
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 99.0%
add-sqr-sqrt98.9%
sqrt-unprod99.0%
*-commutative99.0%
*-commutative99.0%
swap-sqr99.0%
pow299.0%
metadata-eval99.1%
Applied egg-rr99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9999945163726807)
(* t_0 (sqrt (* u1 (+ u1 1.0))))
(sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9999945163726807f) {
tmp = t_0 * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9999945163726807e0) then
tmp = t_0 * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999945163726807)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9999945163726807)) tmp = t_0 * sqrt((u1 * (u1 + single(1.0)))); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9999945163726807:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999994516Initial program 97.9%
Taylor expanded in u1 around 0 86.5%
+-commutative86.5%
Simplified86.5%
if 0.999994516 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0 98.0%
Final simplification94.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9998499751091003)
(* t_0 (sqrt u1))
(sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9998499751091003f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9998499751091003e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9998499751091003)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9998499751091003)) tmp = t_0 * sqrt(u1); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \leq 0.9998499751091003:\\
\;\;\;\;t\_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999849975Initial program 97.7%
Taylor expanded in u1 around 0 72.3%
if 0.999849975 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.5%
Taylor expanded in u2 around 0 96.3%
Final simplification90.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 (pow 39.47841760436263 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * powf(39.47841760436263f, 0.5f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * (39.47841760436263e0 ** 0.5e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * (Float32(39.47841760436263) ^ Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * (single(39.47841760436263) ^ single(0.5)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot {39.47841760436263}^{0.5}\right)
\end{array}
Initial program 99.0%
add-sqr-sqrt98.9%
sqrt-unprod99.0%
*-commutative99.0%
*-commutative99.0%
swap-sqr99.0%
pow299.0%
metadata-eval99.1%
Applied egg-rr99.1%
pow1/299.1%
*-commutative99.1%
unpow-prod-down99.0%
pow1/299.0%
sqrt-pow199.0%
metadata-eval99.0%
pow199.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 73.8%
+-commutative87.9%
Simplified73.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 65.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (/ 0.5 u1))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) / u1)); end
\begin{array}{l}
\\
u1 \cdot \left(1 + \frac{0.5}{u1}\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 73.8%
+-commutative87.9%
Simplified73.8%
Taylor expanded in u1 around inf 19.7%
associate-*r/19.7%
metadata-eval19.7%
Simplified19.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ u1 0.5))
float code(float cosTheta_i, float u1, float u2) {
return u1 + 0.5f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 + 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 + Float32(0.5)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 + single(0.5); end
\begin{array}{l}
\\
u1 + 0.5
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 73.8%
+-commutative87.9%
Simplified73.8%
Taylor expanded in u1 around inf 19.7%
distribute-rgt-in19.7%
*-lft-identity19.7%
associate-*l*19.7%
lft-mult-inverse19.7%
metadata-eval19.7%
Simplified19.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- u1))
float code(float cosTheta_i, float u1, float u2) {
return -u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -u1
end function
function code(cosTheta_i, u1, u2) return Float32(-u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = -u1; end
\begin{array}{l}
\\
-u1
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 80.9%
Taylor expanded in u1 around 0 73.8%
+-commutative73.8%
distribute-lft-in73.9%
*-rgt-identity73.9%
fma-define73.9%
Simplified73.9%
Taylor expanded in u1 around -inf 4.8%
neg-mul-14.8%
Simplified4.8%
herbie shell --seed 2024180
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))