
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x x (* y (* z -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (y * (z * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(y * Float64(z * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y \cdot \left(z \cdot -4\right)\right)
\end{array}
Initial program 99.2%
fmm-def99.2%
associate-*l*99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 6.8e-46) (* z (* y -4.0)) (- (* x x) (* y (* z -4.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 6.8e-46) {
tmp = z * (y * -4.0);
} else {
tmp = (x * x) - (y * (z * -4.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 6.8d-46) then
tmp = z * (y * (-4.0d0))
else
tmp = (x * x) - (y * (z * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 6.8e-46) {
tmp = z * (y * -4.0);
} else {
tmp = (x * x) - (y * (z * -4.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 6.8e-46: tmp = z * (y * -4.0) else: tmp = (x * x) - (y * (z * -4.0)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 6.8e-46) tmp = Float64(z * Float64(y * -4.0)); else tmp = Float64(Float64(x * x) - Float64(y * Float64(z * -4.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 6.8e-46) tmp = z * (y * -4.0); else tmp = (x * x) - (y * (z * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 6.8e-46], N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6.8 \cdot 10^{-46}:\\
\;\;\;\;z \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - y \cdot \left(z \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 6.79999999999999992e-46Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in y around inf 90.7%
associate-*r*90.7%
*-commutative90.7%
Simplified90.7%
if 6.79999999999999992e-46 < (*.f64 x x) Initial program 98.5%
Taylor expanded in y around 0 98.5%
rem-square-sqrt55.5%
fabs-sqr55.5%
rem-square-sqrt88.4%
fabs-neg88.4%
distribute-lft-neg-in88.4%
metadata-eval88.4%
*-commutative88.4%
*-commutative88.4%
associate-*r*88.4%
rem-square-sqrt44.7%
fabs-sqr44.7%
rem-square-sqrt80.4%
associate-*r*80.4%
*-commutative80.4%
associate-*r*80.4%
Simplified80.4%
Final simplification85.3%
(FPCore (x y z) :precision binary64 (- (* x x) (* z (* y 4.0))))
double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
def code(x, y, z): return (x * x) - (z * (y * 4.0))
function code(x, y, z) return Float64(Float64(x * x) - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = (x * x) - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (* z (* y -4.0)))
double code(double x, double y, double z) {
return z * (y * -4.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * (y * (-4.0d0))
end function
public static double code(double x, double y, double z) {
return z * (y * -4.0);
}
def code(x, y, z): return z * (y * -4.0)
function code(x, y, z) return Float64(z * Float64(y * -4.0)) end
function tmp = code(x, y, z) tmp = z * (y * -4.0); end
code[x_, y_, z_] := N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(y \cdot -4\right)
\end{array}
Initial program 99.2%
Taylor expanded in y around inf 94.1%
Taylor expanded in y around inf 53.5%
associate-*r*53.5%
*-commutative53.5%
Simplified53.5%
Final simplification53.5%
(FPCore (x y z) :precision binary64 (* -4.0 (* y z)))
double code(double x, double y, double z) {
return -4.0 * (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-4.0d0) * (y * z)
end function
public static double code(double x, double y, double z) {
return -4.0 * (y * z);
}
def code(x, y, z): return -4.0 * (y * z)
function code(x, y, z) return Float64(-4.0 * Float64(y * z)) end
function tmp = code(x, y, z) tmp = -4.0 * (y * z); end
code[x_, y_, z_] := N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 53.5%
herbie shell --seed 2024180
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))