Jmat.Real.erfi, branch x less than or equal to 0.5

Percentage Accurate: 99.8% → 99.8%
Time: 3.9s
Alternatives: 1
Speedup: 1.5×

Specification

?
\[x \leq 0.5\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t\_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t\_0\right) + \frac{1}{5} \cdot t\_1\right) + \frac{1}{21} \cdot \left(\left(t\_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t\_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t\_0\right) + \frac{1}{5} \cdot t\_1\right) + \frac{1}{21} \cdot \left(\left(t\_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\ t_1 := \left(t\_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t\_0\right) + \frac{1}{5} \cdot t\_1\right) + \frac{1}{21} \cdot \left(\left(t\_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (* (fabs x) (fabs x)) (fabs x)))
        (t_1 (* (* t_0 (fabs x)) (fabs x))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) t_0)) (* (/ 1.0 5.0) t_1))
      (* (/ 1.0 21.0) (* (* t_1 (fabs x)) (fabs x))))))))
double code(double x) {
	double t_0 = (fabs(x) * fabs(x)) * fabs(x);
	double t_1 = (t_0 * fabs(x)) * fabs(x);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * fabs(x)) * fabs(x))))));
}
public static double code(double x) {
	double t_0 = (Math.abs(x) * Math.abs(x)) * Math.abs(x);
	double t_1 = (t_0 * Math.abs(x)) * Math.abs(x);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * Math.abs(x)) * Math.abs(x))))));
}
def code(x):
	t_0 = (math.fabs(x) * math.fabs(x)) * math.fabs(x)
	t_1 = (t_0 * math.fabs(x)) * math.fabs(x)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * math.fabs(x)) * math.fabs(x))))))
function code(x)
	t_0 = Float64(Float64(abs(x) * abs(x)) * abs(x))
	t_1 = Float64(Float64(t_0 * abs(x)) * abs(x))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(Float64(2.0 / 3.0) * t_0)) + Float64(Float64(1.0 / 5.0) * t_1)) + Float64(Float64(1.0 / 21.0) * Float64(Float64(t_1 * abs(x)) * abs(x))))))
end
function tmp = code(x)
	t_0 = (abs(x) * abs(x)) * abs(x);
	t_1 = (t_0 * abs(x)) * abs(x);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + ((2.0 / 3.0) * t_0)) + ((1.0 / 5.0) * t_1)) + ((1.0 / 21.0) * ((t_1 * abs(x)) * abs(x))))));
end
code[x_] := Block[{t$95$0 = N[(N[(N[Abs[x], $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(N[(2.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 5.0), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / 21.0), $MachinePrecision] * N[(N[(t$95$1 * N[Abs[x], $MachinePrecision]), $MachinePrecision] * N[Abs[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\\
t_1 := \left(t\_0 \cdot \left|x\right|\right) \cdot \left|x\right|\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot t\_0\right) + \frac{1}{5} \cdot t\_1\right) + \frac{1}{21} \cdot \left(\left(t\_1 \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right|
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\ t_1 := \left|x\right| \cdot \left(\left|x\right| \cdot t\_0\right)\\ \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + 0.6666666666666666 \cdot t\_0\right) + 0.2 \cdot t\_1\right) + 0.047619047619047616 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot t\_1\right)\right)\right)\right| \end{array} \end{array} \]
(FPCore (x)
 :precision binary64
 (let* ((t_0 (* (fabs x) (* x x))) (t_1 (* (fabs x) (* (fabs x) t_0))))
   (fabs
    (*
     (/ 1.0 (sqrt PI))
     (+
      (+ (+ (* 2.0 (fabs x)) (* 0.6666666666666666 t_0)) (* 0.2 t_1))
      (* 0.047619047619047616 (* (fabs x) (* (fabs x) t_1))))))))
double code(double x) {
	double t_0 = fabs(x) * (x * x);
