
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.8e+33) (not (<= x 9.6e-15))) (+ (* x (cos y)) (* y z)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+33) || !(x <= 9.6e-15)) {
tmp = (x * cos(y)) + (y * z);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.8d+33)) .or. (.not. (x <= 9.6d-15))) then
tmp = (x * cos(y)) + (y * z)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.8e+33) || !(x <= 9.6e-15)) {
tmp = (x * Math.cos(y)) + (y * z);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.8e+33) or not (x <= 9.6e-15): tmp = (x * math.cos(y)) + (y * z) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.8e+33) || !(x <= 9.6e-15)) tmp = Float64(Float64(x * cos(y)) + Float64(y * z)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.8e+33) || ~((x <= 9.6e-15))) tmp = (x * cos(y)) + (y * z); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.8e+33], N[Not[LessEqual[x, 9.6e-15]], $MachinePrecision]], N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+33} \lor \neg \left(x \leq 9.6 \cdot 10^{-15}\right):\\
\;\;\;\;x \cdot \cos y + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -3.80000000000000002e33 or 9.5999999999999998e-15 < x Initial program 99.7%
Taylor expanded in y around 0 79.4%
if -3.80000000000000002e33 < x < 9.5999999999999998e-15Initial program 99.8%
Taylor expanded in y around 0 91.1%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -68000000000.0) (not (<= y 7.6e-5))) (* z (sin y)) (+ x (* y (+ z (* -0.5 (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -68000000000.0) || !(y <= 7.6e-5)) {
tmp = z * sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-68000000000.0d0)) .or. (.not. (y <= 7.6d-5))) then
tmp = z * sin(y)
else
tmp = x + (y * (z + ((-0.5d0) * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -68000000000.0) || !(y <= 7.6e-5)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * (z + (-0.5 * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -68000000000.0) or not (y <= 7.6e-5): tmp = z * math.sin(y) else: tmp = x + (y * (z + (-0.5 * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -68000000000.0) || !(y <= 7.6e-5)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(-0.5 * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -68000000000.0) || ~((y <= 7.6e-5))) tmp = z * sin(y); else tmp = x + (y * (z + (-0.5 * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -68000000000.0], N[Not[LessEqual[y, 7.6e-5]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(-0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -68000000000 \lor \neg \left(y \leq 7.6 \cdot 10^{-5}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + -0.5 \cdot \left(x \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -6.8e10 or 7.6000000000000004e-5 < y Initial program 99.6%
expm1-log1p-u99.5%
Applied egg-rr99.5%
Taylor expanded in x around 0 48.0%
if -6.8e10 < y < 7.6000000000000004e-5Initial program 100.0%
expm1-log1p-u100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 97.7%
Final simplification72.3%
(FPCore (x y z) :precision binary64 (+ x (* z (sin y))))
double code(double x, double y, double z) {
return x + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return x + (z * Math.sin(y));
}
def code(x, y, z): return x + (z * math.sin(y))
function code(x, y, z) return Float64(x + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = x + (z * sin(y)); end
code[x_, y_, z_] := N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 74.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -38000000000000.0) (not (<= z 4.2e+58))) (* y z) (* y (/ x y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -38000000000000.0) || !(z <= 4.2e+58)) {
tmp = y * z;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-38000000000000.0d0)) .or. (.not. (z <= 4.2d+58))) then
tmp = y * z
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -38000000000000.0) || !(z <= 4.2e+58)) {
tmp = y * z;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -38000000000000.0) or not (z <= 4.2e+58): tmp = y * z else: tmp = y * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -38000000000000.0) || !(z <= 4.2e+58)) tmp = Float64(y * z); else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -38000000000000.0) || ~((z <= 4.2e+58))) tmp = y * z; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -38000000000000.0], N[Not[LessEqual[z, 4.2e+58]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -38000000000000 \lor \neg \left(z \leq 4.2 \cdot 10^{+58}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -3.8e13 or 4.20000000000000024e58 < z Initial program 99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 68.7%
Taylor expanded in y around 0 34.9%
if -3.8e13 < z < 4.20000000000000024e58Initial program 99.8%
Taylor expanded in y around 0 64.8%
Taylor expanded in y around 0 48.9%
Taylor expanded in y around inf 39.1%
Taylor expanded in z around 0 34.8%
Final simplification34.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 74.3%
Taylor expanded in y around 0 50.8%
Final simplification50.8%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 99.8%
expm1-log1p-u99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 42.0%
Taylor expanded in y around 0 19.5%
Final simplification19.5%
herbie shell --seed 2024180
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))