
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 7.9%
flip--8.3%
div-inv8.3%
add-sqr-sqrt9.0%
add-sqr-sqrt11.0%
associate--l+11.0%
Applied egg-rr11.0%
associate-*r/11.0%
*-rgt-identity11.0%
associate-+r-11.0%
+-commutative11.0%
associate--l+99.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
+-inverses99.7%
metadata-eval99.7%
inv-pow99.7%
Applied egg-rr99.7%
unpow-199.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 0.0) (/ 1.0 (+ (sqrt x) (+ 1.0 (* x 0.5)))) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 0.0) {
tmp = 1.0 / (sqrt(x) + (1.0 + (x * 0.5)));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 0.0d0) then
tmp = 1.0d0 / (sqrt(x) + (1.0d0 + (x * 0.5d0)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 0.0) {
tmp = 1.0 / (Math.sqrt(x) + (1.0 + (x * 0.5)));
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 0.0: tmp = 1.0 / (math.sqrt(x) + (1.0 + (x * 0.5))) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(1.0 / Float64(sqrt(x) + Float64(1.0 + Float64(x * 0.5)))); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 0.0) tmp = 1.0 / (sqrt(x) + (1.0 + (x * 0.5))); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;\frac{1}{\sqrt{x} + \left(1 + x \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 0.0Initial program 3.9%
flip--3.9%
div-inv3.9%
add-sqr-sqrt3.8%
add-sqr-sqrt3.9%
associate--l+3.9%
Applied egg-rr3.9%
associate-*r/3.9%
*-rgt-identity3.9%
associate-+r-3.9%
+-commutative3.9%
associate--l+99.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
+-inverses99.7%
metadata-eval99.7%
inv-pow99.7%
Applied egg-rr99.7%
unpow-199.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 6.6%
if 0.0 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 58.6%
Final simplification10.4%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (+ 1.0 (* x 0.5)))))
double code(double x) {
return 1.0 / (sqrt(x) + (1.0 + (x * 0.5)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + (1.0d0 + (x * 0.5d0)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + (1.0 + (x * 0.5)));
}
def code(x): return 1.0 / (math.sqrt(x) + (1.0 + (x * 0.5)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + Float64(1.0 + Float64(x * 0.5)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + (1.0 + (x * 0.5))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \left(1 + x \cdot 0.5\right)}
\end{array}
Initial program 7.9%
flip--8.3%
div-inv8.3%
add-sqr-sqrt9.0%
add-sqr-sqrt11.0%
associate--l+11.0%
Applied egg-rr11.0%
associate-*r/11.0%
*-rgt-identity11.0%
associate-+r-11.0%
+-commutative11.0%
associate--l+99.7%
+-commutative99.7%
+-commutative99.7%
Simplified99.7%
+-inverses99.7%
metadata-eval99.7%
inv-pow99.7%
Applied egg-rr99.7%
unpow-199.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 7.1%
Final simplification7.1%
(FPCore (x) :precision binary64 (- (+ 1.0 (* x 0.5)) (sqrt x)))
double code(double x) {
return (1.0 + (x * 0.5)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 + (x * 0.5d0)) - sqrt(x)
end function
public static double code(double x) {
return (1.0 + (x * 0.5)) - Math.sqrt(x);
}
def code(x): return (1.0 + (x * 0.5)) - math.sqrt(x)
function code(x) return Float64(Float64(1.0 + Float64(x * 0.5)) - sqrt(x)) end
function tmp = code(x) tmp = (1.0 + (x * 0.5)) - sqrt(x); end
code[x_] := N[(N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + x \cdot 0.5\right) - \sqrt{x}
\end{array}
Initial program 7.9%
Taylor expanded in x around 0 4.6%
Final simplification4.6%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024179
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (sqrt (+ x 1)) (sqrt x))))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))