
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (+ x -1.0) (/ 6.0 (+ x (+ (* 4.0 (sqrt x)) 1.0)))))
double code(double x) {
return (x + -1.0) * (6.0 / (x + ((4.0 * sqrt(x)) + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + (-1.0d0)) * (6.0d0 / (x + ((4.0d0 * sqrt(x)) + 1.0d0)))
end function
public static double code(double x) {
return (x + -1.0) * (6.0 / (x + ((4.0 * Math.sqrt(x)) + 1.0)));
}
def code(x): return (x + -1.0) * (6.0 / (x + ((4.0 * math.sqrt(x)) + 1.0)))
function code(x) return Float64(Float64(x + -1.0) * Float64(6.0 / Float64(x + Float64(Float64(4.0 * sqrt(x)) + 1.0)))) end
function tmp = code(x) tmp = (x + -1.0) * (6.0 / (x + ((4.0 * sqrt(x)) + 1.0))); end
code[x_] := N[(N[(x + -1.0), $MachinePrecision] * N[(6.0 / N[(x + N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + -1\right) \cdot \frac{6}{x + \left(4 \cdot \sqrt{x} + 1\right)}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-/l*99.9%
sub-neg99.9%
metadata-eval99.9%
associate-+l+99.9%
+-commutative99.9%
fma-define99.9%
Applied egg-rr99.9%
fma-undefine99.9%
Applied egg-rr99.9%
(FPCore (x) :precision binary64 (if (<= x 4.0) (/ (+ (* x 6.0) -6.0) (+ (* 4.0 (sqrt x)) 1.0)) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = ((x * 6.0) + -6.0) / ((4.0 * sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = ((x * 6.0d0) + (-6.0d0)) / ((4.0d0 * sqrt(x)) + 1.0d0)
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = ((x * 6.0) + -6.0) / ((4.0 * Math.sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = ((x * 6.0) + -6.0) / ((4.0 * math.sqrt(x)) + 1.0) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(Float64(Float64(x * 6.0) + -6.0) / Float64(Float64(4.0 * sqrt(x)) + 1.0)); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = ((x * 6.0) + -6.0) / ((4.0 * sqrt(x)) + 1.0); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(N[(N[(x * 6.0), $MachinePrecision] + -6.0), $MachinePrecision] / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;\frac{x \cdot 6 + -6}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 4Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
metadata-eval100.0%
metadata-eval100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 98.5%
if 4 < x Initial program 99.7%
Taylor expanded in x around inf 98.3%
+-commutative98.3%
*-un-lft-identity98.3%
fma-define98.3%
sqrt-div98.3%
metadata-eval98.3%
un-div-inv98.3%
Applied egg-rr98.3%
fma-undefine98.3%
*-lft-identity98.3%
Simplified98.3%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ -1.0 (+ x 2.0)))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (-1.0 + (x + 2.0)));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + ((-1.0d0) + (x + 2.0d0)))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (-1.0 + (x + 2.0)));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (-1.0 + (x + 2.0))) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(-1.0 + Float64(x + 2.0)))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (-1.0 + (x + 2.0))); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(-1.0 + N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(-1 + \left(x + 2\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
expm1-log1p-u99.1%
expm1-undefine99.1%
Applied egg-rr99.1%
sub-neg99.1%
metadata-eval99.1%
+-commutative99.1%
log1p-undefine99.1%
rem-exp-log99.1%
+-commutative99.1%
associate-+r+99.1%
metadata-eval99.1%
Simplified99.1%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 97.7%
+-commutative97.7%
*-un-lft-identity97.7%
fma-define97.7%
sqrt-div97.7%
metadata-eval97.7%
un-div-inv97.7%
Applied egg-rr97.7%
fma-undefine97.7%
*-lft-identity97.7%
Simplified97.7%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) (+ x 1.0))) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + (x + 1.0d0))
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + (x + 1.0));
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + (x + 1.0)) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + Float64(x + 1.0))); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + (x + 1.0)); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + \left(x + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 97.7%
+-commutative97.7%
*-un-lft-identity97.7%
fma-define97.7%
sqrt-div97.7%
metadata-eval97.7%
un-div-inv97.7%
Applied egg-rr97.7%
fma-undefine97.7%
*-lft-identity97.7%
Simplified97.7%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) 1.0)) (/ 6.0 (+ 1.0 (/ 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + 1.0d0)
else
tmp = 6.0d0 / (1.0d0 + (4.0d0 / sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + 1.0);
} else {
tmp = 6.0 / (1.0 + (4.0 / Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + 1.0) else: tmp = 6.0 / (1.0 + (4.0 / math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + 1.0)); else tmp = Float64(6.0 / Float64(1.0 + Float64(4.0 / sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0); else tmp = 6.0 / (1.0 + (4.0 / sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(6.0 / N[(1.0 + N[(4.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{1 + \frac{4}{\sqrt{x}}}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 99.7%
