
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- z (* x (- z y))))
double code(double x, double y, double z) {
return z - (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - (x * (z - y))
end function
public static double code(double x, double y, double z) {
return z - (x * (z - y));
}
def code(x, y, z): return z - (x * (z - y))
function code(x, y, z) return Float64(z - Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = z - (x * (z - y)); end
code[x_, y_, z_] := N[(z - N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
+-commutative98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -5e+216)
(* x y)
(if (<= x -1.0)
t_0
(if (<= x 1.8e-118) z (if (<= x 5.4e+269) (* x y) t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -5e+216) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.8e-118) {
tmp = z;
} else if (x <= 5.4e+269) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-5d+216)) then
tmp = x * y
else if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.8d-118) then
tmp = z
else if (x <= 5.4d+269) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -5e+216) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.8e-118) {
tmp = z;
} else if (x <= 5.4e+269) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -5e+216: tmp = x * y elif x <= -1.0: tmp = t_0 elif x <= 1.8e-118: tmp = z elif x <= 5.4e+269: tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -5e+216) tmp = Float64(x * y); elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.8e-118) tmp = z; elseif (x <= 5.4e+269) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -5e+216) tmp = x * y; elseif (x <= -1.0) tmp = t_0; elseif (x <= 1.8e-118) tmp = z; elseif (x <= 5.4e+269) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -5e+216], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.8e-118], z, If[LessEqual[x, 5.4e+269], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -5 \cdot 10^{+216}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{-118}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 5.4 \cdot 10^{+269}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.9999999999999998e216 or 1.8000000000000001e-118 < x < 5.3999999999999998e269Initial program 96.8%
Taylor expanded in y around inf 62.4%
if -4.9999999999999998e216 < x < -1 or 5.3999999999999998e269 < x Initial program 98.3%
Taylor expanded in x around inf 98.6%
neg-mul-198.6%
sub-neg98.6%
Simplified98.6%
Taylor expanded in y around 0 63.5%
neg-mul-163.5%
*-commutative63.5%
distribute-rgt-neg-in63.5%
Simplified63.5%
if -1 < x < 1.8000000000000001e-118Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 82.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 97.1%
Taylor expanded in x around inf 98.5%
neg-mul-198.5%
sub-neg98.5%
Simplified98.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.3%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -85000000000000.0) (not (<= x 1.7e-118))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -85000000000000.0) || !(x <= 1.7e-118)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-85000000000000.0d0)) .or. (.not. (x <= 1.7d-118))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -85000000000000.0) || !(x <= 1.7e-118)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -85000000000000.0) or not (x <= 1.7e-118): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -85000000000000.0) || !(x <= 1.7e-118)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -85000000000000.0) || ~((x <= 1.7e-118))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -85000000000000.0], N[Not[LessEqual[x, 1.7e-118]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -85000000000000 \lor \neg \left(x \leq 1.7 \cdot 10^{-118}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -8.5e13 or 1.69999999999999995e-118 < x Initial program 97.3%
Taylor expanded in x around inf 95.9%
neg-mul-195.9%
sub-neg95.9%
Simplified95.9%
if -8.5e13 < x < 1.69999999999999995e-118Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 82.9%
*-commutative82.9%
Simplified82.9%
Taylor expanded in z around 0 82.9%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.05e-31) (not (<= x 1.3e-118))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.05e-31) || !(x <= 1.3e-118)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.05d-31)) .or. (.not. (x <= 1.3d-118))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.05e-31) || !(x <= 1.3e-118)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.05e-31) or not (x <= 1.3e-118): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.05e-31) || !(x <= 1.3e-118)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.05e-31) || ~((x <= 1.3e-118))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.05e-31], N[Not[LessEqual[x, 1.3e-118]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.05 \cdot 10^{-31} \lor \neg \left(x \leq 1.3 \cdot 10^{-118}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -3.0499999999999999e-31 or 1.3e-118 < x Initial program 97.4%
Taylor expanded in x around inf 94.9%
neg-mul-194.9%
sub-neg94.9%
Simplified94.9%
if -3.0499999999999999e-31 < x < 1.3e-118Initial program 100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 83.0%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -85000000000000.0) (not (<= x 1.8e-118))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -85000000000000.0) || !(x <= 1.8e-118)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-85000000000000.0d0)) .or. (.not. (x <= 1.8d-118))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -85000000000000.0) || !(x <= 1.8e-118)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -85000000000000.0) or not (x <= 1.8e-118): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -85000000000000.0) || !(x <= 1.8e-118)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -85000000000000.0) || ~((x <= 1.8e-118))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -85000000000000.0], N[Not[LessEqual[x, 1.8e-118]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -85000000000000 \lor \neg \left(x \leq 1.8 \cdot 10^{-118}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -8.5e13 or 1.8000000000000001e-118 < x Initial program 97.3%
Taylor expanded in y around inf 54.6%
if -8.5e13 < x < 1.8000000000000001e-118Initial program 100.0%
Taylor expanded in x around 0 97.4%
Taylor expanded in x around 0 80.3%
Final simplification65.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 74.1%
Taylor expanded in x around 0 36.5%
herbie shell --seed 2024177
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))