
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 5e+285)
(/ (/ (/ 1.0 x_m) (fma z z 1.0)) y_m)
(* (/ (/ 1.0 x_m) z) (/ (/ 1.0 y_m) z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 5e+285) {
tmp = ((1.0 / x_m) / fma(z, z, 1.0)) / y_m;
} else {
tmp = ((1.0 / x_m) / z) * ((1.0 / y_m) / z);
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e+285) tmp = Float64(Float64(Float64(1.0 / x_m) / fma(z, z, 1.0)) / y_m); else tmp = Float64(Float64(Float64(1.0 / x_m) / z) * Float64(Float64(1.0 / y_m) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e+285], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision] / y$95$m), $MachinePrecision], N[(N[(N[(1.0 / x$95$m), $MachinePrecision] / z), $MachinePrecision] * N[(N[(1.0 / y$95$m), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+285}:\\
\;\;\;\;\frac{\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(z, z, 1\right)}}{y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{z} \cdot \frac{\frac{1}{y\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 5.00000000000000016e285Initial program 97.3%
associate-/l/96.9%
remove-double-neg96.9%
distribute-rgt-neg-out96.9%
distribute-rgt-neg-out96.9%
remove-double-neg96.9%
associate-*l*96.1%
*-commutative96.1%
sqr-neg96.1%
+-commutative96.1%
sqr-neg96.1%
fma-define96.1%
Simplified96.1%
*-commutative96.1%
associate-*r*96.9%
fma-undefine96.9%
+-commutative96.9%
associate-/l/97.3%
add-sqr-sqrt46.0%
*-un-lft-identity46.0%
times-frac45.9%
+-commutative45.9%
fma-undefine45.9%
*-commutative45.9%
sqrt-prod45.9%
fma-undefine45.9%
+-commutative45.9%
hypot-1-def45.9%
+-commutative45.9%
Applied egg-rr45.9%
frac-times46.0%
*-un-lft-identity46.0%
swap-sqr45.9%
hypot-undefine46.0%
hypot-undefine46.0%
rem-square-sqrt46.0%
metadata-eval46.0%
unpow246.0%
+-commutative46.0%
unpow246.0%
fma-undefine46.0%
add-sqr-sqrt97.3%
associate-/r*96.4%
Applied egg-rr96.4%
if 5.00000000000000016e285 < (*.f64 z z) Initial program 65.7%
associate-/l/65.7%
remove-double-neg65.7%
distribute-rgt-neg-out65.7%
distribute-rgt-neg-out65.7%
remove-double-neg65.7%
associate-*l*65.7%
*-commutative65.7%
sqr-neg65.7%
+-commutative65.7%
sqr-neg65.7%
fma-define65.7%
Simplified65.7%
Taylor expanded in z around inf 65.7%
associate-/r*65.7%
associate-/r*65.2%
Simplified65.2%
div-inv65.2%
unpow265.2%
times-frac98.2%
Applied egg-rr98.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (let* ((t_0 (* (hypot 1.0 z) (sqrt y_m)))) (* y_s (* x_s (* (/ 1.0 t_0) (/ (/ 1.0 x_m) t_0))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = hypot(1.0, z) * sqrt(y_m);
return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = Math.hypot(1.0, z) * Math.sqrt(y_m);
return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = math.hypot(1.0, z) * math.sqrt(y_m) return y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(hypot(1.0, z) * sqrt(y_m)) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / t_0) * Float64(Float64(1.0 / x_m) / t_0)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
t_0 = hypot(1.0, z) * sqrt(y_m);
tmp = y_s * (x_s * ((1.0 / t_0) * ((1.0 / x_m) / t_0)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[Sqrt[y$95$m], $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(1, z\right) \cdot \sqrt{y\_m}\\
y\_s \cdot \left(x\_s \cdot \left(\frac{1}{t\_0} \cdot \frac{\frac{1}{x\_m}}{t\_0}\right)\right)
\end{array}
\end{array}
Initial program 90.7%
associate-/l/90.4%
remove-double-neg90.4%
distribute-rgt-neg-out90.4%
distribute-rgt-neg-out90.4%
remove-double-neg90.4%
associate-*l*89.8%
*-commutative89.8%