Taylor expanded in x around inf 97.7%
+-commutative97.7%
*-un-lft-identity97.7%
fma-define97.7%
sqrt-div97.7%
metadata-eval97.7%
un-div-inv97.7%
Applied egg-rr97.7%
fma-undefine97.7%
*-lft-identity97.7%
Simplified97.7%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (+ (* 4.0 (sqrt x)) 1.0)) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0);
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-6.0d0) / ((4.0d0 * sqrt(x)) + 1.0d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / ((4.0 * Math.sqrt(x)) + 1.0);
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 / ((4.0 * math.sqrt(x)) + 1.0) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / Float64(Float64(4.0 * sqrt(x)) + 1.0)); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0 / ((4.0 * sqrt(x)) + 1.0); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{4 \cdot \sqrt{x} + 1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 99.7%
sub-neg99.7%
distribute-lft-in99.7%
metadata-eval99.7%
metadata-eval99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
pow11.3%
add-sqr-sqrt0.0%
sqrt-unprod7.2%
swap-sqr7.2%
add-sqr-sqrt7.2%
metadata-eval7.2%
Applied egg-rr7.2%
unpow17.2%
Simplified7.2%
Final simplification54.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -1.5 (sqrt x)) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / sqrt(x);
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -1.5 / math.sqrt(x) else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-1.5 / sqrt(x)); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -1.5 / sqrt(x); else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
Taylor expanded in x around inf 6.8%
*-commutative6.8%
Simplified6.8%
*-commutative6.8%
sqrt-div6.8%
metadata-eval6.8%
un-div-inv6.8%
Applied egg-rr6.8%
if 1 < x Initial program 99.7%
sub-neg99.7%
distribute-lft-in99.7%
metadata-eval99.7%
metadata-eval99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
pow11.3%
add-sqr-sqrt0.0%
sqrt-unprod7.2%
swap-sqr7.2%
add-sqr-sqrt7.2%
metadata-eval7.2%
Applied egg-rr7.2%
unpow17.2%
Simplified7.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (* (sqrt x) -1.5) (sqrt (* x 2.25))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = sqrt(x) * -1.5;
} else {
tmp = sqrt((x * 2.25));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = sqrt(x) * (-1.5d0)
else
tmp = sqrt((x * 2.25d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = Math.sqrt(x) * -1.5;
} else {
tmp = Math.sqrt((x * 2.25));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = math.sqrt(x) * -1.5 else: tmp = math.sqrt((x * 2.25)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(sqrt(x) * -1.5); else tmp = sqrt(Float64(x * 2.25)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = sqrt(x) * -1.5; else tmp = sqrt((x * 2.25)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * -1.5), $MachinePrecision], N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\sqrt{x} \cdot -1.5\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 2.25}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
metadata-eval100.0%
metadata-eval100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Taylor expanded in x around 0 99.1%
Taylor expanded in x around -inf 6.7%
*-commutative6.7%
Simplified6.7%
if 1 < x Initial program 99.7%
sub-neg99.7%
distribute-lft-in99.7%
metadata-eval99.7%
metadata-eval99.7%
+-commutative99.7%
fma-define99.7%
Simplified99.7%
Taylor expanded in x around 0 7.2%
Taylor expanded in x around -inf 1.3%
*-commutative1.3%
Simplified1.3%
pow11.3%
add-sqr-sqrt0.0%
sqrt-unprod7.2%
swap-sqr7.2%
add-sqr-sqrt7.2%
metadata-eval7.2%
Applied egg-rr7.2%
unpow17.2%
Simplified7.2%
(FPCore (x) :precision binary64 (sqrt (* x 2.25)))
double code(double x) {
return sqrt((x * 2.25));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x * 2.25d0))
end function
public static double code(double x) {
return Math.sqrt((x * 2.25));
}
def code(x): return math.sqrt((x * 2.25))
function code(x) return sqrt(Float64(x * 2.25)) end
function tmp = code(x) tmp = sqrt((x * 2.25)); end
code[x_] := N[Sqrt[N[(x * 2.25), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 2.25}
\end{array}
Initial program 99.8%
sub-neg99.8%
distribute-lft-in99.8%
metadata-eval99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in x around 0 54.6%
Taylor expanded in x around -inf 4.1%
*-commutative4.1%
Simplified4.1%
pow14.1%
add-sqr-sqrt0.0%
sqrt-unprod4.4%
swap-sqr4.4%
add-sqr-sqrt4.4%
metadata-eval4.4%
Applied egg-rr4.4%
unpow14.4%
Simplified4.4%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024172
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))