
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (+ x -1.0) (+ 1.0 (+ x (* 4.0 (sqrt x))))) 6.0))
double code(double x) {
return ((x + -1.0) / (1.0 + (x + (4.0 * sqrt(x))))) * 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((x + (-1.0d0)) / (1.0d0 + (x + (4.0d0 * sqrt(x))))) * 6.0d0
end function
public static double code(double x) {
return ((x + -1.0) / (1.0 + (x + (4.0 * Math.sqrt(x))))) * 6.0;
}
def code(x): return ((x + -1.0) / (1.0 + (x + (4.0 * math.sqrt(x))))) * 6.0
function code(x) return Float64(Float64(Float64(x + -1.0) / Float64(1.0 + Float64(x + Float64(4.0 * sqrt(x))))) * 6.0) end
function tmp = code(x) tmp = ((x + -1.0) / (1.0 + (x + (4.0 * sqrt(x))))) * 6.0; end
code[x_] := N[(N[(N[(x + -1.0), $MachinePrecision] / N[(1.0 + N[(x + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + -1}{1 + \left(x + 4 \cdot \sqrt{x}\right)} \cdot 6
\end{array}
Initial program 99.4%
associate-/l*99.9%
*-commutative99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 1.0)
(/ (* 6.0 (+ x -1.0)) (+ 1.0 t_0))
(* 6.0 (/ (+ x -1.0) (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 1.0d0) then
tmp = (6.0d0 * (x + (-1.0d0))) / (1.0d0 + t_0)
else
tmp = 6.0d0 * ((x + (-1.0d0)) / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 1.0) {
tmp = (6.0 * (x + -1.0)) / (1.0 + t_0);
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 1.0: tmp = (6.0 * (x + -1.0)) / (1.0 + t_0) else: tmp = 6.0 * ((x + -1.0) / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(1.0 + t_0)); else tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 1.0) tmp = (6.0 * (x + -1.0)) / (1.0 + t_0); else tmp = 6.0 * ((x + -1.0) / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.0], N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(1.0 + t$95$0), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{6 \cdot \left(x + -1\right)}{1 + t\_0}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x + -1}{x + t\_0}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 98.9%
associate-/l*100.0%
*-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
associate-+l+100.0%
+-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 98.5%
Final simplification97.7%
(FPCore (x)
:precision binary64
(let* ((t_0 (* 4.0 (sqrt x))))
(if (<= x 0.29)
(/ -6.0 (+ t_0 (+ x 1.0)))
(* 6.0 (/ (+ x -1.0) (+ x t_0))))))
double code(double x) {
double t_0 = 4.0 * sqrt(x);
double tmp;
if (x <= 0.29) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * sqrt(x)
if (x <= 0.29d0) then
tmp = (-6.0d0) / (t_0 + (x + 1.0d0))
else
tmp = 6.0d0 * ((x + (-1.0d0)) / (x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = 4.0 * Math.sqrt(x);
double tmp;
if (x <= 0.29) {
tmp = -6.0 / (t_0 + (x + 1.0));
} else {
tmp = 6.0 * ((x + -1.0) / (x + t_0));
}
return tmp;
}
def code(x): t_0 = 4.0 * math.sqrt(x) tmp = 0 if x <= 0.29: tmp = -6.0 / (t_0 + (x + 1.0)) else: tmp = 6.0 * ((x + -1.0) / (x + t_0)) return tmp
function code(x) t_0 = Float64(4.0 * sqrt(x)) tmp = 0.0 if (x <= 0.29) tmp = Float64(-6.0 / Float64(t_0 + Float64(x + 1.0))); else tmp = Float64(6.0 * Float64(Float64(x + -1.0) / Float64(x + t_0))); end return tmp end
function tmp_2 = code(x) t_0 = 4.0 * sqrt(x); tmp = 0.0; if (x <= 0.29) tmp = -6.0 / (t_0 + (x + 1.0)); else tmp = 6.0 * ((x + -1.0) / (x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 0.29], N[(-6.0 / N[(t$95$0 + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(x + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \sqrt{x}\\
\mathbf{if}\;x \leq 0.29:\\
\;\;\;\;\frac{-6}{t\_0 + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;6 \cdot \frac{x + -1}{x + t\_0}\\
\end{array}
\end{array}
if x < 0.28999999999999998Initial program 99.9%
Taylor expanded in x around 0 96.8%
if 0.28999999999999998 < x Initial program 98.9%
associate-/l*100.0%
*-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
associate-+l+100.0%
+-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 98.5%
Final simplification97.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ x 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + (x + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (x + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 98.9%
Taylor expanded in x around inf 98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
Applied egg-rr98.4%
Final simplification97.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.7%
if 1 < x Initial program 98.9%
Taylor expanded in x around inf 98.4%
sqrt-div98.4%
metadata-eval98.4%
un-div-inv98.4%
Applied egg-rr98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ 1.0 (* 4.0 (sqrt x)))) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * sqrt(x)));
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / (1.0d0 + (4.0d0 * sqrt(x)))
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / (1.0 + (4.0 * Math.sqrt(x)));
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / (1.0 + (4.0 * math.sqrt(x))) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(1.0 + Float64(4.0 * sqrt(x)))); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / (1.0 + (4.0 * sqrt(x))); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(1.0 + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{1 + 4 \cdot \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.7%
if 1 < x Initial program 98.9%
Taylor expanded in x around inf 98.4%
Taylor expanded in x around 0 6.9%
*-commutative6.9%
Simplified6.9%
pow16.9%
add-sqr-sqrt6.9%
sqrt-unprod6.9%
swap-sqr6.9%
add-sqr-sqrt6.9%
metadata-eval6.9%
Applied egg-rr6.9%
unpow16.9%
Simplified6.9%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.7%
Taylor expanded in x around inf 7.0%
*-commutative7.0%
Simplified7.0%
*-commutative7.0%
sqrt-div7.0%
metadata-eval7.0%
un-div-inv7.0%
Applied egg-rr7.0%
if 1 < x Initial program 98.9%
Taylor expanded in x around inf 98.4%
Taylor expanded in x around 0 6.9%
*-commutative6.9%
Simplified6.9%
pow16.9%
add-sqr-sqrt6.9%
sqrt-unprod6.9%
swap-sqr6.9%
add-sqr-sqrt6.9%
metadata-eval6.9%
Applied egg-rr6.9%
unpow16.9%
Simplified6.9%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.4%
Taylor expanded in x around inf 53.1%
Taylor expanded in x around 0 4.5%
*-commutative4.5%
Simplified4.5%
pow14.5%
add-sqr-sqrt4.5%
sqrt-unprod4.5%
swap-sqr4.5%
add-sqr-sqrt4.5%
metadata-eval4.5%
Applied egg-rr4.5%
unpow14.5%
Simplified4.5%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024180
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))