
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (pow (* x_m (/ -1.0 (- 1.0 (cos x_m)))) -1.0) (- x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = pow((x_m * (-1.0 / (1.0 - cos(x_m)))), -1.0) / -x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((x_m * ((-1.0d0) / (1.0d0 - cos(x_m)))) ** (-1.0d0)) / -x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.pow((x_m * (-1.0 / (1.0 - Math.cos(x_m)))), -1.0) / -x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.pow((x_m * (-1.0 / (1.0 - math.cos(x_m)))), -1.0) / -x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64((Float64(x_m * Float64(-1.0 / Float64(1.0 - cos(x_m)))) ^ -1.0) / Float64(-x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((x_m * (-1.0 / (1.0 - cos(x_m)))) ^ -1.0) / -x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[N[(x$95$m * N[(-1.0 / N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] / (-x$95$m)), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{{\left(x\_m \cdot \frac{-1}{1 - \cos x\_m}\right)}^{-1}}{-x\_m}\\
\end{array}
\end{array}
if x < 0.0040000000000000001Initial program 35.6%
Taylor expanded in x around 0 66.2%
if 0.0040000000000000001 < x Initial program 98.9%
frac-2neg98.9%
div-inv98.9%
pow298.9%
Applied egg-rr98.9%
Applied egg-rr99.2%
clear-num99.2%
inv-pow99.2%
Applied egg-rr99.2%
clear-num99.1%
associate-/r/99.2%
frac-2neg99.2%
metadata-eval99.2%
distribute-neg-in99.2%
metadata-eval99.2%
metadata-eval99.2%
associate-+r+99.1%
sub-neg99.1%
associate-+r-99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification74.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (- 1.0 (cos x_m)) (pow x_m -2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) * pow(x_m, -2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) * (x_m ** (-2.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) * Math.pow(x_m, -2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) * math.pow(x_m, -2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) * (x_m ^ -2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) * (x_m ^ -2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] * N[Power[x$95$m, -2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - \cos x\_m\right) \cdot {x\_m}^{-2}\\
\end{array}
\end{array}
if x < 0.0040000000000000001Initial program 35.6%
Taylor expanded in x around 0 66.2%
if 0.0040000000000000001 < x Initial program 98.9%
clear-num98.8%
associate-/r/98.9%
pow298.9%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification74.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ -1.0 (/ x_m (+ -1.0 (cos x_m)))) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (-1.0 / (x_m / (-1.0 + cos(x_m)))) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((-1.0d0) / (x_m / ((-1.0d0) + cos(x_m)))) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (-1.0 / (x_m / (-1.0 + Math.cos(x_m)))) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (-1.0 / (x_m / (-1.0 + math.cos(x_m)))) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(-1.0 / Float64(x_m / Float64(-1.0 + cos(x_m)))) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (-1.0 / (x_m / (-1.0 + cos(x_m)))) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(x$95$m / N[(-1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{\frac{x\_m}{-1 + \cos x\_m}}}{x\_m}\\
\end{array}
\end{array}
if x < 0.0040000000000000001Initial program 35.6%
Taylor expanded in x around 0 66.2%
if 0.0040000000000000001 < x Initial program 98.9%
frac-2neg98.9%
div-inv98.9%
pow298.9%
Applied egg-rr98.9%
Applied egg-rr99.2%
clear-num99.2%
inv-pow99.2%
Applied egg-rr99.2%
unpow-199.2%
Applied egg-rr99.2%
Final simplification74.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (+ -1.0 (cos x_m)) x_m) (- x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (((-1.0d0) + cos(x_m)) / x_m) / -x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((-1.0 + Math.cos(x_m)) / x_m) / -x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((-1.0 + math.cos(x_m)) / x_m) / -x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(-1.0 + cos(x_m)) / x_m) / Float64(-x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((-1.0 + cos(x_m)) / x_m) / -x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-1.0 + N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / (-x$95$m)), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1 + \cos x\_m}{x\_m}}{-x\_m}\\
\end{array}
\end{array}
if x < 0.0040000000000000001Initial program 35.6%
Taylor expanded in x around 0 66.2%
if 0.0040000000000000001 < x Initial program 98.9%
frac-2neg98.9%
div-inv98.9%
pow298.9%
Applied egg-rr98.9%
Applied egg-rr99.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.004) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.004d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.004) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.004: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.004) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.004) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.004], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.004:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.0040000000000000001Initial program 35.6%
Taylor expanded in x around 0 66.2%
if 0.0040000000000000001 < x Initial program 98.9%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 4.4e+76) 0.5 0.0))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 4.4e+76) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 4.4d+76) then
tmp = 0.5d0
else
tmp = 0.0d0
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 4.4e+76) {
tmp = 0.5;
} else {
tmp = 0.0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 4.4e+76: tmp = 0.5 else: tmp = 0.0 return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 4.4e+76) tmp = 0.5; else tmp = 0.0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 4.4e+76) tmp = 0.5; else tmp = 0.0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 4.4e+76], 0.5, 0.0]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 4.4 \cdot 10^{+76}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if x < 4.4000000000000001e76Initial program 41.0%
Taylor expanded in x around 0 61.7%
if 4.4000000000000001e76 < x Initial program 99.3%
Taylor expanded in x around 0 73.2%
Taylor expanded in x around 0 73.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.0)
x_m = fabs(x);
double code(double x_m) {
return 0.0;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.0d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.0;
}
x_m = math.fabs(x) def code(x_m): return 0.0
x_m = abs(x) function code(x_m) return 0.0 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.0; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.0
\begin{array}{l}
x_m = \left|x\right|
\\
0
\end{array}
Initial program 51.4%
Taylor expanded in x around 0 29.1%
Taylor expanded in x around 0 29.8%
herbie shell --seed 2024177
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))