
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z)))
(t_2 (- t (* z a)))
(t_3 (* y (+ (/ z (- (* z a) t)) (/ x (* y t_2)))))
(t_4 (/ t_1 t_2)))
(if (<= t_4 (- INFINITY))
t_3
(if (<= t_4 -5e-324)
t_4
(if (<= t_4 0.0)
(/ -1.0 (* z (/ (- a (/ t z)) t_1)))
(if (<= t_4 2e+303) t_4 (if (<= t_4 INFINITY) t_3 (/ y a))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = y * ((z / ((z * a) - t)) + (x / (y * t_2)));
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_4 <= -5e-324) {
tmp = t_4;
} else if (t_4 <= 0.0) {
tmp = -1.0 / (z * ((a - (t / z)) / t_1));
} else if (t_4 <= 2e+303) {
tmp = t_4;
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t - (z * a);
double t_3 = y * ((z / ((z * a) - t)) + (x / (y * t_2)));
double t_4 = t_1 / t_2;
double tmp;
if (t_4 <= -Double.POSITIVE_INFINITY) {
tmp = t_3;
} else if (t_4 <= -5e-324) {
tmp = t_4;
} else if (t_4 <= 0.0) {
tmp = -1.0 / (z * ((a - (t / z)) / t_1));
} else if (t_4 <= 2e+303) {
tmp = t_4;
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x - (y * z) t_2 = t - (z * a) t_3 = y * ((z / ((z * a) - t)) + (x / (y * t_2))) t_4 = t_1 / t_2 tmp = 0 if t_4 <= -math.inf: tmp = t_3 elif t_4 <= -5e-324: tmp = t_4 elif t_4 <= 0.0: tmp = -1.0 / (z * ((a - (t / z)) / t_1)) elif t_4 <= 2e+303: tmp = t_4 elif t_4 <= math.inf: tmp = t_3 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t - Float64(z * a)) t_3 = Float64(y * Float64(Float64(z / Float64(Float64(z * a) - t)) + Float64(x / Float64(y * t_2)))) t_4 = Float64(t_1 / t_2) tmp = 0.0 if (t_4 <= Float64(-Inf)) tmp = t_3; elseif (t_4 <= -5e-324) tmp = t_4; elseif (t_4 <= 0.0) tmp = Float64(-1.0 / Float64(z * Float64(Float64(a - Float64(t / z)) / t_1))); elseif (t_4 <= 2e+303) tmp = t_4; elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x - (y * z); t_2 = t - (z * a); t_3 = y * ((z / ((z * a) - t)) + (x / (y * t_2))); t_4 = t_1 / t_2; tmp = 0.0; if (t_4 <= -Inf) tmp = t_3; elseif (t_4 <= -5e-324) tmp = t_4; elseif (t_4 <= 0.0) tmp = -1.0 / (z * ((a - (t / z)) / t_1)); elseif (t_4 <= 2e+303) tmp = t_4; elseif (t_4 <= Inf) tmp = t_3; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(N[(z / N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision] + N[(x / N[(y * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$1 / t$95$2), $MachinePrecision]}, If[LessEqual[t$95$4, (-Infinity)], t$95$3, If[LessEqual[t$95$4, -5e-324], t$95$4, If[LessEqual[t$95$4, 0.0], N[(-1.0 / N[(z * N[(N[(a - N[(t / z), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2e+303], t$95$4, If[LessEqual[t$95$4, Infinity], t$95$3, N[(y / a), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := t - z \cdot a\\
t_3 := y \cdot \left(\frac{z}{z \cdot a - t} + \frac{x}{y \cdot t\_2}\right)\\
t_4 := \frac{t\_1}{t\_2}\\
\mathbf{if}\;t\_4 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_4 \leq 0:\\
\;\;\;\;\frac{-1}{z \cdot \frac{a - \frac{t}{z}}{t\_1}}\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{+303}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -inf.0 or 2e303 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 54.2%
*-commutative54.2%
Simplified54.2%
Taylor expanded in y around inf 99.9%
if -inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -4.94066e-324 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < 2e303Initial program 99.7%
if -4.94066e-324 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0Initial program 69.3%
*-commutative69.3%
Simplified69.3%
Taylor expanded in z around inf 69.3%
clear-num69.3%
inv-pow69.3%
Applied egg-rr69.3%
unpow-169.3%
associate-/l*99.7%
Simplified99.7%
if +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 0.0%
*-commutative0.0%
Simplified0.0%
Taylor expanded in z around inf 100.0%
Final simplification99.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -9.2e+75) (not (<= z 6e+108))) (/ (- y (/ x z)) a) (/ (- x (* y z)) (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9.2e+75) || !(z <= 6e+108)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-9.2d+75)) .or. (.not. (z <= 6d+108))) then
tmp = (y - (x / z)) / a
else
tmp = (x - (y * z)) / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -9.2e+75) || !(z <= 6e+108)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -9.2e+75) or not (z <= 6e+108): tmp = (y - (x / z)) / a else: tmp = (x - (y * z)) / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -9.2e+75) || !(z <= 6e+108)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -9.2e+75) || ~((z <= 6e+108))) tmp = (y - (x / z)) / a; else tmp = (x - (y * z)) / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -9.2e+75], N[Not[LessEqual[z, 6e+108]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.2 \cdot 10^{+75} \lor \neg \left(z \leq 6 \cdot 10^{+108}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -9.1999999999999994e75 or 5.99999999999999968e108 < z Initial program 62.5%
*-commutative62.5%
Simplified62.5%
Taylor expanded in x around 0 62.5%
Taylor expanded in a around inf 85.4%
mul-1-neg85.4%
unsub-neg85.4%
Simplified85.4%
if -9.1999999999999994e75 < z < 5.99999999999999968e108Initial program 96.2%
Final simplification92.2%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.75e-6) (not (<= z 2.8e-5))) (/ (- y (/ x z)) a) (/ (- x (* y z)) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.75e-6) || !(z <= 2.8e-5)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.75d-6)) .or. (.not. (z <= 2.8d-5))) then
