
(FPCore (x) :precision binary64 (acosh x))
double code(double x) {
return acosh(x);
}
def code(x): return math.acosh(x)
function code(x) return acosh(x) end
function tmp = code(x) tmp = acosh(x); end
code[x_] := N[ArcCosh[x], $MachinePrecision]
\begin{array}{l}
\\
\cosh^{-1} x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ x (sqrt (- (* x x) 1.0)))))
double code(double x) {
return log((x + sqrt(((x * x) - 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((x + sqrt(((x * x) - 1.0d0))))
end function
public static double code(double x) {
return Math.log((x + Math.sqrt(((x * x) - 1.0))));
}
def code(x): return math.log((x + math.sqrt(((x * x) - 1.0))))
function code(x) return log(Float64(x + sqrt(Float64(Float64(x * x) - 1.0)))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) - 1.0)))); end
code[x_] := N[Log[N[(x + N[Sqrt[N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x - 1}\right)
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (+ x (sqrt (+ (* x x) -1.0))))) (if (<= t_0 5000000.0) (log t_0) (log (+ x x)))))
double code(double x) {
double t_0 = x + sqrt(((x * x) + -1.0));
double tmp;
if (t_0 <= 5000000.0) {
tmp = log(t_0);
} else {
tmp = log((x + x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = x + sqrt(((x * x) + (-1.0d0)))
if (t_0 <= 5000000.0d0) then
tmp = log(t_0)
else
tmp = log((x + x))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = x + Math.sqrt(((x * x) + -1.0));
double tmp;
if (t_0 <= 5000000.0) {
tmp = Math.log(t_0);
} else {
tmp = Math.log((x + x));
}
return tmp;
}
def code(x): t_0 = x + math.sqrt(((x * x) + -1.0)) tmp = 0 if t_0 <= 5000000.0: tmp = math.log(t_0) else: tmp = math.log((x + x)) return tmp
function code(x) t_0 = Float64(x + sqrt(Float64(Float64(x * x) + -1.0))) tmp = 0.0 if (t_0 <= 5000000.0) tmp = log(t_0); else tmp = log(Float64(x + x)); end return tmp end
function tmp_2 = code(x) t_0 = x + sqrt(((x * x) + -1.0)); tmp = 0.0; if (t_0 <= 5000000.0) tmp = log(t_0); else tmp = log((x + x)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(x + N[Sqrt[N[(N[(x * x), $MachinePrecision] + -1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5000000.0], N[Log[t$95$0], $MachinePrecision], N[Log[N[(x + x), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sqrt{x \cdot x + -1}\\
\mathbf{if}\;t\_0 \leq 5000000:\\
\;\;\;\;\log t\_0\\
\mathbf{else}:\\
\;\;\;\;\log \left(x + x\right)\\
\end{array}
\end{array}
if (+.f64 x (sqrt.f64 (-.f64 (*.f64 x x) #s(literal 1 binary64)))) < 5e6Initial program 100.0%
if 5e6 < (+.f64 x (sqrt.f64 (-.f64 (*.f64 x x) #s(literal 1 binary64)))) Initial program 47.0%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (log (+ x x)))
double code(double x) {
return log((x + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((x + x))
end function
public static double code(double x) {
return Math.log((x + x));
}
def code(x): return math.log((x + x))
function code(x) return log(Float64(x + x)) end
function tmp = code(x) tmp = log((x + x)); end
code[x_] := N[Log[N[(x + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + x\right)
\end{array}
Initial program 49.3%
Taylor expanded in x around inf 98.3%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 49.3%
Taylor expanded in x around inf 98.3%
flip-+0.0%
difference-of-squares0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
associate-*r/0.0%
+-inverses0.0%
+-inverses0.0%
flip-+10.6%
sum-log18.7%
Applied egg-rr0.0%
Simplified1.6%
(FPCore (x) :precision binary64 (log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0))))))
double code(double x) {
return log((x + (sqrt((x - 1.0)) * sqrt((x + 1.0)))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((x + (sqrt((x - 1.0d0)) * sqrt((x + 1.0d0)))))
end function
public static double code(double x) {
return Math.log((x + (Math.sqrt((x - 1.0)) * Math.sqrt((x + 1.0)))));
}
def code(x): return math.log((x + (math.sqrt((x - 1.0)) * math.sqrt((x + 1.0)))))
function code(x) return log(Float64(x + Float64(sqrt(Float64(x - 1.0)) * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = log((x + (sqrt((x - 1.0)) * sqrt((x + 1.0))))); end
code[x_] := N[Log[N[(x + N[(N[Sqrt[N[(x - 1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + \sqrt{x - 1} \cdot \sqrt{x + 1}\right)
\end{array}
herbie shell --seed 2024174
(FPCore (x)
:name "Rust f64::acosh"
:precision binary64
:pre (>= x 1.0)
:alt
(! :herbie-platform default (log (+ x (* (sqrt (- x 1)) (sqrt (+ x 1))))))
(log (+ x (sqrt (- (* x x) 1.0)))))