math.sin on complex, imaginary part

Percentage Accurate: 54.3% → 54.3%
Time: 20.8s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 54.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}

Alternative 1: 54.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} - e^{im}\right) \end{array} \]
(FPCore (re im)
 :precision binary64
 (* (* 0.5 (cos re)) (- (exp (- im)) (exp im))))
double code(double re, double im) {
	return (0.5 * cos(re)) * (exp(-im) - exp(im));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = (0.5d0 * cos(re)) * (exp(-im) - exp(im))
end function
public static double code(double re, double im) {
	return (0.5 * Math.cos(re)) * (Math.exp(-im) - Math.exp(im));
}
def code(re, im):
	return (0.5 * math.cos(re)) * (math.exp(-im) - math.exp(im))
function code(re, im)
	return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) - exp(im)))
end
function tmp = code(re, im)
	tmp = (0.5 * cos(re)) * (exp(-im) - exp(im));
end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} - e^{im}\right)
\end{array}
Derivation
  1. Initial program 49.5%

    \[\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right) \]
  2. Final simplification49.5%

    \[\leadsto \left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} - e^{im}\right) \]
  3. Add Preprocessing

Developer Target 1: 99.8% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left|im\right| < 1:\\ \;\;\;\;-\cos re \cdot \left(\left(im + \left(\left(0.16666666666666666 \cdot im\right) \cdot im\right) \cdot im\right) + \left(\left(\left(\left(0.008333333333333333 \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right)\\ \mathbf{else}:\\ \;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (if (< (fabs im) 1.0)
   (-
    (*
     (cos re)
     (+
      (+ im (* (* (* 0.16666666666666666 im) im) im))
      (* (* (* (* (* 0.008333333333333333 im) im) im) im) im))))
   (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im)))))
double code(double re, double im) {
	double tmp;
	if (fabs(im) < 1.0) {
		tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
	} else {
		tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: tmp
    if (abs(im) < 1.0d0) then
        tmp = -(cos(re) * ((im + (((0.16666666666666666d0 * im) * im) * im)) + (((((0.008333333333333333d0 * im) * im) * im) * im) * im)))
    else
        tmp = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double tmp;
	if (Math.abs(im) < 1.0) {
		tmp = -(Math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
	} else {
		tmp = (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
	}
	return tmp;
}
def code(re, im):
	tmp = 0
	if math.fabs(im) < 1.0:
		tmp = -(math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)))
	else:
		tmp = (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
	return tmp
function code(re, im)
	tmp = 0.0
	if (abs(im) < 1.0)
		tmp = Float64(-Float64(cos(re) * Float64(Float64(im + Float64(Float64(Float64(0.16666666666666666 * im) * im) * im)) + Float64(Float64(Float64(Float64(Float64(0.008333333333333333 * im) * im) * im) * im) * im))));
	else
		tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im)));
	end
	return tmp
end
function tmp_2 = code(re, im)
	tmp = 0.0;
	if (abs(im) < 1.0)
		tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
	else
		tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
	end
	tmp_2 = tmp;
end
code[re_, im_] := If[Less[N[Abs[im], $MachinePrecision], 1.0], (-N[(N[Cos[re], $MachinePrecision] * N[(N[(im + N[(N[(N[(0.16666666666666666 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[(N[(0.008333333333333333 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left|im\right| < 1:\\
\;\;\;\;-\cos re \cdot \left(\left(im + \left(\left(0.16666666666666666 \cdot im\right) \cdot im\right) \cdot im\right) + \left(\left(\left(\left(0.008333333333333333 \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right)\\

\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)\\


\end{array}
\end{array}

Reproduce

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herbie shell --seed 2024180 -o setup:simplify
(FPCore (re im)
  :name "math.sin on complex, imaginary part"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< (fabs im) 1) (- (* (cos re) (+ im (* 1/6 im im im) (* 1/120 im im im im im)))) (* (* 1/2 (cos re)) (- (exp (- 0 im)) (exp im)))))

  (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))