tmp = (y - (x / z)) / a
else
tmp = (x - (y * z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.75e-6) || !(z <= 2.8e-5)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.75e-6) or not (z <= 2.8e-5): tmp = (y - (x / z)) / a else: tmp = (x - (y * z)) / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.75e-6) || !(z <= 2.8e-5)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(Float64(x - Float64(y * z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.75e-6) || ~((z <= 2.8e-5))) tmp = (y - (x / z)) / a; else tmp = (x - (y * z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.75e-6], N[Not[LessEqual[z, 2.8e-5]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{-6} \lor \neg \left(z \leq 2.8 \cdot 10^{-5}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\end{array}
\end{array}
if z < -1.74999999999999997e-6 or 2.79999999999999996e-5 < z Initial program 70.1%
*-commutative70.1%
Simplified70.1%
Taylor expanded in x around 0 70.1%
Taylor expanded in a around inf 80.6%
mul-1-neg80.6%
unsub-neg80.6%
Simplified80.6%
if -1.74999999999999997e-6 < z < 2.79999999999999996e-5Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around inf 75.0%
*-commutative75.0%
Simplified75.0%
Final simplification78.0%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1e+40) (not (<= z 0.000145))) (/ y a) (/ (- x (* y z)) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1e+40) || !(z <= 0.000145)) {
tmp = y / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1d+40)) .or. (.not. (z <= 0.000145d0))) then
tmp = y / a
else
tmp = (x - (y * z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1e+40) || !(z <= 0.000145)) {
tmp = y / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1e+40) or not (z <= 0.000145): tmp = y / a else: tmp = (x - (y * z)) / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1e+40) || !(z <= 0.000145)) tmp = Float64(y / a); else tmp = Float64(Float64(x - Float64(y * z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1e+40) || ~((z <= 0.000145))) tmp = y / a; else tmp = (x - (y * z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1e+40], N[Not[LessEqual[z, 0.000145]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+40} \lor \neg \left(z \leq 0.000145\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\end{array}
\end{array}
if z < -1.00000000000000003e40 or 1.45e-4 < z Initial program 67.8%
*-commutative67.8%
Simplified67.8%
Taylor expanded in z around inf 65.6%
if -1.00000000000000003e40 < z < 1.45e-4Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in t around inf 72.4%
*-commutative72.4%
Simplified72.4%
Final simplification69.0%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.1e+53) (not (<= z 2.6e+67))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.1e+53) || !(z <= 2.6e+67)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.1d+53)) .or. (.not. (z <= 2.6d+67))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.1e+53) || !(z <= 2.6e+67)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.1e+53) or not (z <= 2.6e+67): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.1e+53) || !(z <= 2.6e+67)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.1e+53) || ~((z <= 2.6e+67))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.1e+53], N[Not[LessEqual[z, 2.6e+67]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+53} \lor \neg \left(z \leq 2.6 \cdot 10^{+67}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
if z < -1.09999999999999999e53 or 2.6e67 < z Initial program 65.8%
*-commutative65.8%
Simplified65.8%
Taylor expanded in z around inf 66.8%
if -1.09999999999999999e53 < z < 2.6e67Initial program 97.8%
*-commutative97.8%
Simplified97.8%
Taylor expanded in x around inf 69.6%
Final simplification68.3%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -6.8e-10) (not (<= z 3e-19))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.8e-10) || !(z <= 3e-19)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-6.8d-10)) .or. (.not. (z <= 3d-19))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.8e-10) || !(z <= 3e-19)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -6.8e-10) or not (z <= 3e-19): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -6.8e-10) || !(z <= 3e-19)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -6.8e-10) || ~((z <= 3e-19))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -6.8e-10], N[Not[LessEqual[z, 3e-19]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{-10} \lor \neg \left(z \leq 3 \cdot 10^{-19}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
if z < -6.8000000000000003e-10 or 2.99999999999999993e-19 < z Initial program 71.3%
*-commutative71.3%
Simplified71.3%
Taylor expanded in z around inf 61.2%
if -6.8000000000000003e-10 < z < 2.99999999999999993e-19Initial program 99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in z around 0 58.3%
Final simplification60.0%
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
Initial program 83.7%
*-commutative83.7%
Simplified83.7%
Taylor expanded in z around 0 33.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024180
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
(/ (- x (* y z)) (- t (* a z))))