
(FPCore (a b) :precision binary64 (sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))
double code(double a, double b) {
return sqrt(fabs((((a * a) - (b * b)) / (a * a))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(abs((((a * a) - (b * b)) / (a * a))))
end function
public static double code(double a, double b) {
return Math.sqrt(Math.abs((((a * a) - (b * b)) / (a * a))));
}
def code(a, b): return math.sqrt(math.fabs((((a * a) - (b * b)) / (a * a))))
function code(a, b) return sqrt(abs(Float64(Float64(Float64(a * a) - Float64(b * b)) / Float64(a * a)))) end
function tmp = code(a, b) tmp = sqrt(abs((((a * a) - (b * b)) / (a * a)))); end
code[a_, b_] := N[Sqrt[N[Abs[N[(N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|\frac{a \cdot a - b \cdot b}{a \cdot a}\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))
double code(double a, double b) {
return sqrt(fabs((((a * a) - (b * b)) / (a * a))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(abs((((a * a) - (b * b)) / (a * a))))
end function
public static double code(double a, double b) {
return Math.sqrt(Math.abs((((a * a) - (b * b)) / (a * a))));
}
def code(a, b): return math.sqrt(math.fabs((((a * a) - (b * b)) / (a * a))))
function code(a, b) return sqrt(abs(Float64(Float64(Float64(a * a) - Float64(b * b)) / Float64(a * a)))) end
function tmp = code(a, b) tmp = sqrt(abs((((a * a) - (b * b)) / (a * a)))); end
code[a_, b_] := N[Sqrt[N[Abs[N[(N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|\frac{a \cdot a - b \cdot b}{a \cdot a}\right|}
\end{array}
(FPCore (a b) :precision binary64 (sqrt (/ (fabs (- (* a a) (* b b))) (* a a))))
double code(double a, double b) {
return sqrt((fabs(((a * a) - (b * b))) / (a * a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt((abs(((a * a) - (b * b))) / (a * a)))
end function
public static double code(double a, double b) {
return Math.sqrt((Math.abs(((a * a) - (b * b))) / (a * a)));
}
def code(a, b): return math.sqrt((math.fabs(((a * a) - (b * b))) / (a * a)))
function code(a, b) return sqrt(Float64(abs(Float64(Float64(a * a) - Float64(b * b))) / Float64(a * a))) end
function tmp = code(a, b) tmp = sqrt((abs(((a * a) - (b * b))) / (a * a))); end
code[a_, b_] := N[Sqrt[N[(N[Abs[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left|a \cdot a - b \cdot b\right|}{a \cdot a}}
\end{array}
Initial program 51.4%
Final simplification51.4%
herbie shell --seed 2024180 -o setup:simplify
(FPCore (a b)
:name "Eccentricity of an ellipse"
:precision binary64
:pre (and (and (<= 0.0 b) (<= b a)) (<= a 1.0))
(sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))