
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
distribute-lft-out--98.4%
*-rgt-identity98.4%
cancel-sign-sub-inv98.4%
+-commutative98.4%
+-commutative98.4%
associate-+l+98.4%
distribute-lft-neg-out98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
distribute-neg-out98.4%
sub-neg98.4%
distribute-rgt-neg-out98.4%
sub-neg98.4%
distribute-rgt-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -140000000000.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -140000000000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-140000000000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -140000000000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -140000000000.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -140000000000.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -140000000000.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -140000000000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -140000000000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1.4e11 or 1 < y Initial program 96.9%
Taylor expanded in y around inf 99.3%
mul-1-neg99.3%
sub-neg99.3%
Simplified99.3%
if -1.4e11 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.15e-6) (not (<= y 1.75e-26))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.15e-6) || !(y <= 1.75e-26)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.15d-6)) .or. (.not. (y <= 1.75d-26))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.15e-6) || !(y <= 1.75e-26)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.15e-6) or not (y <= 1.75e-26): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.15e-6) || !(y <= 1.75e-26)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.15e-6) || ~((y <= 1.75e-26))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.15e-6], N[Not[LessEqual[y, 1.75e-26]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \cdot 10^{-6} \lor \neg \left(y \leq 1.75 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if y < -1.15e-6 or 1.74999999999999992e-26 < y Initial program 97.1%
Taylor expanded in y around inf 98.6%
mul-1-neg98.6%
sub-neg98.6%
Simplified98.6%
if -1.15e-6 < y < 1.74999999999999992e-26Initial program 100.0%
+-commutative100.0%
distribute-lft-out--100.0%
*-rgt-identity100.0%
cancel-sign-sub-inv100.0%
+-commutative100.0%
+-commutative100.0%
associate-+l+100.0%
distribute-lft-neg-out100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
distribute-neg-out100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
sub-neg100.0%
distribute-rgt-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 80.1%
*-commutative80.1%
Simplified80.1%
Taylor expanded in z around 0 80.1%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.1e-12) (not (<= y 1.8e-26))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e-12) || !(y <= 1.8e-26)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.1d-12)) .or. (.not. (y <= 1.8d-26))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e-12) || !(y <= 1.8e-26)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.1e-12) or not (y <= 1.8e-26): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.1e-12) || !(y <= 1.8e-26)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.1e-12) || ~((y <= 1.8e-26))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.1e-12], N[Not[LessEqual[y, 1.8e-26]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{-12} \lor \neg \left(y \leq 1.8 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -2.09999999999999994e-12 or 1.8000000000000001e-26 < y Initial program 97.1%
Taylor expanded in y around inf 98.6%
mul-1-neg98.6%
sub-neg98.6%
Simplified98.6%
if -2.09999999999999994e-12 < y < 1.8000000000000001e-26Initial program 100.0%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around 0 79.9%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.2e-11) (not (<= y 1.6e-26))) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-11) || !(y <= 1.6e-26)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.2d-11)) .or. (.not. (y <= 1.6d-26))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-11) || !(y <= 1.6e-26)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.2e-11) or not (y <= 1.6e-26): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.2e-11) || !(y <= 1.6e-26)) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.2e-11) || ~((y <= 1.6e-26))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.2e-11], N[Not[LessEqual[y, 1.6e-26]], $MachinePrecision]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{-11} \lor \neg \left(y \leq 1.6 \cdot 10^{-26}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -2.2000000000000002e-11 or 1.6000000000000001e-26 < y Initial program 97.1%
Taylor expanded in x around inf 57.7%
*-commutative57.7%
Simplified57.7%
if -2.2000000000000002e-11 < y < 1.6000000000000001e-26Initial program 100.0%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around 0 79.9%
Final simplification67.8%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.4%
Taylor expanded in y around 0 77.2%
Taylor expanded in x around 0 37.9%
(FPCore (x y z) :precision binary64 0.0)
double code(double x, double y, double z) {
return 0.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.0d0
end function
public static double code(double x, double y, double z) {
return 0.0;
}
def code(x, y, z): return 0.0
function code(x, y, z) return 0.0 end
function tmp = code(x, y, z) tmp = 0.0; end
code[x_, y_, z_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 98.4%
Taylor expanded in y around inf 64.5%
mul-1-neg64.5%
sub-neg64.5%
Simplified64.5%
Taylor expanded in x around 0 26.2%
neg-mul-126.2%
*-commutative26.2%
distribute-rgt-neg-in26.2%
Simplified26.2%
add-log-exp16.4%
add-sqr-sqrt16.4%
sqrt-unprod16.4%
exp-prod16.3%
add-sqr-sqrt9.9%
sqrt-unprod10.2%
sqr-neg10.2%
sqrt-unprod3.4%
add-sqr-sqrt3.8%
pow-flip3.8%
exp-prod1.7%
rgt-mult-inverse2.6%
metadata-eval2.6%
metadata-eval2.6%
Applied egg-rr2.6%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024180
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (- z (* (- z x) y)))
(+ (* x y) (* z (- 1.0 y))))