
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v 0.0)) (fma v (* u (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * 0.0f);
} else {
tmp = fmaf(v, (u * expm1f((2.0f / v))), -1.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * Float32(0.0))); else tmp = fma(v, Float32(u * expm1(Float32(Float32(2.0) / v))), Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot 0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(v, u \cdot \mathsf{expm1}\left(\frac{2}{v}\right), -1\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt99.9%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
fma-undefine100.0%
add-log-exp100.0%
*-commutative100.0%
fma-define100.0%
exp-to-pow100.0%
pow2100.0%
add-sqr-sqrt100.0%
*-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around inf 92.1%
if 0.5 < v Initial program 92.4%
+-commutative92.4%
fma-define92.0%
+-commutative92.0%
fma-define91.6%
Simplified91.6%
Taylor expanded in u around 0 78.8%
*-commutative78.8%
associate-*l*78.8%
*-commutative78.8%
fmm-def78.8%
rec-exp78.8%
expm1-define78.8%
distribute-neg-frac78.8%
metadata-eval78.8%
metadata-eval78.8%
Simplified78.8%
Final simplification91.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 96.6%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (+ 1.0 (* v 0.0)) (+ -1.0 (* u (* v (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * 0.0f);
} else {
tmp = -1.0f + (u * (v * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * Float32(0.0))); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot 0\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt99.9%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
fma-undefine100.0%
add-log-exp100.0%
*-commutative100.0%
fma-define100.0%
exp-to-pow100.0%
pow2100.0%
add-sqr-sqrt100.0%
*-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around inf 92.1%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
+-commutative78.8%
associate-+l-78.8%
rec-exp78.8%
expm1-define78.8%
distribute-neg-frac78.8%
metadata-eval78.8%
metadata-eval78.8%
Applied egg-rr78.8%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(log E)
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = logf(((float) M_E));
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = log(Float32(exp(1))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = log(single(2.71828182845904523536)); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;\log e\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt99.9%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
add-log-exp100.0%
*-commutative100.0%
fma-define100.0%
exp-to-pow99.9%
pow299.9%
add-sqr-sqrt100.0%
fma-undefine100.0%
add-log-exp97.3%
exp-sum97.2%
Applied egg-rr97.2%
exp-1-e97.2%
Simplified97.2%
Taylor expanded in v around 0 89.7%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
Taylor expanded in v around -inf 74.7%
Final simplification88.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ 1.0 (* v 0.0))
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * 0.0f);
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * 0.0e0)
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * Float32(0.0))); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * single(0.0)); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot 0\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt99.9%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
fma-undefine100.0%
add-log-exp100.0%
*-commutative100.0%
fma-define100.0%
exp-to-pow100.0%
pow2100.0%
add-sqr-sqrt100.0%
*-commutative100.0%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in v around inf 92.1%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
Taylor expanded in v around -inf 74.7%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.009999999776482582)
(* u 2.0)
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.009999999776482582f) {
tmp = u * 2.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.009999999776482582e0) then
tmp = u * 2.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.009999999776482582)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.009999999776482582)) tmp = u * single(2.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.009999999776482582:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.00999999978Initial program 100.0%
Taylor expanded in u around 0 6.2%
Taylor expanded in v around inf 5.2%
Taylor expanded in u around inf 21.8%
*-commutative21.8%
Simplified21.8%
if 0.00999999978 < v Initial program 95.1%
Taylor expanded in u around 0 52.6%
Taylor expanded in v around -inf 53.9%
Final simplification24.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.009999999776482582)
(* u 2.0)
(-
(+
1.0
(*
u
(+
2.0
(/
(+ 2.0 (/ (- 1.3333333333333333 (* 0.6666666666666666 (/ -1.0 v))) v))
v))))
2.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.009999999776482582f) {
tmp = u * 2.0f;
} else {
tmp = (1.0f + (u * (2.0f + ((2.0f + ((1.3333333333333333f - (0.6666666666666666f * (-1.0f / v))) / v)) / v)))) - 2.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.009999999776482582e0) then
tmp = u * 2.0e0
else
