
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (/ (* c (* a -3.0)) (+ b (sqrt (fma -3.0 (* c a) (pow b 2.0))))) (* a 3.0)))
double code(double a, double b, double c) {
return ((c * (a * -3.0)) / (b + sqrt(fma(-3.0, (c * a), pow(b, 2.0))))) / (a * 3.0);
}
function code(a, b, c) return Float64(Float64(Float64(c * Float64(a * -3.0)) / Float64(b + sqrt(fma(-3.0, Float64(c * a), (b ^ 2.0))))) / Float64(a * 3.0)) end
code[a_, b_, c_] := N[(N[(N[(c * N[(a * -3.0), $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[N[(-3.0 * N[(c * a), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{c \cdot \left(a \cdot -3\right)}{b + \sqrt{\mathsf{fma}\left(-3, c \cdot a, {b}^{2}\right)}}}{a \cdot 3}
\end{array}
Initial program 55.8%
add-cbrt-cube55.4%
pow1/353.2%
pow353.2%
pow253.2%
pow-pow53.2%
metadata-eval53.2%
Applied egg-rr53.2%
unpow1/355.6%
Simplified55.6%
flip-+55.4%
add-sqr-sqrt56.4%
*-commutative56.4%
*-commutative56.4%
pow1/353.1%
pow-pow57.3%
metadata-eval57.3%
unpow257.3%
associate-+l-99.2%
*-commutative99.2%
*-commutative99.2%
Applied egg-rr99.2%
distribute-frac-neg99.2%
fma-undefine99.2%
+-inverses99.2%
+-rgt-identity99.2%
distribute-frac-neg99.2%
+-rgt-identity99.2%
+-inverses99.2%
fma-undefine99.2%
+-inverses99.2%
associate-*r*99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in c around 0 99.1%
*-commutative99.1%
*-commutative99.1%
associate-*r*99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.005) (* 0.3333333333333333 (/ (fma b -1.0 (sqrt (fma b b (* -3.0 (* c a))))) a)) (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = 0.3333333333333333 * (fma(b, -1.0, sqrt(fma(b, b, (-3.0 * (c * a))))) / a);
} else {
tmp = (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.005) tmp = Float64(0.3333333333333333 * Float64(fma(b, -1.0, sqrt(fma(b, b, Float64(-3.0 * Float64(c * a))))) / a)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.005], N[(0.3333333333333333 * N[(N[(b * -1.0 + N[Sqrt[N[(b * b + N[(-3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.005:\\
\;\;\;\;0.3333333333333333 \cdot \frac{\mathsf{fma}\left(b, -1, \sqrt{\mathsf{fma}\left(b, b, -3 \cdot \left(c \cdot a\right)\right)}\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0050000000000000001Initial program 80.0%
add-cbrt-cube80.0%
pow1/379.8%
pow379.8%
Applied egg-rr79.8%
pow-pow80.0%
metadata-eval80.0%
pow180.0%
div-inv80.0%
neg-mul-180.0%
fma-define80.0%
pow280.0%
*-commutative80.0%
*-commutative80.0%
*-commutative80.0%
Applied egg-rr80.0%
associate-*r/80.0%
*-commutative80.0%
*-commutative80.0%
times-frac80.0%
metadata-eval80.0%
fma-undefine80.0%
*-commutative80.0%
fma-define80.0%
unpow280.0%
fmm-def80.3%
associate-*r*80.3%
*-commutative80.3%
distribute-rgt-neg-in80.3%
metadata-eval80.3%
Simplified80.3%
if -0.0050000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 44.6%
Simplified44.8%
Taylor expanded in a around 0 89.0%
Final simplification86.3%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.005) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.005) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.005], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.005:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0050000000000000001Initial program 80.0%
Simplified80.3%
if -0.0050000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 44.6%
Simplified44.8%
Taylor expanded in a around 0 89.0%
Final simplification86.3%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.005) (/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0)) (/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.005) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.005], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.005:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0050000000000000001Initial program 80.0%
Simplified80.3%
if -0.0050000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 44.6%
Simplified44.8%
Taylor expanded in c around 0 88.6%
Taylor expanded in b around inf 89.0%
+-commutative89.0%
fma-define89.0%
associate-/l*89.0%
unpow289.0%
unpow289.0%
times-frac89.0%
unpow289.0%
*-commutative89.0%
Simplified89.0%
Final simplification86.2%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.005) (/ (- (sqrt (- (* b b) (* 3.0 (* c a)))) b) (* a 3.0)) (/ (fma -0.375 (* a (pow (/ c b) 2.0)) (* c -0.5)) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = fma(-0.375, (a * pow((c / b), 2.0)), (c * -0.5)) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.005) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(fma(-0.375, Float64(a * (Float64(c / b) ^ 2.0)), Float64(c * -0.5)) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.005], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(-0.375 * N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + N[(c * -0.5), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.005:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-0.375, a \cdot {\left(\frac{c}{b}\right)}^{2}, c \cdot -0.5\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0050000000000000001Initial program 80.0%
sqr-neg80.0%
sqr-neg80.0%
associate-*l*80.1%
Simplified80.1%
if -0.0050000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 44.6%
Simplified44.8%
Taylor expanded in c around 0 88.6%
