
(FPCore (x) :precision binary64 (- (/ PI 2.0) (* 2.0 (asin (sqrt (/ (- 1.0 x) 2.0))))))
double code(double x) {
return (((double) M_PI) / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0))));
}
public static double code(double x) {
return (Math.PI / 2.0) - (2.0 * Math.asin(Math.sqrt(((1.0 - x) / 2.0))));
}
def code(x): return (math.pi / 2.0) - (2.0 * math.asin(math.sqrt(((1.0 - x) / 2.0))))
function code(x) return Float64(Float64(pi / 2.0) - Float64(2.0 * asin(sqrt(Float64(Float64(1.0 - x) / 2.0))))) end
function tmp = code(x) tmp = (pi / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0)))); end
code[x_] := N[(N[(Pi / 2.0), $MachinePrecision] - N[(2.0 * N[ArcSin[N[Sqrt[N[(N[(1.0 - x), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\pi}{2} - 2 \cdot \sin^{-1} \left(\sqrt{\frac{1 - x}{2}}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ PI 2.0) (* 2.0 (asin (sqrt (/ (- 1.0 x) 2.0))))))
double code(double x) {
return (((double) M_PI) / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0))));
}
public static double code(double x) {
return (Math.PI / 2.0) - (2.0 * Math.asin(Math.sqrt(((1.0 - x) / 2.0))));
}
def code(x): return (math.pi / 2.0) - (2.0 * math.asin(math.sqrt(((1.0 - x) / 2.0))))
function code(x) return Float64(Float64(pi / 2.0) - Float64(2.0 * asin(sqrt(Float64(Float64(1.0 - x) / 2.0))))) end
function tmp = code(x) tmp = (pi / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0)))); end
code[x_] := N[(N[(Pi / 2.0), $MachinePrecision] - N[(2.0 * N[ArcSin[N[Sqrt[N[(N[(1.0 - x), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\pi}{2} - 2 \cdot \sin^{-1} \left(\sqrt{\frac{1 - x}{2}}\right)
\end{array}
(FPCore (x) :precision binary64 (- (/ PI 2.0) (* 2.0 (asin (sqrt (/ (- 1.0 x) 2.0))))))
double code(double x) {
return (((double) M_PI) / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0))));
}
public static double code(double x) {
return (Math.PI / 2.0) - (2.0 * Math.asin(Math.sqrt(((1.0 - x) / 2.0))));
}
def code(x): return (math.pi / 2.0) - (2.0 * math.asin(math.sqrt(((1.0 - x) / 2.0))))
function code(x) return Float64(Float64(pi / 2.0) - Float64(2.0 * asin(sqrt(Float64(Float64(1.0 - x) / 2.0))))) end
function tmp = code(x) tmp = (pi / 2.0) - (2.0 * asin(sqrt(((1.0 - x) / 2.0)))); end
code[x_] := N[(N[(Pi / 2.0), $MachinePrecision] - N[(2.0 * N[ArcSin[N[Sqrt[N[(N[(1.0 - x), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\pi}{2} - 2 \cdot \sin^{-1} \left(\sqrt{\frac{1 - x}{2}}\right)
\end{array}
Initial program 6.2%
(FPCore (x) :precision binary64 (asin x))
double code(double x) {
return asin(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = asin(x)
end function
public static double code(double x) {
return Math.asin(x);
}
def code(x): return math.asin(x)
function code(x) return asin(x) end
function tmp = code(x) tmp = asin(x); end
code[x_] := N[ArcSin[x], $MachinePrecision]
\begin{array}{l}
\\
\sin^{-1} x
\end{array}
herbie shell --seed 2024180 -o setup:simplify
(FPCore (x)
:name "Ian Simplification"
:precision binary64
:alt
(! :herbie-platform default (asin x))
(- (/ PI 2.0) (* 2.0 (asin (sqrt (/ (- 1.0 x) 2.0))))))