
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (* normAngle (- (/ n1_i (sin normAngle)) (/ n0_i (tan normAngle)))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (normAngle * ((n1_i / sinf(normAngle)) - (n0_i / tanf(normAngle)))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(normAngle * Float32(Float32(n1_i / sin(normAngle)) - Float32(n0_i / tan(normAngle)))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, normAngle \cdot \left(\frac{n1\_i}{\sin normAngle} - \frac{n0\_i}{\tan normAngle}\right), n0\_i\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
+-commutative86.0%
mul-1-neg86.0%
unsub-neg86.0%
associate-/l*94.4%
associate-/l*99.4%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around inf 99.1%
associate-*r*97.6%
*-commutative97.6%
associate-/l*97.6%
Simplified97.6%
*-un-lft-identity97.6%
+-commutative97.6%
associate-*l*99.2%
fma-define99.5%
clear-num99.5%
tan-quot99.5%
Applied egg-rr99.5%
*-lft-identity99.5%
associate-*r/99.5%
*-rgt-identity99.5%
Simplified99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (/ -1.0 (/ (tan normAngle) normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) + (n0_i * (-1.0f / (tanf(normAngle) / normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) + (n0_i * ((-1.0e0) / (tan(normangle) / normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) + Float32(n0_i * Float32(Float32(-1.0) / Float32(tan(normAngle) / normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) + (n0_i * (single(-1.0) / (tan(normAngle) / normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} + n0\_i \cdot \frac{-1}{\frac{\tan normAngle}{normAngle}}\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
+-commutative86.0%
mul-1-neg86.0%
unsub-neg86.0%
associate-/l*94.4%
associate-/l*99.4%
associate-/l*99.4%
Simplified99.4%
pow199.4%
clear-num99.4%
quot-tan99.4%
Applied egg-rr99.4%
unpow199.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
clear-num99.4%
inv-pow99.4%
Applied egg-rr99.4%
unpow-199.4%
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (/ normAngle (tan normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle / tanf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle / tan(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle / tan(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle / tan(normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \frac{normAngle}{\tan normAngle}\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
+-commutative86.0%
mul-1-neg86.0%
unsub-neg86.0%
associate-/l*94.4%
associate-/l*99.4%
associate-/l*99.4%
Simplified99.4%
pow199.4%
clear-num99.4%
quot-tan99.4%
Applied egg-rr99.4%
unpow199.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (* normAngle (- (/ n1_i (sin normAngle)) (/ n0_i (tan normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (normAngle * ((n1_i / sinf(normAngle)) - (n0_i / tanf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (normangle * ((n1_i / sin(normangle)) - (n0_i / tan(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(normAngle * Float32(Float32(n1_i / sin(normAngle)) - Float32(n0_i / tan(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (normAngle * ((n1_i / sin(normAngle)) - (n0_i / tan(normAngle))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(normAngle \cdot \left(\frac{n1\_i}{\sin normAngle} - \frac{n0\_i}{\tan normAngle}\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
+-commutative86.0%
mul-1-neg86.0%
unsub-neg86.0%
associate-/l*94.4%
associate-/l*99.4%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around inf 99.1%
associate-*r*97.6%
*-commutative97.6%
associate-/l*97.6%
Simplified97.6%
*-un-lft-identity97.6%
+-commutative97.6%
associate-*l*99.2%
fma-define99.5%
clear-num99.5%
tan-quot99.5%
Applied egg-rr99.5%
*-lft-identity99.5%
associate-*r/99.5%
*-rgt-identity99.5%
Simplified99.5%
fma-undefine99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(-
(+
(* u n1_i)
(*
(* normAngle normAngle)
(-
(* (* u n0_i) 0.3333333333333333)
(* (* u n1_i) -0.16666666666666666))))
(* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (((u * n1_i) + ((normAngle * normAngle) * (((u * n0_i) * 0.3333333333333333f) - ((u * n1_i) * -0.16666666666666666f)))) - (u * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((u * n1_i) + ((normangle * normangle) * (((u * n0_i) * 0.3333333333333333e0) - ((u * n1_i) * (-0.16666666666666666e0))))) - (u * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(Float32(u * n1_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(u * n0_i) * Float32(0.3333333333333333)) - Float32(Float32(u * n1_i) * Float32(-0.16666666666666666))))) - Float32(u * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((u * n1_i) + ((normAngle * normAngle) * (((u * n0_i) * single(0.3333333333333333)) - ((u * n1_i) * single(-0.16666666666666666))))) - (u * n0_i)); end
\begin{array}{l}
\\
n0\_i + \left(\left(u \cdot n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(\left(u \cdot n0\_i\right) \cdot 0.3333333333333333 - \left(u \cdot n1\_i\right) \cdot -0.16666666666666666\right)\right) - u \cdot n0\_i\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
+-commutative86.0%
mul-1-neg86.0%
unsub-neg86.0%
associate-/l*94.4%
associate-/l*99.4%
associate-/l*99.4%
Simplified99.4%
sub-neg99.4%
associate-*r/88.7%
associate-*r/88.8%
associate-/l*86.0%
mul-1-neg86.0%
+-commutative86.0%
distribute-rgt-in86.0%
Applied egg-rr94.4%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(- n1_i n0_i)
(*
(* normAngle normAngle)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) + ((normangle * normangle) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) + ((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i - n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333 + n1\_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.3%
Taylor expanded in u around 0 86.0%
Taylor expanded in normAngle around 0 99.0%
associate-+r+99.0%
neg-mul-199.0%
sub-neg99.0%
cancel-sign-sub-inv99.0%
mul-1-neg99.0%
distribute-rgt-out--99.0%
metadata-eval99.0%
metadata-eval99.0%
*-commutative99.0%
Simplified99.0%
unpow299.0%
Applied egg-rr99.0%
Taylor expanded in n0_i around 0 99.0%
*-commutative99.0%
Simplified99.0%
herbie shell --seed 2024179
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))