Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.6% → 32.0%
Time: 17.5s
Alternatives: 2
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 2 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+308}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left({\left(\sqrt[3]{\frac{t \cdot b}{16} \cdot \mathsf{fma}\left(2, a, 1\right)}\right)}^{3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;{\left(\sqrt[3]{x}\right)}^{3}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (if (<=
      (*
       (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
       (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
      1e+308)
   (*
    (cos (* (fma y 2.0 1.0) (* z (/ t 16.0))))
    (* x (cos (pow (cbrt (* (/ (* t b) 16.0) (fma 2.0 a 1.0))) 3.0))))
   (pow (cbrt x) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+308) {
		tmp = cos((fma(y, 2.0, 1.0) * (z * (t / 16.0)))) * (x * cos(pow(cbrt((((t * b) / 16.0) * fma(2.0, a, 1.0))), 3.0)));
	} else {
		tmp = pow(cbrt(x), 3.0);
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+308)
		tmp = Float64(cos(Float64(fma(y, 2.0, 1.0) * Float64(z * Float64(t / 16.0)))) * Float64(x * cos((cbrt(Float64(Float64(Float64(t * b) / 16.0) * fma(2.0, a, 1.0))) ^ 3.0))));
	else
		tmp = cbrt(x) ^ 3.0;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+308], N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(z * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[Power[N[Power[N[(N[(N[(t * b), $MachinePrecision] / 16.0), $MachinePrecision] * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[Power[x, 1/3], $MachinePrecision], 3.0], $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+308}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left({\left(\sqrt[3]{\frac{t \cdot b}{16} \cdot \mathsf{fma}\left(2, a, 1\right)}\right)}^{3}\right)\right)\\

\mathbf{else}:\\
\;\;\;\;{\left(\sqrt[3]{x}\right)}^{3}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1e308

    1. Initial program 48.3%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified48.3%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left(\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)\right)\right)} \]
    3. Add Preprocessing
    4. Step-by-step derivation
      1. add-cube-cbrt49.8%

        \[\leadsto \cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \color{blue}{\left(\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)} \cdot \sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)}\right) \cdot \sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)}\right)}\right) \]
      2. pow350.0%

        \[\leadsto \cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \color{blue}{\left({\left(\sqrt[3]{\mathsf{fma}\left(2, a, 1\right) \cdot \left(t \cdot \frac{b}{16}\right)}\right)}^{3}\right)}\right) \]
      3. *-commutative50.0%

        \[\leadsto \cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\left(t \cdot \frac{b}{16}\right) \cdot \mathsf{fma}\left(2, a, 1\right)}}\right)}^{3}\right)\right) \]
      4. associate-*r/50.0%

        \[\leadsto \cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left({\left(\sqrt[3]{\color{blue}{\frac{t \cdot b}{16}} \cdot \mathsf{fma}\left(2, a, 1\right)}\right)}^{3}\right)\right) \]
    5. Applied egg-rr50.0%

      \[\leadsto \cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \color{blue}{\left({\left(\sqrt[3]{\frac{t \cdot b}{16} \cdot \mathsf{fma}\left(2, a, 1\right)}\right)}^{3}\right)}\right) \]

    if 1e308 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64))))

    1. Initial program 0.0%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Simplified1.6%

      \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right) \cdot \left(x \cdot \cos \left(\left(b \cdot 0.0625\right) \cdot \left(t \cdot \mathsf{fma}\left(a, -2, -1\right)\right)\right)\right)} \]
    3. Add Preprocessing
    4. Taylor expanded in z around 0 4.6%

      \[\leadsto \color{blue}{x \cdot \cos \left(0.0625 \cdot \left(b \cdot \left(t \cdot \left(-2 \cdot a - 1\right)\right)\right)\right)} \]
    5. Taylor expanded in a around 0 7.5%

      \[\leadsto \color{blue}{x \cdot \cos \left(-0.0625 \cdot \left(b \cdot t\right)\right)} \]
    6. Step-by-step derivation
      1. associate-*r*7.7%

        \[\leadsto x \cdot \cos \color{blue}{\left(\left(-0.0625 \cdot b\right) \cdot t\right)} \]
    7. Simplified7.7%

      \[\leadsto \color{blue}{x \cdot \cos \left(\left(-0.0625 \cdot b\right) \cdot t\right)} \]
    8. Step-by-step derivation
      1. add-cube-cbrt7.7%

        \[\leadsto \color{blue}{\left(\sqrt[3]{x \cdot \cos \left(\left(-0.0625 \cdot b\right) \cdot t\right)} \cdot \sqrt[3]{x \cdot \cos \left(\left(-0.0625 \cdot b\right) \cdot t\right)}\right) \cdot \sqrt[3]{x \cdot \cos \left(\left(-0.0625 \cdot b\right) \cdot t\right)}} \]
      2. pow37.7%

        \[\leadsto \color{blue}{{\left(\sqrt[3]{x \cdot \cos \left(\left(-0.0625 \cdot b\right) \cdot t\right)}\right)}^{3}} \]
      3. *-commutative7.7%

        \[\leadsto {\left(\sqrt[3]{x \cdot \cos \color{blue}{\left(t \cdot \left(-0.0625 \cdot b\right)\right)}}\right)}^{3} \]
    9. Applied egg-rr7.7%

      \[\leadsto \color{blue}{{\left(\sqrt[3]{x \cdot \cos \left(t \cdot \left(-0.0625 \cdot b\right)\right)}\right)}^{3}} \]
    10. Taylor expanded in t around 0 9.5%

      \[\leadsto {\color{blue}{\left(\sqrt[3]{x}\right)}}^{3} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification33.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+308}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(z \cdot \frac{t}{16}\right)\right) \cdot \left(x \cdot \cos \left({\left(\sqrt[3]{\frac{t \cdot b}{16} \cdot \mathsf{fma}\left(2, a, 1\right)}\right)}^{3}\right)\right)\\ \mathbf{else}:\\ \;\;\;\;{\left(\sqrt[3]{x}\right)}^{3}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 30.7% accurate, 225.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x;
}
def code(x, y, z, t, a, b):
	return x
function code(x, y, z, t, a, b)
	return x
end
function tmp = code(x, y, z, t, a, b)
	tmp = x;
end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 28.7%

    \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
  2. Simplified28.7%

    \[\leadsto \color{blue}{x \cdot \left(\cos \left(\left(\mathsf{fma}\left(y, 2, 1\right) \cdot z\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot \frac{t}{16}\right)\right)} \]
  3. Add Preprocessing
  4. Taylor expanded in t around 0 32.0%

    \[\leadsto \color{blue}{x} \]
  5. Add Preprocessing

Developer Target 1: 30.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024172 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :alt
  (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))