sqr-neg89.8%
+-commutative89.8%
sqr-neg89.8%
fma-define89.8%
Simplified89.8%
*-commutative89.8%
associate-*r*90.4%
fma-undefine90.4%
+-commutative90.4%
associate-/l/90.7%
add-sqr-sqrt43.3%
*-un-lft-identity43.3%
times-frac43.2%
+-commutative43.2%
fma-undefine43.2%
*-commutative43.2%
sqrt-prod43.2%
fma-undefine43.2%
+-commutative43.2%
hypot-1-def43.2%
+-commutative43.2%
Applied egg-rr48.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m (pow (* (hypot 1.0 z) (sqrt x_m)) 2.0))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * pow((hypot(1.0, z) * sqrt(x_m)), 2.0))));
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * Math.pow((Math.hypot(1.0, z) * Math.sqrt(x_m)), 2.0))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (1.0 / (y_m * math.pow((math.hypot(1.0, z) * math.sqrt(x_m)), 2.0))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * (Float64(hypot(1.0, z) * sqrt(x_m)) ^ 2.0))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (1.0 / (y_m * ((hypot(1.0, z) * sqrt(x_m)) ^ 2.0))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * N[Power[N[(N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision] * N[Sqrt[x$95$m], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot {\left(\mathsf{hypot}\left(1, z\right) \cdot \sqrt{x\_m}\right)}^{2}}\right)
\end{array}
Initial program 90.7%
associate-/l/90.4%
remove-double-neg90.4%
distribute-rgt-neg-out90.4%
distribute-rgt-neg-out90.4%
remove-double-neg90.4%
associate-*l*89.8%
*-commutative89.8%
sqr-neg89.8%
+-commutative89.8%
sqr-neg89.8%
fma-define89.8%
Simplified89.8%
add-sqr-sqrt45.1%
pow245.1%
*-commutative45.1%
sqrt-prod45.1%
fma-undefine45.1%
+-commutative45.1%
hypot-1-def47.3%
Applied egg-rr47.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* y_m (+ 1.0 (* z z))) 4e+300)
(/ (/ 1.0 x_m) (fma (* z y_m) z y_m))
(/ (* (/ -1.0 y_m) (/ -1.0 (* z x_m))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((y_m * (1.0 + (z * z))) <= 4e+300) {
tmp = (1.0 / x_m) / fma((z * y_m), z, y_m);
} else {
tmp = ((-1.0 / y_m) * (-1.0 / (z * x_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(y_m * Float64(1.0 + Float64(z * z))) <= 4e+300) tmp = Float64(Float64(1.0 / x_m) / fma(Float64(z * y_m), z, y_m)); else tmp = Float64(Float64(Float64(-1.0 / y_m) * Float64(-1.0 / Float64(z * x_m))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e+300], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(N[(z * y$95$m), $MachinePrecision] * z + y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 / y$95$m), $MachinePrecision] * N[(-1.0 / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \cdot \left(1 + z \cdot z\right) \leq 4 \cdot 10^{+300}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{\mathsf{fma}\left(z \cdot y\_m, z, y\_m\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{y\_m} \cdot \frac{-1}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 4.0000000000000002e300Initial program 95.1%
+-commutative95.1%
distribute-lft-in95.1%
associate-*r*96.7%
*-rgt-identity96.7%
fma-define96.7%
Applied egg-rr96.7%
if 4.0000000000000002e300 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 56.8%
associate-/l/56.8%
remove-double-neg56.8%
distribute-rgt-neg-out56.8%
distribute-rgt-neg-out56.8%
remove-double-neg56.8%
associate-*l*56.8%
*-commutative56.8%
sqr-neg56.8%
+-commutative56.8%
sqr-neg56.8%
fma-define56.8%
Simplified56.8%
Taylor expanded in z around inf 56.8%
associate-/r*56.8%
associate-/r*56.1%
Simplified56.1%
div-inv56.1%
unpow256.1%
times-frac99.8%
Applied egg-rr99.8%
frac-2neg99.8%
associate-*r/96.4%