Taylor expanded in b around inf 89.0%
+-commutative89.0%
fma-define89.0%
associate-/l*89.0%
unpow289.0%
unpow289.0%
times-frac89.0%
unpow289.0%
*-commutative89.0%
Simplified89.0%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (/ (/ (* -3.0 (* c a)) (+ b (sqrt (fma -3.0 (* c a) (pow b 2.0))))) (* a 3.0)))
double code(double a, double b, double c) {
return ((-3.0 * (c * a)) / (b + sqrt(fma(-3.0, (c * a), pow(b, 2.0))))) / (a * 3.0);
}
function code(a, b, c) return Float64(Float64(Float64(-3.0 * Float64(c * a)) / Float64(b + sqrt(fma(-3.0, Float64(c * a), (b ^ 2.0))))) / Float64(a * 3.0)) end
code[a_, b_, c_] := N[(N[(N[(-3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[N[(-3.0 * N[(c * a), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-3 \cdot \left(c \cdot a\right)}{b + \sqrt{\mathsf{fma}\left(-3, c \cdot a, {b}^{2}\right)}}}{a \cdot 3}
\end{array}
Initial program 55.8%
add-cbrt-cube55.4%
pow1/353.2%
pow353.2%
pow253.2%
pow-pow53.2%
metadata-eval53.2%
Applied egg-rr53.2%
unpow1/355.6%
Simplified55.6%
flip-+55.4%
add-sqr-sqrt56.4%
*-commutative56.4%
*-commutative56.4%
pow1/353.1%
pow-pow57.3%
metadata-eval57.3%
unpow257.3%
associate-+l-99.2%
*-commutative99.2%
*-commutative99.2%
Applied egg-rr99.2%
distribute-frac-neg99.2%
fma-undefine99.2%
+-inverses99.2%
+-rgt-identity99.2%
distribute-frac-neg99.2%
+-rgt-identity99.2%
+-inverses99.2%
fma-undefine99.2%
+-inverses99.2%
associate-*r*99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in c around 0 99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.005) (/ (- (sqrt (- (* b b) (* 3.0 (* c a)))) b) (* a 3.0)) (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b)))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (((sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)) <= (-0.005d0)) then
tmp = (sqrt(((b * b) - (3.0d0 * (c * a)))) - b) / (a * 3.0d0)
else
tmp = c * (((-0.375d0) * (a * (c / (b ** 3.0d0)))) - (0.5d0 / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (((Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) {
tmp = (Math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0);
} else {
tmp = c * ((-0.375 * (a * (c / Math.pow(b, 3.0)))) - (0.5 / b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if ((math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005: tmp = (math.sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0) else: tmp = c * ((-0.375 * (a * (c / math.pow(b, 3.0)))) - (0.5 / b)) return tmp
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.005) tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(3.0 * Float64(c * a)))) - b) / Float64(a * 3.0)); else tmp = Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.005) tmp = (sqrt(((b * b) - (3.0 * (c * a)))) - b) / (a * 3.0); else tmp = c * ((-0.375 * (a * (c / (b ^ 3.0)))) - (0.5 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.005], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(3.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.005:\\
\;\;\;\;\frac{\sqrt{b \cdot b - 3 \cdot \left(c \cdot a\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.0050000000000000001Initial program 80.0%
sqr-neg80.0%
sqr-neg80.0%
associate-*l*80.1%
Simplified80.1%
if -0.0050000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 44.6%
Simplified44.8%
Taylor expanded in c around 0 88.9%
associate-/l*88.9%
associate-*r/88.9%
metadata-eval88.9%
Simplified88.9%
Final simplification86.1%
(FPCore (a b c) :precision binary64 (* c (- (* -0.375 (* a (/ c (pow b 3.0)))) (/ 0.5 b))))
double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / pow(b, 3.0)))) - (0.5 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-0.375d0) * (a * (c / (b ** 3.0d0)))) - (0.5d0 / b))
end function
public static double code(double a, double b, double c) {
return c * ((-0.375 * (a * (c / Math.pow(b, 3.0)))) - (0.5 / b));
}
def code(a, b, c): return c * ((-0.375 * (a * (c / math.pow(b, 3.0)))) - (0.5 / b))
function code(a, b, c) return Float64(c * Float64(Float64(-0.375 * Float64(a * Float64(c / (b ^ 3.0)))) - Float64(0.5 / b))) end
function tmp = code(a, b, c) tmp = c * ((-0.375 * (a * (c / (b ^ 3.0)))) - (0.5 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(-0.375 * N[(a * N[(c / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.5 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(-0.375 \cdot \left(a \cdot \frac{c}{{b}^{3}}\right) - \frac{0.5}{b}\right)
\end{array}
Initial program 55.8%
Simplified56.0%
Taylor expanded in c around 0 80.1%
associate-/l*80.1%
associate-*r/80.1%
metadata-eval80.1%
Simplified80.1%
(FPCore (a b c) :precision binary64 (* -0.5 (/ c b)))
double code(double a, double b, double c) {
return -0.5 * (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-0.5d0) * (c / b)
end function
public static double code(double a, double b, double c) {
return -0.5 * (c / b);
}
def code(a, b, c): return -0.5 * (c / b)
function code(a, b, c) return Float64(-0.5 * Float64(c / b)) end
function tmp = code(a, b, c) tmp = -0.5 * (c / b); end
code[a_, b_, c_] := N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b}
\end{array}
Initial program 55.8%
Simplified56.0%
Taylor expanded in b around inf 63.7%
herbie shell --seed 2024172
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))