
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.7) (* t_1 (* 0.5 (cos th))) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.7) {
tmp = t_1 * (0.5 * cos(th));
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.7d0) then
tmp = t_1 * (0.5d0 * cos(th))
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = t_1 * (0.5 * Math.cos(th));
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.7: tmp = t_1 * (0.5 * math.cos(th)) else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(t_1 * Float64(0.5 * cos(th))); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.7) tmp = t_1 * (0.5 * cos(th)); else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(t$95$1 * N[(0.5 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;t\_1 \cdot \left(0.5 \cdot \cos th\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr65.0%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 93.0%
Final simplification82.3%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* a2 a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * (a2 * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * (a2 * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * (a2 * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * (a2 * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(a2 * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * (a2 * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 59.5%
Applied egg-rr42.1%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 93.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -0.046) (* a1 (- -1.0 (/ a2 a1))) (* 0.5 (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -0.046) {
tmp = a1 * (-1.0 - (a2 / a1));
} else {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-0.046d0)) then
tmp = a1 * ((-1.0d0) - (a2 / a1))
else
tmp = 0.5d0 * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -0.046) {
tmp = a1 * (-1.0 - (a2 / a1));
} else {
tmp = 0.5 * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -0.046: tmp = a1 * (-1.0 - (a2 / a1)) else: tmp = 0.5 * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -0.046) tmp = Float64(a1 * Float64(-1.0 - Float64(a2 / a1))); else tmp = Float64(0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -0.046) tmp = a1 * (-1.0 - (a2 / a1)); else tmp = 0.5 * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -0.046], N[(a1 * N[(-1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -0.046:\\
\;\;\;\;a1 \cdot \left(-1 - \frac{a2}{a1}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < -0.045999999999999999Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in th around 0 2.5%
Applied egg-rr3.1%
associate--r+3.1%
neg-sub03.1%
Simplified3.1%
Taylor expanded in a1 around inf 6.1%
sub-neg6.1%
metadata-eval6.1%
+-commutative6.1%
mul-1-neg6.1%
unsub-neg6.1%
Simplified6.1%
if -0.045999999999999999 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr61.0%
Taylor expanded in th around 0 60.9%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 a2)))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * a2);
}
def code(a1, a2, th): return math.cos(th) * (a2 * a2)
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * a2); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 57.3%
Applied egg-rr40.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1.6e+101) (+ a2 (- a1 a2)) (* a1 (- -1.0 (/ a2 a1)))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.6e+101) {
tmp = a2 + (a1 - a2);
} else {
tmp = a1 * (-1.0 - (a2 / a1));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1.6d+101) then
tmp = a2 + (a1 - a2)
else
tmp = a1 * ((-1.0d0) - (a2 / a1))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1.6e+101) {
tmp = a2 + (a1 - a2);
} else {
tmp = a1 * (-1.0 - (a2 / a1));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1.6e+101: tmp = a2 + (a1 - a2) else: tmp = a1 * (-1.0 - (a2 / a1)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1.6e+101) tmp = Float64(a2 + Float64(a1 - a2)); else tmp = Float64(a1 * Float64(-1.0 - Float64(a2 / a1))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1.6e+101) tmp = a2 + (a1 - a2); else tmp = a1 * (-1.0 - (a2 / a1)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1.6e+101], N[(a2 + N[(a1 - a2), $MachinePrecision]), $MachinePrecision], N[(a1 * N[(-1.0 - N[(a2 / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 1.6 \cdot 10^{+101}:\\
\;\;\;\;a2 + \left(a1 - a2\right)\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \left(-1 - \frac{a2}{a1}\right)\\
\end{array}
\end{array}
if a2 < 1.60000000000000003e101Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.5%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 65.7%
Applied egg-rr6.7%
associate-+l+6.7%
fma-undefine6.7%
*-commutative6.7%
distribute-lft1-in6.7%
metadata-eval6.7%
neg-mul-16.7%
sub-neg6.7%
Simplified6.7%
if 1.60000000000000003e101 < a2 Initial program 99.9%
distribute-lft-out99.9%
cos-neg99.9%
associate-*l/100.0%
associate-/l*100.0%