associate-/l/96.4%
*-commutative96.4%
distribute-neg-frac96.4%
metadata-eval96.4%
Applied egg-rr96.4%
Final simplification96.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(let* ((t_0 (* y_m (+ 1.0 (* z z)))))
(*
y_s
(*
x_s
(if (<= t_0 1e+305)
(/ (/ 1.0 x_m) t_0)
(/ (/ 1.0 y_m) (* z (* z x_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+305) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y_m * (1.0d0 + (z * z))
if (t_0 <= 1d+305) then
tmp = (1.0d0 / x_m) / t_0
else
tmp = (1.0d0 / y_m) / (z * (z * x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double t_0 = y_m * (1.0 + (z * z));
double tmp;
if (t_0 <= 1e+305) {
tmp = (1.0 / x_m) / t_0;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): t_0 = y_m * (1.0 + (z * z)) tmp = 0 if t_0 <= 1e+305: tmp = (1.0 / x_m) / t_0 else: tmp = (1.0 / y_m) / (z * (z * x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) t_0 = Float64(y_m * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_0 <= 1e+305) tmp = Float64(Float64(1.0 / x_m) / t_0); else tmp = Float64(Float64(1.0 / y_m) / Float64(z * Float64(z * x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
t_0 = y_m * (1.0 + (z * z));
tmp = 0.0;
if (t_0 <= 1e+305)
tmp = (1.0 / x_m) / t_0;
else
tmp = (1.0 / y_m) / (z * (z * x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := Block[{t$95$0 = N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * N[(x$95$s * If[LessEqual[t$95$0, 1e+305], N[(N[(1.0 / x$95$m), $MachinePrecision] / t$95$0), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
\begin{array}{l}
t_0 := y\_m \cdot \left(1 + z \cdot z\right)\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot \left(z \cdot x\_m\right)}\\
\end{array}\right)
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 9.9999999999999994e304Initial program 95.1%
if 9.9999999999999994e304 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 56.8%
associate-/l/56.8%
remove-double-neg56.8%
distribute-rgt-neg-out56.8%
distribute-rgt-neg-out56.8%
remove-double-neg56.8%
associate-*l*56.8%
*-commutative56.8%
sqr-neg56.8%
+-commutative56.8%
sqr-neg56.8%
fma-define56.8%
Simplified56.8%
Taylor expanded in z around inf 56.8%
associate-/r*56.8%
associate-/r*56.1%
Simplified56.1%
div-inv56.1%
unpow256.1%
times-frac99.8%
Applied egg-rr99.8%
clear-num99.8%
frac-times96.6%
*-un-lft-identity96.6%
div-inv96.5%
remove-double-div96.5%
*-commutative96.5%
Applied egg-rr96.5%
Final simplification95.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 5e+36)
(/ (/ 1.0 x_m) (* y_m (+ 1.0 (* z z))))
(/ (* (/ -1.0 y_m) (/ -1.0 (* z x_m))) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 5e+36) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = ((-1.0 / y_m) * (-1.0 / (z * x_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+36) then
tmp = (1.0d0 / x_m) / (y_m * (1.0d0 + (z * z)))
else
tmp = (((-1.0d0) / y_m) * ((-1.0d0) / (z * x_m))) / z
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 5e+36) {
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
} else {
tmp = ((-1.0 / y_m) * (-1.0 / (z * x_m))) / z;
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 5e+36: tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z))) else: tmp = ((-1.0 / y_m) * (-1.0 / (z * x_m))) / z return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 5e+36) tmp = Float64(Float64(1.0 / x_m) / Float64(y_m * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(Float64(-1.0 / y_m) * Float64(-1.0 / Float64(z * x_m))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 5e+36)
