
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666)))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666)))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right) - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.4%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in u around 0 89.0%
+-commutative89.0%
mul-1-neg89.0%
unsub-neg89.0%
associate-/l*96.1%
associate-*r*96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.999999943436137e-9)
(not (<= n1_i 2.6000000984361176e-18)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.999999943436137e-9f) || !(n1_i <= 2.6000000984361176e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.999999943436137e-9)) .or. (.not. (n1_i <= 2.6000000984361176e-18))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.999999943436137e-9)) || !(n1_i <= Float32(2.6000000984361176e-18))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.999999943436137e-9)) || ~((n1_i <= single(2.6000000984361176e-18)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.999999943436137 \cdot 10^{-9} \lor \neg \left(n1\_i \leq 2.6000000984361176 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.99999994e-9 or 2.6000001e-18 < n1_i Initial program 94.1%
fma-define94.1%
associate-*l*94.0%
Simplified94.0%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in n0_i around 0 70.5%
*-commutative70.5%
Simplified70.5%
if -1.99999994e-9 < n1_i < 2.6000001e-18Initial program 97.8%
fma-define97.7%
associate-*l*97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in n0_i around inf 97.9%
associate--l+97.9%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in n0_i around inf 75.6%
Final simplification73.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+ n1_i (* (* normAngle normAngle) (* n1_i 0.16666666666666666)))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * 0.16666666666666666f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (n1_i * 0.16666666666666666e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n1_i * single(0.16666666666666666)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right) - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.4%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in u around 0 89.0%
+-commutative89.0%
mul-1-neg89.0%
unsub-neg89.0%
associate-/l*96.1%
associate-*r*96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Taylor expanded in n0_i around 0 98.8%
*-commutative98.8%
Simplified98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (+ n1_i (* (* normAngle normAngle) (* n0_i 0.3333333333333333))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n0_i * 0.3333333333333333f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (n0_i * 0.3333333333333333e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(n0_i * Float32(0.3333333333333333)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (n0_i * single(0.3333333333333333)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333\right)\right) - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.4%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in u around 0 89.0%
+-commutative89.0%
mul-1-neg89.0%
unsub-neg89.0%
associate-/l*96.1%
associate-*r*96.1%
Simplified96.1%
Taylor expanded in normAngle around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Taylor expanded in n0_i around inf 98.3%
*-commutative98.3%
Simplified98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.999999943436137e-9)
(not (<= n1_i 2.6000000984361176e-18)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.999999943436137e-9f) || !(n1_i <= 2.6000000984361176e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.999999943436137e-9)) .or. (.not. (n1_i <= 2.6000000984361176e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.999999943436137e-9)) || !(n1_i <= Float32(2.6000000984361176e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.999999943436137e-9)) || ~((n1_i <= single(2.6000000984361176e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.999999943436137 \cdot 10^{-9} \lor \neg \left(n1\_i \leq 2.6000000984361176 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -1.99999994e-9 or 2.6000001e-18 < n1_i Initial program 94.1%
fma-define94.1%
associate-*l*94.0%
Simplified94.0%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in n0_i around 0 70.5%
*-commutative70.5%
Simplified70.5%
if -1.99999994e-9 < n1_i < 2.6000001e-18Initial program 97.8%
fma-define97.7%
associate-*l*97.8%
Simplified97.8%
Taylor expanded in u around 0 63.8%
Final simplification66.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.2000000424450263e-6) (- n0_i (* n0_i u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.2000000424450263e-6f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.2000000424450263e-6)) then
tmp = n0_i - (n0_i * u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.2000000424450263e-6)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.2000000424450263e-6)) tmp = n0_i - (n0_i * u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.2000000424450263 \cdot 10^{-6}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.2e-6Initial program 98.3%
fma-define98.3%
associate-*l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around inf 98.6%
associate--l+98.6%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in n0_i around inf 98.6%
Taylor expanded in u around 0 98.9%
associate-*r*98.9%
mul-1-neg98.9%
Simplified98.9%
if -1.2e-6 < n0_i Initial program 96.3%
fma-define96.2%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 87.0%
Final simplification88.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.2000000424450263e-6) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.2000000424450263e-6f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.2000000424450263e-6)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.2000000424450263e-6)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.2000000424450263e-6)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.2000000424450263 \cdot 10^{-6}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.2e-6Initial program 98.3%
fma-define98.3%
associate-*l*98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around inf 98.6%
associate--l+98.6%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in n0_i around inf 98.6%
if -1.2e-6 < n0_i Initial program 96.3%
fma-define96.2%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 87.0%
Final simplification88.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 96.5%
fma-define96.4%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around 0 98.2%
mul-1-neg98.2%
sub-neg98.2%
Simplified98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.5%
fma-define96.4%
associate-*l*96.5%
Simplified96.5%
Taylor expanded in u around 0 49.3%
herbie shell --seed 2024177
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))