Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, I

Percentage Accurate: 94.5% → 94.5%
Time: 10.3s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (-
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 94.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (-
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}

Alternative 1: 94.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} + \left(b - c\right) \cdot \left(\frac{2}{t \cdot 3} - \left(a + 0.8333333333333334\right)\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (+
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (/ 2.0 (* t 3.0)) (+ a 0.8333333333333334))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) + ((b - c) * ((2.0 / (t * 3.0)) - (a + 0.8333333333333334))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) + ((b - c) * ((2.0d0 / (t * 3.0d0)) - (a + 0.8333333333333334d0))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) + ((b - c) * ((2.0 / (t * 3.0)) - (a + 0.8333333333333334))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) + ((b - c) * ((2.0 / (t * 3.0)) - (a + 0.8333333333333334))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) + Float64(Float64(b - c) * Float64(Float64(2.0 / Float64(t * 3.0)) - Float64(a + 0.8333333333333334)))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) + ((b - c) * ((2.0 / (t * 3.0)) - (a + 0.8333333333333334))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] + N[(N[(b - c), $MachinePrecision] * N[(N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision] - N[(a + 0.8333333333333334), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} + \left(b - c\right) \cdot \left(\frac{2}{t \cdot 3} - \left(a + 0.8333333333333334\right)\right)\right)}}
\end{array}
Derivation
  1. Initial program 91.4%

    \[\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \]
  2. Final simplification91.4%

    \[\leadsto \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} + \left(b - c\right) \cdot \left(\frac{2}{t \cdot 3} - \left(a + 0.8333333333333334\right)\right)\right)}} \]
  3. Add Preprocessing

