
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* (sqrt x) 2.0)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (sqrt(x) * 2.0d0)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (Math.sqrt(x) * 2.0)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (math.sqrt(x) * 2.0)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(sqrt(x) * 2.0)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (sqrt(x) * 2.0)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(\sqrt{x} \cdot 2\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
associate-/l*73.2%
*-commutative73.2%
Simplified73.2%
Taylor expanded in z around 0 78.4%
associate-*r*78.4%
*-commutative78.4%
*-commutative78.4%
Simplified78.4%
(FPCore (x y z t a b) :precision binary64 (if (<= b 3.9e+136) (- (* (sqrt x) 2.0) (* 0.3333333333333333 (/ a b))) (* 2.0 (* (sqrt x) (cos (+ y (* -0.3333333333333333 (* t z))))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 3.9e+136) {
tmp = (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
} else {
tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (t * z)))));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 3.9d+136) then
tmp = (sqrt(x) * 2.0d0) - (0.3333333333333333d0 * (a / b))
else
tmp = 2.0d0 * (sqrt(x) * cos((y + ((-0.3333333333333333d0) * (t * z)))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 3.9e+136) {
tmp = (Math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos((y + (-0.3333333333333333 * (t * z)))));
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if b <= 3.9e+136: tmp = (math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos((y + (-0.3333333333333333 * (t * z))))) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (b <= 3.9e+136) tmp = Float64(Float64(sqrt(x) * 2.0) - Float64(0.3333333333333333 * Float64(a / b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(Float64(y + Float64(-0.3333333333333333 * Float64(t * z)))))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (b <= 3.9e+136) tmp = (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b)); else tmp = 2.0 * (sqrt(x) * cos((y + (-0.3333333333333333 * (t * z))))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, 3.9e+136], N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(y + N[(-0.3333333333333333 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.9 \cdot 10^{+136}:\\
\;\;\;\;\sqrt{x} \cdot 2 - 0.3333333333333333 \cdot \frac{a}{b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(y + -0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)\\
\end{array}
\end{array}
if b < 3.90000000000000019e136Initial program 74.0%
*-commutative74.0%
*-commutative74.0%
*-commutative74.0%
*-commutative74.0%
associate-/l*73.8%
*-commutative73.8%
Simplified73.8%
Taylor expanded in z around 0 80.0%
associate-*r*80.0%
*-commutative80.0%
*-commutative80.0%
Simplified80.0%
Taylor expanded in y around 0 70.9%
if 3.90000000000000019e136 < b Initial program 69.2%
Simplified69.0%
Taylor expanded in x around inf 60.2%
Final simplification69.6%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
associate-/l*73.2%
*-commutative73.2%
Simplified73.2%
Taylor expanded in z around 0 78.4%
associate-*r*78.4%
*-commutative78.4%
*-commutative78.4%
Simplified78.4%
Taylor expanded in y around 0 66.5%
Final simplification66.5%
(FPCore (x y z t a b) :precision binary64 (/ (/ a b) -3.0))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) / (-3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) / -3.0;
}
def code(x, y, z, t, a, b): return (a / b) / -3.0
function code(x, y, z, t, a, b) return Float64(Float64(a / b) / -3.0) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) / -3.0; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] / -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{a}{b}}{-3}
\end{array}
Initial program 73.4%
Simplified73.3%
Taylor expanded in a around inf 51.8%
associate-*r/51.7%
*-commutative51.7%
associate-*r/51.7%
Simplified51.7%
clear-num51.7%
un-div-inv51.8%
div-inv51.8%
metadata-eval51.8%
metadata-eval51.8%
distribute-rgt-neg-in51.8%
*-commutative51.8%
distribute-neg-frac251.8%
*-commutative51.8%
associate-/r*51.8%
distribute-neg-frac251.8%
metadata-eval51.8%
Applied egg-rr51.8%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
*-commutative73.4%
associate-/l*73.2%
*-commutative73.2%
Simplified73.2%
Taylor expanded in z around 0 78.4%
associate-*r*78.4%
*-commutative78.4%
*-commutative78.4%
Simplified78.4%
add-sqr-sqrt78.2%
pow278.2%
pow1/278.2%
sqrt-pow178.2%
metadata-eval78.2%
Applied egg-rr78.2%
Taylor expanded in a around inf 51.8%
metadata-eval51.8%
distribute-lft-neg-in51.8%
metadata-eval51.8%
times-frac51.8%
neg-mul-151.8%
*-commutative51.8%
distribute-frac-neg51.8%
remove-double-neg51.8%
Simplified51.8%
(FPCore (x y z t a b) :precision binary64 (/ -0.3333333333333333 (/ b a)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) / (b / a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 / (b / a);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 / (b / a)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 / Float64(b / a)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 / (b / a); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 73.4%
Simplified73.3%
Taylor expanded in a around inf 51.8%
clear-num51.7%
un-div-inv51.8%
Applied egg-rr51.8%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 73.4%
Simplified73.3%
Taylor expanded in a around inf 51.8%
Final simplification51.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024177
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))