
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c_m 2.0) (* x (* x (pow s 2.0))))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return cos((2.0 * x)) / (pow(c_m, 2.0) * (x * (x * pow(s, 2.0))));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c_m ** 2.0d0) * (x * (x * (s ** 2.0d0))))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c_m, 2.0) * (x * (x * Math.pow(s, 2.0))));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return math.cos((2.0 * x)) / (math.pow(c_m, 2.0) * (x * (x * math.pow(s, 2.0))))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(cos(Float64(2.0 * x)) / Float64((c_m ^ 2.0) * Float64(x * Float64(x * (s ^ 2.0))))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = cos((2.0 * x)) / ((c_m ^ 2.0) * (x * (x * (s ^ 2.0))));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c$95$m, 2.0], $MachinePrecision] * N[(x * N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{\cos \left(2 \cdot x\right)}{{c\_m}^{2} \cdot \left(x \cdot \left(x \cdot {s}^{2}\right)\right)}
\end{array}
Initial program 67.7%
Final simplification67.7%
herbie shell --seed 2024180 -o setup:simplify
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))