Developer Target 1: 95.4% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \sqrt{t + a}\\ t_2 := a - \frac{5}{6}\\ \mathbf{if}\;t < -2.118326644891581 \cdot 10^{-50}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\left(a \cdot c + 0.8333333333333334 \cdot c\right) - a \cdot b\right)}}\\ \mathbf{elif}\;t < 5.196588770651547 \cdot 10^{-123}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \frac{t\_1 \cdot \left(\left(3 \cdot t\right) \cdot t\_2\right) - \left(\left(\frac{5}{6} + a\right) \cdot \left(3 \cdot t\right) - 2\right) \cdot \left(t\_2 \cdot \left(\left(b - c\right) \cdot t\right)\right)}{\left(\left(t \cdot t\right) \cdot 3\right) \cdot t\_2}}}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{t\_1}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (let* ((t_1 (* z (sqrt (+ t a)))) (t_2 (- a (/ 5.0 6.0))))
   (if (< t -2.118326644891581e-50)
     (/
      x
      (+
       x
       (* y (exp (* 2.0 (- (+ (* a c) (* 0.8333333333333334 c)) (* a b)))))))
     (if (< t 5.196588770651547e-123)
       (/
        x
        (+
         x
         (*
          y
          (exp
           (*
            2.0
            (/
             (-
              (* t_1 (* (* 3.0 t) t_2))
              (*
               (- (* (+ (/ 5.0 6.0) a) (* 3.0 t)) 2.0)
               (* t_2 (* (- b c) t))))
             (* (* (* t t) 3.0) t_2)))))))
       (/
        x
        (+
         x
         (*
          y
          (exp
           (*
            2.0
            (-
             (/ t_1 t)
             (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0))))))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = z * sqrt((t + a));
	double t_2 = a - (5.0 / 6.0);
	double tmp;
	if (t < -2.118326644891581e-50) {
		tmp = x / (x + (y * exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	} else if (t < 5.196588770651547e-123) {
		tmp = x / (x + (y * exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	} else {
		tmp = x / (x + (y * exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = z * sqrt((t + a))
    t_2 = a - (5.0d0 / 6.0d0)
    if (t < (-2.118326644891581d-50)) then
        tmp = x / (x + (y * exp((2.0d0 * (((a * c) + (0.8333333333333334d0 * c)) - (a * b))))))
    else if (t < 5.196588770651547d-123) then
        tmp = x / (x + (y * exp((2.0d0 * (((t_1 * ((3.0d0 * t) * t_2)) - (((((5.0d0 / 6.0d0) + a) * (3.0d0 * t)) - 2.0d0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0d0) * t_2))))))
    else
        tmp = x / (x + (y * exp((2.0d0 * ((t_1 / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = z * Math.sqrt((t + a));
	double t_2 = a - (5.0 / 6.0);
	double tmp;
	if (t < -2.118326644891581e-50) {
		tmp = x / (x + (y * Math.exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	} else if (t < 5.196588770651547e-123) {
		tmp = x / (x + (y * Math.exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	} else {
		tmp = x / (x + (y * Math.exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	t_1 = z * math.sqrt((t + a))
	t_2 = a - (5.0 / 6.0)
	tmp = 0
	if t < -2.118326644891581e-50:
		tmp = x / (x + (y * math.exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))))
	elif t < 5.196588770651547e-123:
		tmp = x / (x + (y * math.exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))))
	else:
		tmp = x / (x + (y * math.exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
	return tmp
function code(x, y, z, t, a, b, c)
	t_1 = Float64(z * sqrt(Float64(t + a)))
	t_2 = Float64(a - Float64(5.0 / 6.0))
	tmp = 0.0
	if (t < -2.118326644891581e-50)
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(a * c) + Float64(0.8333333333333334 * c)) - Float64(a * b)))))));
	elseif (t < 5.196588770651547e-123)
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(t_1 * Float64(Float64(3.0 * t) * t_2)) - Float64(Float64(Float64(Float64(Float64(5.0 / 6.0) + a) * Float64(3.0 * t)) - 2.0) * Float64(t_2 * Float64(Float64(b - c) * t)))) / Float64(Float64(Float64(t * t) * 3.0) * t_2)))))));
	else
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(t_1 / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	t_1 = z * sqrt((t + a));
	t_2 = a - (5.0 / 6.0);
	tmp = 0.0;
	if (t < -2.118326644891581e-50)
		tmp = x / (x + (y * exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	elseif (t < 5.196588770651547e-123)
		tmp = x / (x + (y * exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	else
		tmp = x / (x + (y * exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := Block[{t$95$1 = N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a - N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -2.118326644891581e-50], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(a * c), $MachinePrecision] + N[(0.8333333333333334 * c), $MachinePrecision]), $MachinePrecision] - N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[t, 5.196588770651547e-123], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(t$95$1 * N[(N[(3.0 * t), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(N[(N[(5.0 / 6.0), $MachinePrecision] + a), $MachinePrecision] * N[(3.0 * t), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision] * N[(t$95$2 * N[(N[(b - c), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(t * t), $MachinePrecision] * 3.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(t$95$1 / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := z \cdot \sqrt{t + a}\\
t_2 := a - \frac{5}{6}\\
\mathbf{if}\;t < -2.118326644891581 \cdot 10^{-50}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\left(a \cdot c + 0.8333333333333334 \cdot c\right) - a \cdot b\right)}}\\

\mathbf{elif}\;t < 5.196588770651547 \cdot 10^{-123}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \frac{t\_1 \cdot \left(\left(3 \cdot t\right) \cdot t\_2\right) - \left(\left(\frac{5}{6} + a\right) \cdot \left(3 \cdot t\right) - 2\right) \cdot \left(t\_2 \cdot \left(\left(b - c\right) \cdot t\right)\right)}{\left(\left(t \cdot t\right) \cdot 3\right) \cdot t\_2}}}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{t\_1}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024177 -o setup:simplify
(FPCore (x y z t a b c)
  :name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, I"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< t -2118326644891581/100000000000000000000000000000000000000000000000000000000000000000) (/ x (+ x (* y (exp (* 2 (- (+ (* a c) (* 4166666666666667/5000000000000000 c)) (* a b))))))) (if (< t 5196588770651547/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (+ x (* y (exp (* 2 (/ (- (* (* z (sqrt (+ t a))) (* (* 3 t) (- a (/ 5 6)))) (* (- (* (+ (/ 5 6) a) (* 3 t)) 2) (* (- a (/ 5 6)) (* (- b c) t)))) (* (* (* t t) 3) (- a (/ 5 6))))))))) (/ x (+ x (* y (exp (* 2 (- (/ (* z (sqrt (+ t a))) t) (* (- b c) (- (+ a (/ 5 6)) (/ 2 (* t 3)))))))))))))

  (/ x (+ x (* y (exp (* 2.0 (- (/ (* z (sqrt (+ t a))) t) (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))