
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -4e+43) (not (<= y 10.0))) (+ x (/ (exp (- z)) y)) (+ x (/ (pow (exp y) (log (/ y (+ y z)))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+43) || !(y <= 10.0)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (pow(exp(y), log((y / (y + z)))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4d+43)) .or. (.not. (y <= 10.0d0))) then
tmp = x + (exp(-z) / y)
else
tmp = x + ((exp(y) ** log((y / (y + z)))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4e+43) || !(y <= 10.0)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (Math.pow(Math.exp(y), Math.log((y / (y + z)))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4e+43) or not (y <= 10.0): tmp = x + (math.exp(-z) / y) else: tmp = x + (math.pow(math.exp(y), math.log((y / (y + z)))) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4e+43) || !(y <= 10.0)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64((exp(y) ^ log(Float64(y / Float64(y + z)))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4e+43) || ~((y <= 10.0))) tmp = x + (exp(-z) / y); else tmp = x + ((exp(y) ^ log((y / (y + z)))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4e+43], N[Not[LessEqual[y, 10.0]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Power[N[Exp[y], $MachinePrecision], N[Log[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{+43} \lor \neg \left(y \leq 10\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{{\left(e^{y}\right)}^{\log \left(\frac{y}{y + z}\right)}}{y}\\
\end{array}
\end{array}
if y < -4.00000000000000006e43 or 10 < y Initial program 83.6%
*-commutative83.6%
exp-to-pow83.6%
+-commutative83.6%
Simplified83.6%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -4.00000000000000006e43 < y < 10Initial program 84.2%
exp-prod99.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.4e+21) (not (<= y 0.65))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+21) || !(y <= 0.65)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.4d+21)) .or. (.not. (y <= 0.65d0))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.4e+21) || !(y <= 0.65)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.4e+21) or not (y <= 0.65): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.4e+21) || !(y <= 0.65)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.4e+21) || ~((y <= 0.65))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.4e+21], N[Not[LessEqual[y, 0.65]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+21} \lor \neg \left(y \leq 0.65\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -2.4e21 or 0.650000000000000022 < y Initial program 84.5%
*-commutative84.5%
exp-to-pow84.5%
+-commutative84.5%
Simplified84.5%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -2.4e21 < y < 0.650000000000000022Initial program 83.2%
exp-prod99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in y around inf 98.3%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -4e+255) (not (<= z -14500000.0))) (+ x (/ 1.0 y)) (/ (exp (- z)) y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4e+255) || !(z <= -14500000.0)) {
tmp = x + (1.0 / y);
} else {
tmp = exp(-z) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4d+255)) .or. (.not. (z <= (-14500000.0d0)))) then
tmp = x + (1.0d0 / y)
else
tmp = exp(-z) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4e+255) || !(z <= -14500000.0)) {
tmp = x + (1.0 / y);
} else {
tmp = Math.exp(-z) / y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4e+255) or not (z <= -14500000.0): tmp = x + (1.0 / y) else: tmp = math.exp(-z) / y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4e+255) || !(z <= -14500000.0)) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(exp(Float64(-z)) / y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4e+255) || ~((z <= -14500000.0))) tmp = x + (1.0 / y); else tmp = exp(-z) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4e+255], N[Not[LessEqual[z, -14500000.0]], $MachinePrecision]], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+255} \lor \neg \left(z \leq -14500000\right):\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{e^{-z}}{y}\\
\end{array}
\end{array}
if z < -3.99999999999999995e255 or -1.45e7 < z Initial program 88.9%
exp-prod97.4%
+-commutative97.4%
Simplified97.4%
Taylor expanded in y around inf 94.6%
if -3.99999999999999995e255 < z < -1.45e7Initial program 52.6%
*-commutative52.6%
exp-to-pow52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in y around inf 75.8%
mul-1-neg75.8%
Simplified75.8%
Taylor expanded in x around 0 75.8%
Final simplification92.0%
(FPCore (x y z) :precision binary64 (if (<= y -2.4e+21) (+ x (/ (+ 1.0 (* z (+ (* z (+ 0.5 (* z -0.16666666666666666))) -1.0))) y)) (if (<= y 0.4) (+ x (/ 1.0 y)) (+ x (/ 1.0 (+ y (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e+21) {
tmp = x + ((1.0 + (z * ((z * (0.5 + (z * -0.16666666666666666))) + -1.0))) / y);
} else if (y <= 0.4) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (y * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.4d+21)) then
tmp = x + ((1.0d0 + (z * ((z * (0.5d0 + (z * (-0.16666666666666666d0)))) + (-1.0d0)))) / y)
else if (y <= 0.4d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y + (y * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.4e+21) {
