
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.7) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.7d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t\_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr57.9%
+-lft-identity57.9%
Simplified57.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.1%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (+ (* a1 a1) (* a2 a2))) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * ((a1 * a1) + (a2 * a2))
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * ((a1 * a1) + (a2 * a2));
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * ((a1 * a1) + (a2 * a2)) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr57.9%
+-lft-identity57.9%
Simplified57.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 53.4%
pow253.4%
Applied egg-rr53.4%
Taylor expanded in th around 0 50.1%
Final simplification52.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-310) (- (pow a2 2.0)) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-310) {
tmp = -pow(a2, 2.0);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-310)) then
tmp = -(a2 ** 2.0d0)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-310) {
tmp = -Math.pow(a2, 2.0);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-310: tmp = -math.pow(a2, 2.0) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-310) tmp = Float64(-(a2 ^ 2.0)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-310) tmp = -(a2 ^ 2.0); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-310], (-N[Power[a2, 2.0], $MachinePrecision]), N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-310}:\\
\;\;\;\;-{a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < -4.999999999999985e-310Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.5%
associate-/r/99.4%
pow1/299.4%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr9.5%
*-inverses9.5%
Simplified9.5%
Taylor expanded in a1 around 0 10.0%
pow210.0%
add-sqr-sqrt10.0%
sqrt-unprod10.1%
sqr-neg10.1%
swap-sqr10.1%
sqrt-unprod9.2%
add-sqr-sqrt26.2%
distribute-lft-neg-out26.2%
neg-sub026.2%
pow226.2%
Applied egg-rr26.2%
if -4.999999999999985e-310 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.7%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in a2 around inf 54.1%
pow254.1%
Applied egg-rr54.1%
Taylor expanded in th around 0 48.8%
Final simplification43.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-310) (- (pow a2 2.0)) (* a2 a2)))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-310) {
tmp = -pow(a2, 2.0);
} else {
tmp = a2 * a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-310)) then
tmp = -(a2 ** 2.0d0)
else
tmp = a2 * a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-310) {
tmp = -Math.pow(a2, 2.0);
} else {
tmp = a2 * a2;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-310: tmp = -math.pow(a2, 2.0) else: tmp = a2 * a2 return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-310) tmp = Float64(-(a2 ^ 2.0)); else tmp = Float64(a2 * a2); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-310) tmp = -(a2 ^ 2.0); else tmp = a2 * a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-310], (-N[Power[a2, 2.0], $MachinePrecision]), N[(a2 * a2), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-310}:\\
\;\;\;\;-{a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot a2\\
\end{array}
\end{array}
if (cos.f64 th) < -4.999999999999985e-310Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.5%
associate-/r/99.4%
pow1/299.4%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr9.5%
*-inverses9.5%
Simplified9.5%
Taylor expanded in a1 around 0 10.0%
pow210.0%
add-sqr-sqrt10.0%
sqrt-unprod10.1%
sqr-neg10.1%
swap-sqr10.1%
sqrt-unprod9.2%
add-sqr-sqrt26.2%
distribute-lft-neg-out26.2%
neg-sub026.2%
pow226.2%
Applied egg-rr26.2%
if -4.999999999999985e-310 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr59.7%
*-inverses59.7%
Simplified59.7%
Taylor expanded in a1 around 0 37.8%
pow254.1%
Applied egg-rr37.8%
Final simplification35.3%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.3%
pow252.3%
Applied egg-rr52.3%
Final simplification52.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* (cos th) a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((math.cos(th) * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.3%
pow252.3%
Applied egg-rr52.3%
associate-*l*52.3%
associate-/l*52.2%
Applied egg-rr52.2%
Final simplification52.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.6%
cos-neg99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in a2 around inf 52.3%
pow252.3%
associate-/l*52.2%
associate-*l*52.2%