tmp = (1.0 / x_m) / (y_m * (1.0 + (z * z)));
else
tmp = ((-1.0 / y_m) * (-1.0 / (z * x_m))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 5e+36], N[(N[(1.0 / x$95$m), $MachinePrecision] / N[(y$95$m * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 / y$95$m), $MachinePrecision] * N[(-1.0 / N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+36}:\\
\;\;\;\;\frac{\frac{1}{x\_m}}{y\_m \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{y\_m} \cdot \frac{-1}{z \cdot x\_m}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 4.99999999999999977e36Initial program 99.6%
if 4.99999999999999977e36 < (*.f64 z z) Initial program 78.4%
associate-/l/78.4%
remove-double-neg78.4%
distribute-rgt-neg-out78.4%
distribute-rgt-neg-out78.4%
remove-double-neg78.4%
associate-*l*76.8%
*-commutative76.8%
sqr-neg76.8%
+-commutative76.8%
sqr-neg76.8%
fma-define76.8%
Simplified76.8%
Taylor expanded in z around inf 78.4%
associate-/r*78.4%
associate-/r*81.7%
Simplified81.7%
div-inv81.6%
unpow281.6%
times-frac95.3%
Applied egg-rr95.3%
frac-2neg95.3%
associate-*r/94.5%
associate-/l/93.6%
*-commutative93.6%
distribute-neg-frac93.6%
metadata-eval93.6%
Applied egg-rr93.6%
Final simplification97.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* z z) 4e-5)
(/ (/ 1.0 y_m) x_m)
(/ (/ 1.0 y_m) (* z (* z x_m)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 4e-5) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4d-5) then
tmp = (1.0d0 / y_m) / x_m
else
tmp = (1.0d0 / y_m) / (z * (z * x_m))
end if
code = y_s * (x_s * tmp)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z * z) <= 4e-5) {
tmp = (1.0 / y_m) / x_m;
} else {
tmp = (1.0 / y_m) / (z * (z * x_m));
}
return y_s * (x_s * tmp);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z * z) <= 4e-5: tmp = (1.0 / y_m) / x_m else: tmp = (1.0 / y_m) / (z * (z * x_m)) return y_s * (x_s * tmp)
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(z * z) <= 4e-5) tmp = Float64(Float64(1.0 / y_m) / x_m); else tmp = Float64(Float64(1.0 / y_m) / Float64(z * Float64(z * x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z * z) <= 4e-5)
tmp = (1.0 / y_m) / x_m;
else
tmp = (1.0 / y_m) / (z * (z * x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 4e-5], N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision], N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(z * N[(z * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{-5}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{x\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y\_m}}{z \cdot \left(z \cdot x\_m\right)}\\
\end{array}\right)
\end{array}
if (*.f64 z z) < 4.00000000000000033e-5Initial program 99.6%
associate-/l/99.1%
remove-double-neg99.1%
distribute-rgt-neg-out99.1%
distribute-rgt-neg-out99.1%
remove-double-neg99.1%
associate-*l*99.1%
*-commutative99.1%
sqr-neg99.1%
+-commutative99.1%
sqr-neg99.1%
fma-define99.1%
Simplified99.1%
*-commutative99.1%
associate-*r*99.1%
fma-undefine99.1%
+-commutative99.1%
associate-/l/99.6%
add-sqr-sqrt47.4%
*-un-lft-identity47.4%
times-frac47.4%
+-commutative47.4%
fma-undefine47.4%
*-commutative47.4%
sqrt-prod47.4%
fma-undefine47.4%
+-commutative47.4%
hypot-1-def47.4%
+-commutative47.4%
Applied egg-rr47.4%
Taylor expanded in z around 0 98.5%
associate-/l/99.0%
Simplified99.0%
if 4.00000000000000033e-5 < (*.f64 z z) Initial program 80.7%
associate-/l/80.7%
remove-double-neg80.7%
distribute-rgt-neg-out80.7%
distribute-rgt-neg-out80.7%
remove-double-neg80.7%
associate-*l*79.2%
*-commutative79.2%
sqr-neg79.2%
+-commutative79.2%
sqr-neg79.2%
