if (x <= 2.1e-183) {
tmp = 2.0 * (z / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -4.8e-190: tmp = x elif x <= 2.1e-183: tmp = 2.0 * (z / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -4.8e-190) tmp = x; elseif (x <= 2.1e-183) tmp = Float64(2.0 * Float64(z / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -4.8e-190) tmp = x; elseif (x <= 2.1e-183) tmp = 2.0 * (z / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -4.8e-190], x, If[LessEqual[x, 2.1e-183], N[(2.0 * N[(z / t), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{-190}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{-183}:\\
\;\;\;\;2 \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.8000000000000001e-190 or 2.1000000000000002e-183 < x Initial program 82.6%
Simplified92.6%
Taylor expanded in y around 0 86.2%
if -4.8000000000000001e-190 < x < 2.1000000000000002e-183Initial program 63.8%
Simplified68.9%
Taylor expanded in y around inf 64.4%
associate-*r/64.4%
*-commutative64.4%
Simplified64.4%
Taylor expanded in x around 0 51.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 79.3%
Simplified88.6%
Taylor expanded in y around 0 75.4%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024180
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:alt
(! :herbie-platform default (- x (/ 1 (- (/ z y) (/ (/ t 2) z)))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))