cos-neg100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in th around 0 65.6%
Applied egg-rr2.0%
associate--r+2.0%
neg-sub02.0%
Simplified2.0%
Taylor expanded in a1 around inf 5.9%
sub-neg5.9%
metadata-eval5.9%
+-commutative5.9%
mul-1-neg5.9%
unsub-neg5.9%
Simplified5.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 7e-87) (+ a2 (- a1 a2)) (+ a1 a2)))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 7e-87) {
tmp = a2 + (a1 - a2);
} else {
tmp = a1 + a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 7d-87) then
tmp = a2 + (a1 - a2)
else
tmp = a1 + a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 7e-87) {
tmp = a2 + (a1 - a2);
} else {
tmp = a1 + a2;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 7e-87: tmp = a2 + (a1 - a2) else: tmp = a1 + a2 return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 7e-87) tmp = Float64(a2 + Float64(a1 - a2)); else tmp = Float64(a1 + a2); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 7e-87) tmp = a2 + (a1 - a2); else tmp = a1 + a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 7e-87], N[(a2 + N[(a1 - a2), $MachinePrecision]), $MachinePrecision], N[(a1 + a2), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 7 \cdot 10^{-87}:\\
\;\;\;\;a2 + \left(a1 - a2\right)\\
\mathbf{else}:\\
\;\;\;\;a1 + a2\\
\end{array}
\end{array}
if a2 < 7.00000000000000023e-87Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.5%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 63.7%
Applied egg-rr7.1%
associate-+l+7.1%
fma-undefine7.1%
*-commutative7.1%
distribute-lft1-in7.1%
metadata-eval7.1%
neg-mul-17.1%
sub-neg7.1%
Simplified7.1%
if 7.00000000000000023e-87 < a2 Initial program 99.7%
distribute-lft-out99.7%
cos-neg99.7%
associate-*l/99.8%
associate-/l*99.8%
cos-neg99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in th around 0 70.1%
Applied egg-rr5.3%
Final simplification6.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ a1 a2) (+ a1 a2)))
double code(double a1, double a2, double th) {
return (a1 + a2) * (a1 + a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 + a2) * (a1 + a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 + a2) * (a1 + a2);
}
def code(a1, a2, th): return (a1 + a2) * (a1 + a2)
function code(a1, a2, th) return Float64(Float64(a1 + a2) * Float64(a1 + a2)) end
function tmp = code(a1, a2, th) tmp = (a1 + a2) * (a1 + a2); end
code[a1_, a2_, th_] := N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 + a2\right) \cdot \left(a1 + a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 65.7%
Applied egg-rr41.2%
distribute-lft-out45.8%
Simplified45.8%
Final simplification45.8%
(FPCore (a1 a2 th) :precision binary64 (- a2 a1))
double code(double a1, double a2, double th) {
return a2 - a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 - a1
end function
public static double code(double a1, double a2, double th) {
return a2 - a1;
}
def code(a1, a2, th): return a2 - a1
function code(a1, a2, th) return Float64(a2 - a1) end
function tmp = code(a1, a2, th) tmp = a2 - a1; end
code[a1_, a2_, th_] := N[(a2 - a1), $MachinePrecision]
\begin{array}{l}
\\
a2 - a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 65.7%
Applied egg-rr3.7%
associate--r+3.7%
neg-sub03.7%
Simplified3.7%
sub-neg3.7%
add-sqr-sqrt2.2%
sqrt-unprod23.2%
sqr-neg23.2%
sqrt-prod2.4%
add-sqr-sqrt4.1%
Applied egg-rr4.1%
sub-neg4.1%
Simplified4.1%
(FPCore (a1 a2 th) :precision binary64 a2)
double code(double a1, double a2, double th) {
return a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
public static double code(double a1, double a2, double th) {
return a2;
}
def code(a1, a2, th): return a2
function code(a1, a2, th) return a2 end
function tmp = code(a1, a2, th) tmp = a2; end
code[a1_, a2_, th_] := a2
\begin{array}{l}
\\
a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 65.7%
Applied egg-rr3.3%
sub-neg3.3%
metadata-eval3.3%
+-commutative3.3%
log1p-undefine3.3%
rem-exp-log4.3%
associate-+r+4.3%
rem-exp-log3.5%
log1p-undefine3.5%
associate-+r+3.5%
+-commutative3.5%
log1p-undefine3.5%
rem-exp-log4.3%
+-commutative4.3%
associate-+l+4.3%
metadata-eval4.3%
Simplified4.3%
Taylor expanded in a2 around inf 3.8%
(FPCore (a1 a2 th) :precision binary64 a1)
double code(double a1, double a2, double th) {
return a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1
end function
public static double code(double a1, double a2, double th) {
return a1;
}
def code(a1, a2, th): return a1
function code(a1, a2, th) return a1 end
function tmp = code(a1, a2, th) tmp = a1; end
code[a1_, a2_, th_] := a1
\begin{array}{l}
\\
a1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in th around 0 65.7%
Applied egg-rr5.8%
fma-undefine5.8%
+-commutative5.8%
*-commutative5.8%
distribute-lft1-in5.8%
metadata-eval5.8%
neg-mul-15.8%
associate-+l+3.8%
neg-mul-13.8%
distribute-rgt1-in3.8%
metadata-eval3.8%
mul0-lft3.8%
+-rgt-identity3.8%
Simplified3.8%
herbie shell --seed 2024178
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))