
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (+ 1.0 (fma 6.28318530718 u2 -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((1.0f + fmaf(6.28318530718f, u2, -1.0f)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(1.0) + fma(Float32(6.28318530718), u2, Float32(-1.0))))) end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(1 + \mathsf{fma}\left(6.28318530718, u2, -1\right)\right)
\end{array}
Initial program 99.0%
expm1-log1p-u98.8%
expm1-undefine98.8%
Applied egg-rr98.8%
expm1-define98.8%
Simplified98.8%
expm1-undefine98.8%
log1p-undefine98.7%
rem-exp-log98.8%
Applied egg-rr98.8%
associate--l+99.0%
+-commutative99.0%
fmm-def99.0%
metadata-eval99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.003000000026077032) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.003000000026077032f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.003000000026077032e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.003000000026077032)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.003000000026077032)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.003000000026077032:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00300000003Initial program 99.5%
Taylor expanded in u2 around 0 98.7%
if 0.00300000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0 89.3%
+-commutative89.3%
Simplified89.3%
Final simplification95.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006550000049173832) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt u1) (cos (+ -1.0 (+ 1.0 (* 6.28318530718 u2)))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006550000049173832f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * cosf((-1.0f + (1.0f + (6.28318530718f * u2))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006550000049173832e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * cos(((-1.0e0) + (1.0e0 + (6.28318530718e0 * u2))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006550000049173832)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(-1.0) + Float32(Float32(1.0) + Float32(Float32(6.28318530718) * u2))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006550000049173832)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * cos((single(-1.0) + (single(1.0) + (single(6.28318530718) * u2)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006550000049173832:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(-1 + \left(1 + 6.28318530718 \cdot u2\right)\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00655000005Initial program 99.4%
Taylor expanded in u2 around 0 97.6%
if 0.00655000005 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
expm1-log1p-u97.4%
expm1-undefine97.6%
Applied egg-rr97.6%
expm1-define97.4%
Simplified97.4%
expm1-undefine97.6%
log1p-undefine97.3%
rem-exp-log97.6%
Applied egg-rr97.6%
Taylor expanded in u1 around 0 77.7%
Final simplification91.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006550000049173832) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006550000049173832f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006550000049173832e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006550000049173832)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006550000049173832)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006550000049173832:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00655000005Initial program 99.4%
Taylor expanded in u2 around 0 97.6%
if 0.00655000005 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.0%
Taylor expanded in u1 around 0 77.6%
Final simplification91.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0010420000180602074) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt u1) (+ 1.0 (* -19.739208802181317 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0010420000180602074f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * (1.0f + (-19.739208802181317f * (u2 * u2)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0010420000180602074e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0010420000180602074)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(u1) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0010420000180602074)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0010420000180602074:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\end{array}
\end{array}
if u2 < 0.00104200002Initial program 99.4%
Taylor expanded in u2 around 0 97.6%
if 0.00104200002 < u2 Initial program 98.0%
Taylor expanded in u2 around 0 59.3%
Taylor expanded in u1 around 0 51.2%
unpow251.2%
Applied egg-rr51.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
Taylor expanded in u1 around 0 71.8%
+-commutative89.3%
Simplified71.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
Taylor expanded in u1 around 0 63.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u1 (+ 1.0 (/ 0.5 u1))))
float code(float cosTheta_i, float u1, float u2) {
return u1 * (1.0f + (0.5f / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 * (1.0e0 + (0.5e0 / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u1 * Float32(Float32(1.0) + Float32(Float32(0.5) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 * (single(1.0) + (single(0.5) / u1)); end
\begin{array}{l}
\\
u1 \cdot \left(1 + \frac{0.5}{u1}\right)
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
Taylor expanded in u1 around 0 71.8%
+-commutative89.3%
Simplified71.8%
Taylor expanded in u1 around inf 19.5%
associate-*r/19.5%
metadata-eval19.5%
Simplified19.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ u1 0.5))
float code(float cosTheta_i, float u1, float u2) {
return u1 + 0.5f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 + 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 + Float32(0.5)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 + single(0.5); end
\begin{array}{l}
\\
u1 + 0.5
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
Taylor expanded in u1 around 0 71.8%
+-commutative89.3%
Simplified71.8%
Taylor expanded in u1 around inf 19.5%
distribute-rgt-in19.5%
*-lft-identity19.5%
associate-*l*19.5%
lft-mult-inverse19.5%
metadata-eval19.5%
Simplified19.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- u1))
float code(float cosTheta_i, float u1, float u2) {
return -u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -u1
end function
function code(cosTheta_i, u1, u2) return Float32(-u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = -u1; end
\begin{array}{l}
\\
-u1
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 78.3%
Taylor expanded in u1 around 0 71.8%
+-commutative71.8%
distribute-lft-in71.9%
*-rgt-identity71.9%
fma-define71.9%
Simplified71.9%
Taylor expanded in u1 around -inf 4.6%
neg-mul-14.6%
Simplified4.6%
herbie shell --seed 2024177
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))