tmp = x + ((1.0 + (z * ((z * (0.5 + (z * -0.16666666666666666))) + -1.0))) / y);
} else if (y <= 0.4) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (y * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.4e+21: tmp = x + ((1.0 + (z * ((z * (0.5 + (z * -0.16666666666666666))) + -1.0))) / y) elif y <= 0.4: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y + (y * z))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.4e+21) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(Float64(z * Float64(0.5 + Float64(z * -0.16666666666666666))) + -1.0))) / y)); elseif (y <= 0.4) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y + Float64(y * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.4e+21) tmp = x + ((1.0 + (z * ((z * (0.5 + (z * -0.16666666666666666))) + -1.0))) / y); elseif (y <= 0.4) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y + (y * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.4e+21], N[(x + N[(N[(1.0 + N[(z * N[(N[(z * N[(0.5 + N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.4], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.4 \cdot 10^{+21}:\\
\;\;\;\;x + \frac{1 + z \cdot \left(z \cdot \left(0.5 + z \cdot -0.16666666666666666\right) + -1\right)}{y}\\
\mathbf{elif}\;y \leq 0.4:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y + y \cdot z}\\
\end{array}
\end{array}
if y < -2.4e21Initial program 82.8%
*-commutative82.8%
exp-to-pow82.8%
+-commutative82.8%
Simplified82.8%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 77.3%
if -2.4e21 < y < 0.40000000000000002Initial program 83.2%
exp-prod99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in y around inf 98.3%
if 0.40000000000000002 < y Initial program 86.2%
exp-prod86.2%
+-commutative86.2%
Simplified86.2%
clear-num86.2%
add-exp-log85.5%
add-exp-log85.5%
div-exp85.5%
pow-exp85.5%
add-log-exp85.5%
log-pow85.5%
div-exp85.5%
add-exp-log86.2%
add-exp-log86.2%
inv-pow86.2%
Applied egg-rr86.2%
unpow-186.2%
Simplified86.2%
Taylor expanded in z around 0 86.7%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (if (<= y 0.022) (+ x (/ 1.0 y)) (+ x (/ 1.0 (+ y (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.022) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (y * z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.022d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y + (y * z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.022) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (y * z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.022: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y + (y * z))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.022) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y + Float64(y * z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.022) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y + (y * z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.022], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.022:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y + y \cdot z}\\
\end{array}
\end{array}
if y < 0.021999999999999999Initial program 83.1%
exp-prod93.6%
+-commutative93.6%
Simplified93.6%
Taylor expanded in y around inf 87.1%
if 0.021999999999999999 < y Initial program 86.2%
exp-prod86.2%
+-commutative86.2%
Simplified86.2%
clear-num86.2%
add-exp-log85.5%
add-exp-log85.5%
div-exp85.5%
pow-exp85.5%
add-log-exp85.5%
log-pow85.5%
div-exp85.5%
add-exp-log86.2%
add-exp-log86.2%
inv-pow86.2%
Applied egg-rr86.2%
unpow-186.2%
Simplified86.2%
Taylor expanded in z around 0 86.7%
(FPCore (x y z) :precision binary64 (if (<= y -3.55e+109) x (if (<= y 6e-94) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.55e+109) {
tmp = x;
} else if (y <= 6e-94) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.55d+109)) then
tmp = x
else if (y <= 6d-94) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.55e+109) {
tmp = x;
} else if (y <= 6e-94) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.55e+109: tmp = x elif y <= 6e-94: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.55e+109) tmp = x; elseif (y <= 6e-94) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.55e+109) tmp = x; elseif (y <= 6e-94) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.55e+109], x, If[LessEqual[y, 6e-94], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.55 \cdot 10^{+109}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-94}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.5500000000000001e109 or 6.0000000000000003e-94 < y Initial program 85.8%
exp-prod85.6%
+-commutative85.6%
Simplified85.6%
Taylor expanded in x around inf 71.8%
if -3.5500000000000001e109 < y < 6.0000000000000003e-94Initial program 81.5%
exp-prod99.1%
+-commutative99.1%
Simplified99.1%
Taylor expanded in y around 0 75.6%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 83.9%
exp-prod91.7%
+-commutative91.7%
Simplified91.7%
Taylor expanded in y around inf 85.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 83.9%
exp-prod91.7%
+-commutative91.7%
Simplified91.7%
Taylor expanded in x around inf 48.6%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024172
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))