tmp = (1.0e0 + (u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 - (0.6666666666666666e0 * ((-1.0e0) / v))) / v)) / v)))) - 2.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.009999999776482582)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(Float32(1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v))) / v)) / v)))) - Float32(2.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.009999999776482582)) tmp = u * single(2.0); else tmp = (single(1.0) + (u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) - (single(0.6666666666666666) * (single(-1.0) / v))) / v)) / v)))) - single(2.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.009999999776482582:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(1 + u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 - 0.6666666666666666 \cdot \frac{-1}{v}}{v}}{v}\right)\right) - 2\\
\end{array}
\end{array}
if v < 0.00999999978Initial program 100.0%
Taylor expanded in u around 0 6.2%
Taylor expanded in v around inf 5.2%
Taylor expanded in u around inf 21.8%
*-commutative21.8%
Simplified21.8%
if 0.00999999978 < v Initial program 95.1%
Taylor expanded in u around 0 52.6%
associate-+r-52.6%
rec-exp52.6%
expm1-define52.6%
distribute-neg-frac52.6%
metadata-eval52.6%
Applied egg-rr52.6%
Taylor expanded in v around -inf 53.8%
Final simplification24.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.009999999776482582)
(* u 2.0)
(+
1.0
(-
(*
u
(+
2.0
(/
(+ 2.0 (/ (- 1.3333333333333333 (* 0.6666666666666666 (/ -1.0 v))) v))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.009999999776482582f) {
tmp = u * 2.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((1.3333333333333333f - (0.6666666666666666f * (-1.0f / v))) / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.009999999776482582e0) then
tmp = u * 2.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((1.3333333333333333e0 - (0.6666666666666666e0 * ((-1.0e0) / v))) / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.009999999776482582)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) - Float32(Float32(0.6666666666666666) * Float32(Float32(-1.0) / v))) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.009999999776482582)) tmp = u * single(2.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((single(1.3333333333333333) - (single(0.6666666666666666) * (single(-1.0) / v))) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.009999999776482582:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \frac{1.3333333333333333 - 0.6666666666666666 \cdot \frac{-1}{v}}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.00999999978Initial program 100.0%
Taylor expanded in u around 0 6.2%
Taylor expanded in v around inf 5.2%
Taylor expanded in u around inf 21.8%
*-commutative21.8%
Simplified21.8%
if 0.00999999978 < v Initial program 95.1%
Taylor expanded in u around 0 52.6%
Taylor expanded in v around -inf 53.8%
Final simplification24.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(* u 2.0)
(-
1.0
(-
2.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = u * 2.0f;
} else {
tmp = 1.0f - (2.0f - ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = u * 2.0e0
else
tmp = 1.0e0 - (2.0e0 - ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = u * single(2.0); else tmp = single(1.0) - (single(2.0) - ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 6.5%
Taylor expanded in v around inf 5.1%
Taylor expanded in u around inf 21.7%
*-commutative21.7%
Simplified21.7%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
Taylor expanded in v around -inf 72.1%
Final simplification24.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(* u 2.0)
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = u * 2.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = u * 2.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = u * single(2.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 6.5%
Taylor expanded in v around inf 5.1%
Taylor expanded in u around inf 21.7%
*-commutative21.7%
Simplified21.7%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
Taylor expanded in v around -inf 72.0%
Final simplification24.5%
(FPCore (u v) :precision binary32 (if (<= v 0.5) (* u 2.0) (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = u * 2.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = u * 2.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(u * Float32(2.0)); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = u * single(2.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;u \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
Taylor expanded in u around 0 6.5%
Taylor expanded in v around inf 5.1%
Taylor expanded in u around inf 21.7%
*-commutative21.7%
Simplified21.7%
if 0.5 < v Initial program 92.4%
Taylor expanded in u around 0 78.8%
Taylor expanded in v around inf 69.2%
sub-neg69.2%
distribute-lft-out69.2%
metadata-eval69.2%
Simplified69.2%
Final simplification24.3%
(FPCore (u v) :precision binary32 (* u 2.0))
float code(float u, float v) {
return u * 2.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = u * 2.0e0
end function
function code(u, v) return Float32(u * Float32(2.0)) end
function tmp = code(u, v) tmp = u * single(2.0); end
\begin{array}{l}
\\
u \cdot 2
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 10.4%
Taylor expanded in v around inf 8.1%
Taylor expanded in u around inf 20.7%
*-commutative20.7%
Simplified20.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
Taylor expanded in u around 0 5.8%
herbie shell --seed 2024177
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))