Applied egg-rr52.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a2 a2) 5e-172) (* a2 a2) (* (cos th) (+ a1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 5e-172) {
tmp = a2 * a2;
} else {
tmp = cos(th) * (a1 + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a2 * a2) <= 5d-172) then
tmp = a2 * a2
else
tmp = cos(th) * (a1 + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a2 * a2) <= 5e-172) {
tmp = a2 * a2;
} else {
tmp = Math.cos(th) * (a1 + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a2 * a2) <= 5e-172: tmp = a2 * a2 else: tmp = math.cos(th) * (a1 + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a2 * a2) <= 5e-172) tmp = Float64(a2 * a2); else tmp = Float64(cos(th) * Float64(a1 + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a2 * a2) <= 5e-172) tmp = a2 * a2; else tmp = cos(th) * (a1 + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a2 * a2), $MachinePrecision], 5e-172], N[(a2 * a2), $MachinePrecision], N[(N[Cos[th], $MachinePrecision] * N[(a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \cdot a2 \leq 5 \cdot 10^{-172}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;\cos th \cdot \left(a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (*.f64 a2 a2) < 4.9999999999999999e-172Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr46.5%
*-inverses46.5%
Simplified46.5%
Taylor expanded in a1 around 0 25.0%
pow231.5%
Applied egg-rr25.0%
if 4.9999999999999999e-172 < (*.f64 a2 a2) Initial program 99.5%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
associate-/l*99.7%
cos-neg99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
add-sqr-sqrt99.5%
pow299.5%
sqrt-div99.6%
fma-undefine99.5%
hypot-define99.6%
pow1/299.6%
sqrt-pow199.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr1.5%
neg-sub01.5%
sub-neg1.5%
add-sqr-sqrt0.8%
sqrt-unprod23.7%
sqr-neg23.7%
sqrt-prod22.9%
add-sqr-sqrt42.2%
Applied egg-rr42.2%
+-lft-identity42.2%
Simplified42.2%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) -5e-310) (- (- (* a2 a2)) (* a1 a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= -5e-310) {
tmp = -(a2 * a2) - (a1 * a1);
} else {
tmp = a2 * a2;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= (-5d-310)) then
tmp = -(a2 * a2) - (a1 * a1)
else
tmp = a2 * a2
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= -5e-310) {
tmp = -(a2 * a2) - (a1 * a1);
} else {
tmp = a2 * a2;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= -5e-310: tmp = -(a2 * a2) - (a1 * a1) else: tmp = a2 * a2 return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= -5e-310) tmp = Float64(Float64(-Float64(a2 * a2)) - Float64(a1 * a1)); else tmp = Float64(a2 * a2); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= -5e-310) tmp = -(a2 * a2) - (a1 * a1); else tmp = a2 * a2; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], -5e-310], N[((-N[(a2 * a2), $MachinePrecision]) - N[(a1 * a1), $MachinePrecision]), $MachinePrecision], N[(a2 * a2), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq -5 \cdot 10^{-310}:\\
\;\;\;\;\left(-a2 \cdot a2\right) - a1 \cdot a1\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot a2\\
\end{array}
\end{array}
if (cos.f64 th) < -4.999999999999985e-310Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
clear-num99.5%
associate-/r/99.4%
pow1/299.4%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Applied egg-rr56.8%
+-commutative56.8%
+-inverses56.8%
cos-056.8%
count-256.8%
*-commutative56.8%
Simplified56.8%
Taylor expanded in th around 0 55.8%
if -4.999999999999985e-310 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Applied egg-rr59.7%
*-inverses59.7%
Simplified59.7%
Taylor expanded in a1 around 0 37.8%
pow254.1%
Applied egg-rr37.8%
Final simplification41.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr48.5%
*-inverses48.5%
Simplified48.5%
Taylor expanded in a1 around 0 31.6%
pow252.3%
Applied egg-rr31.6%
(FPCore (a1 a2 th) :precision binary64 a2)
double code(double a1, double a2, double th) {
return a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2
end function
public static double code(double a1, double a2, double th) {
return a2;
}
def code(a1, a2, th): return a2
function code(a1, a2, th) return a2 end
function tmp = code(a1, a2, th) tmp = a2; end
code[a1_, a2_, th_] := a2
\begin{array}{l}
\\
a2
\end{array}
Initial program 99.5%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr48.5%
*-inverses48.5%
Simplified48.5%
Applied egg-rr35.5%
rem-log-exp25.4%
Simplified25.4%
Taylor expanded in a1 around 0 3.5%
herbie shell --seed 2024177
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))