	double t_1 = fabs(x) * (fabs(x) * t_0);
	return fabs(((1.0 / sqrt(((double) M_PI))) * ((((2.0 * fabs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (fabs(x) * (fabs(x) * t_1))))));
}
public static double code(double x) {
	double t_0 = Math.abs(x) * (x * x);
	double t_1 = Math.abs(x) * (Math.abs(x) * t_0);
	return Math.abs(((1.0 / Math.sqrt(Math.PI)) * ((((2.0 * Math.abs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (Math.abs(x) * (Math.abs(x) * t_1))))));
}
def code(x):
	t_0 = math.fabs(x) * (x * x)
	t_1 = math.fabs(x) * (math.fabs(x) * t_0)
	return math.fabs(((1.0 / math.sqrt(math.pi)) * ((((2.0 * math.fabs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (math.fabs(x) * (math.fabs(x) * t_1))))))
function code(x)
	t_0 = Float64(abs(x) * Float64(x * x))
	t_1 = Float64(abs(x) * Float64(abs(x) * t_0))
	return abs(Float64(Float64(1.0 / sqrt(pi)) * Float64(Float64(Float64(Float64(2.0 * abs(x)) + Float64(0.6666666666666666 * t_0)) + Float64(0.2 * t_1)) + Float64(0.047619047619047616 * Float64(abs(x) * Float64(abs(x) * t_1))))))
end
function tmp = code(x)
	t_0 = abs(x) * (x * x);
	t_1 = abs(x) * (abs(x) * t_0);
	tmp = abs(((1.0 / sqrt(pi)) * ((((2.0 * abs(x)) + (0.6666666666666666 * t_0)) + (0.2 * t_1)) + (0.047619047619047616 * (abs(x) * (abs(x) * t_1))))));
end
code[x_] := Block[{t$95$0 = N[(N[Abs[x], $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Abs[x], $MachinePrecision] * N[(N[Abs[x], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]}, N[Abs[N[(N[(1.0 / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[(2.0 * N[Abs[x], $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(0.2 * t$95$1), $MachinePrecision]), $MachinePrecision] + N[(0.047619047619047616 * N[(N[Abs[x], $MachinePrecision] * N[(N[Abs[x], $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left|x\right| \cdot \left(x \cdot x\right)\\
t_1 := \left|x\right| \cdot \left(\left|x\right| \cdot t\_0\right)\\
\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + 0.6666666666666666 \cdot t\_0\right) + 0.2 \cdot t\_1\right) + 0.047619047619047616 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot t\_1\right)\right)\right)\right|
\end{array}
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + \frac{2}{3} \cdot \left(\left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right) + \frac{1}{5} \cdot \left(\left(\left(\left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right) + \frac{1}{21} \cdot \left(\left(\left(\left(\left(\left(\left|x\right| \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right) \cdot \left|x\right|\right)\right)\right| \]
  2. Final simplification99.8%

    \[\leadsto \left|\frac{1}{\sqrt{\pi}} \cdot \left(\left(\left(2 \cdot \left|x\right| + 0.6666666666666666 \cdot \left(\left|x\right| \cdot \left(x \cdot x\right)\right)\right) + 0.2 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(x \cdot x\right)\right)\right)\right)\right) + 0.047619047619047616 \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(\left|x\right| \cdot \left(x \cdot x\right)\right)\right)\right)\right)\right)\right)\right| \]
  3. Add Preprocessing

Reproduce

?
herbie shell --seed 2024180 -o setup:simplify
(FPCore (x)
  :name "Jmat.Real.erfi, branch x less than or equal to 0.5"
  :precision binary64
  :pre (<= x 0.5)
  (fabs (* (/ 1.0 (sqrt PI)) (+ (+ (+ (* 2.0 (fabs x)) (* (/ 2.0 3.0) (* (* (fabs x) (fabs x)) (fabs x)))) (* (/ 1.0 5.0) (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)))) (* (/ 1.0 21.0) (* (* (* (* (* (* (fabs x) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)) (fabs x)))))))