fma-define79.2%
Simplified79.2%
Taylor expanded in z around inf 80.4%
associate-/r*80.4%
associate-/r*83.4%
Simplified83.4%
div-inv83.2%
unpow283.2%
times-frac95.5%
Applied egg-rr95.5%
clear-num94.7%
frac-times90.3%
*-un-lft-identity90.3%
div-inv90.2%
remove-double-div90.2%
*-commutative90.2%
Applied egg-rr90.2%
Final simplification94.9%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ 1.0 y_m) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / y_m) / x_m));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((1.0d0 / y_m) / x_m))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / y_m) / x_m));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / y_m) / x_m))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / y_m) / x_m))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / y_m) / x_m));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / y$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{y\_m}}{x\_m}\right)
\end{array}
Initial program 90.7%
associate-/l/90.4%
remove-double-neg90.4%
distribute-rgt-neg-out90.4%
distribute-rgt-neg-out90.4%
remove-double-neg90.4%
associate-*l*89.8%
*-commutative89.8%
sqr-neg89.8%
+-commutative89.8%
sqr-neg89.8%
fma-define89.8%
Simplified89.8%
*-commutative89.8%
associate-*r*90.4%
fma-undefine90.4%
+-commutative90.4%
associate-/l/90.7%
add-sqr-sqrt43.3%
*-un-lft-identity43.3%
times-frac43.2%
+-commutative43.2%
fma-undefine43.2%
*-commutative43.2%
sqrt-prod43.2%
fma-undefine43.2%
+-commutative43.2%
hypot-1-def43.2%
+-commutative43.2%
Applied egg-rr48.1%
Taylor expanded in z around 0 59.8%
associate-/l/60.1%
Simplified60.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ (/ 1.0 x_m) y_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((1.0d0 / x_m) / y_m))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((1.0 / x_m) / y_m));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((1.0 / x_m) / y_m))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(1.0 / x_m) / y_m))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((1.0 / x_m) / y_m));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(1.0 / x$95$m), $MachinePrecision] / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{\frac{1}{x\_m}}{y\_m}\right)
\end{array}
Initial program 90.7%
associate-/l/90.4%
remove-double-neg90.4%
distribute-rgt-neg-out90.4%
distribute-rgt-neg-out90.4%
remove-double-neg90.4%
associate-*l*89.8%
*-commutative89.8%
sqr-neg89.8%
+-commutative89.8%
sqr-neg89.8%
fma-define89.8%
Simplified89.8%
Taylor expanded in z around 0 59.8%
associate-/r*60.1%
Simplified60.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (/ 1.0 (* y_m x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (1.0d0 / (y_m * x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (1.0 / (y_m * x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (1.0 / (y_m * x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(1.0 / Float64(y_m * x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (1.0 / (y_m * x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(1.0 / N[(y$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \frac{1}{y\_m \cdot x\_m}\right)
\end{array}
Initial program 90.7%
associate-/l/90.4%
remove-double-neg90.4%
distribute-rgt-neg-out90.4%
distribute-rgt-neg-out90.4%
remove-double-neg90.4%
associate-*l*89.8%
*-commutative89.8%
sqr-neg89.8%
+-commutative89.8%
sqr-neg89.8%
fma-define89.8%
Simplified89.8%
Taylor expanded in z around 0 59.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024177
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))