
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<= t_m 1.75e+40)
(*
x
(*
(cos (* 0.0625 (* b (* t_m (+ (* -2.0 a) -1.0)))))
(cos (* 0.0625 (* t_m z)))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.75e+40) {
tmp = x * (cos((0.0625 * (b * (t_m * ((-2.0 * a) + -1.0))))) * cos((0.0625 * (t_m * z))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t_m <= 1.75d+40) then
tmp = x * (cos((0.0625d0 * (b * (t_m * (((-2.0d0) * a) + (-1.0d0)))))) * cos((0.0625d0 * (t_m * z))))
else
tmp = x
end if
code = tmp
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.75e+40) {
tmp = x * (Math.cos((0.0625 * (b * (t_m * ((-2.0 * a) + -1.0))))) * Math.cos((0.0625 * (t_m * z))));
} else {
tmp = x;
}
return tmp;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): tmp = 0 if t_m <= 1.75e+40: tmp = x * (math.cos((0.0625 * (b * (t_m * ((-2.0 * a) + -1.0))))) * math.cos((0.0625 * (t_m * z)))) else: tmp = x return tmp
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 1.75e+40) tmp = Float64(x * Float64(cos(Float64(0.0625 * Float64(b * Float64(t_m * Float64(Float64(-2.0 * a) + -1.0))))) * cos(Float64(0.0625 * Float64(t_m * z))))); else tmp = x; end return tmp end
t_m = abs(t); function tmp_2 = code(x, y, z, t_m, a, b) tmp = 0.0; if (t_m <= 1.75e+40) tmp = x * (cos((0.0625 * (b * (t_m * ((-2.0 * a) + -1.0))))) * cos((0.0625 * (t_m * z)))); else tmp = x; end tmp_2 = tmp; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 1.75e+40], N[(x * N[(N[Cos[N[(0.0625 * N[(b * N[(t$95$m * N[(N[(-2.0 * a), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(t$95$m * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 1.75 \cdot 10^{+40}:\\
\;\;\;\;x \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \left(t\_m \cdot \left(-2 \cdot a + -1\right)\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(t\_m \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.75e40Initial program 29.7%
Simplified30.8%
Taylor expanded in y around 0 31.5%
if 1.75e40 < t Initial program 12.4%
Simplified12.4%
Taylor expanded in t around 0 15.8%
Final simplification28.2%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 (* x (cos (* z (* t_m 0.0625)))))
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
return x * cos((z * (t_m * 0.0625)));
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos((z * (t_m * 0.0625d0)))
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
return x * Math.cos((z * (t_m * 0.0625)));
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): return x * math.cos((z * (t_m * 0.0625)))
t_m = abs(t) function code(x, y, z, t_m, a, b) return Float64(x * cos(Float64(z * Float64(t_m * 0.0625)))) end
t_m = abs(t); function tmp = code(x, y, z, t_m, a, b) tmp = x * cos((z * (t_m * 0.0625))); end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := N[(x * N[Cos[N[(z * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
t_m = \left|t\right|
\\
x \cdot \cos \left(z \cdot \left(t\_m \cdot 0.0625\right)\right)
\end{array}
Initial program 26.0%
Simplified26.0%
fma-define26.0%
associate-/l*26.0%
clear-num26.0%
fma-define26.0%
associate-*l*26.7%
Applied egg-rr26.7%
Taylor expanded in a around 0 26.9%
associate-*r*26.9%
Simplified26.9%
Taylor expanded in y around 0 28.0%
Taylor expanded in b around 0 28.5%
associate-*r*28.5%
*-commutative28.5%
Simplified28.5%
Final simplification28.5%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 x)
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): return x
t_m = abs(t) function code(x, y, z, t_m, a, b) return x end
t_m = abs(t); function tmp = code(x, y, z, t_m, a, b) tmp = x; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := x
\begin{array}{l}
t_m = \left|t\right|
\\
x
\end{array}
Initial program 26.0%
Simplified26.0%
Taylor expanded in t around 0 28.2%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024177
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))