
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.0%
*-commutative98.0%
distribute-rgt-out--98.0%
*-lft-identity98.0%
associate-+l-98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -3.3e-17) (* x z) (if (<= x 1.9e-26) y (if (<= x 2.4e+118) (* x z) (* y (- x))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.3e-17) {
tmp = x * z;
} else if (x <= 1.9e-26) {
tmp = y;
} else if (x <= 2.4e+118) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.3d-17)) then
tmp = x * z
else if (x <= 1.9d-26) then
tmp = y
else if (x <= 2.4d+118) then
tmp = x * z
else
tmp = y * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.3e-17) {
tmp = x * z;
} else if (x <= 1.9e-26) {
tmp = y;
} else if (x <= 2.4e+118) {
tmp = x * z;
} else {
tmp = y * -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.3e-17: tmp = x * z elif x <= 1.9e-26: tmp = y elif x <= 2.4e+118: tmp = x * z else: tmp = y * -x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.3e-17) tmp = Float64(x * z); elseif (x <= 1.9e-26) tmp = y; elseif (x <= 2.4e+118) tmp = Float64(x * z); else tmp = Float64(y * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.3e-17) tmp = x * z; elseif (x <= 1.9e-26) tmp = y; elseif (x <= 2.4e+118) tmp = x * z; else tmp = y * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.3e-17], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.9e-26], y, If[LessEqual[x, 2.4e+118], N[(x * z), $MachinePrecision], N[(y * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-17}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{-26}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+118}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\end{array}
\end{array}
if x < -3.3e-17 or 1.90000000000000007e-26 < x < 2.4e118Initial program 95.6%
Taylor expanded in y around 0 58.6%
if -3.3e-17 < x < 1.90000000000000007e-26Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 74.2%
if 2.4e118 < x Initial program 97.7%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 67.6%
mul-1-neg67.6%
*-commutative67.6%
distribute-rgt-neg-in67.6%
Simplified67.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -55.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -55.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-55.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -55.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -55.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -55.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -55.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -55.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -55 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -55 or 1 < x Initial program 95.9%
Taylor expanded in x around inf 98.6%
mul-1-neg98.6%
sub-neg98.6%
Simplified98.6%
if -55 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.7%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.1e-17) (not (<= x 6.5e-23))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e-17) || !(x <= 6.5e-23)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.1d-17)) .or. (.not. (x <= 6.5d-23))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e-17) || !(x <= 6.5e-23)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.1e-17) or not (x <= 6.5e-23): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.1e-17) || !(x <= 6.5e-23)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.1e-17) || ~((x <= 6.5e-23))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.1e-17], N[Not[LessEqual[x, 6.5e-23]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{-17} \lor \neg \left(x \leq 6.5 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.1e-17 or 6.5e-23 < x Initial program 96.2%
Taylor expanded in x around inf 97.2%
mul-1-neg97.2%
sub-neg97.2%
Simplified97.2%
if -1.1e-17 < x < 6.5e-23Initial program 100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 73.8%
*-commutative73.8%
Simplified73.8%
Taylor expanded in y around 0 73.8%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-17) (not (<= x 8.5e-23))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-17) || !(x <= 8.5e-23)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-17)) .or. (.not. (x <= 8.5d-23))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-17) || !(x <= 8.5e-23)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e-17) or not (x <= 8.5e-23): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-17) || !(x <= 8.5e-23)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e-17) || ~((x <= 8.5e-23))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-17], N[Not[LessEqual[x, 8.5e-23]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-17} \lor \neg \left(x \leq 8.5 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.79999999999999997e-17 or 8.4999999999999996e-23 < x Initial program 96.2%
Taylor expanded in x around inf 97.2%
mul-1-neg97.2%
sub-neg97.2%
Simplified97.2%
if -1.79999999999999997e-17 < x < 8.4999999999999996e-23Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 73.8%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.6e-17) (not (<= x 2.6e-30))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.6e-17) || !(x <= 2.6e-30)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.6d-17)) .or. (.not. (x <= 2.6d-30))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.6e-17) || !(x <= 2.6e-30)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.6e-17) or not (x <= 2.6e-30): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.6e-17) || !(x <= 2.6e-30)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.6e-17) || ~((x <= 2.6e-30))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.6e-17], N[Not[LessEqual[x, 2.6e-30]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{-17} \lor \neg \left(x \leq 2.6 \cdot 10^{-30}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.5999999999999998e-17 or 2.59999999999999987e-30 < x Initial program 96.2%
Taylor expanded in y around 0 52.3%
if -5.5999999999999998e-17 < x < 2.59999999999999987e-30Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around inf 74.2%
Final simplification62.7%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 76.2%
Taylor expanded in y around inf 37.7%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024180
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))