
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Initial program 75.5%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024180 -o setup:simplify
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* y x) (- y 1)))
(+ x (* (- 1.0 x) (- 1.0 y))))