
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (if (<= z -9e-57) (fma z (- (sin y)) x) (if (<= z 2.85e-40) (* x (cos y)) (- x (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9e-57) {
tmp = fma(z, -sin(y), x);
} else if (z <= 2.85e-40) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -9e-57) tmp = fma(z, Float64(-sin(y)), x); elseif (z <= 2.85e-40) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -9e-57], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], If[LessEqual[z, 2.85e-40], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{-57}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{elif}\;z \leq 2.85 \cdot 10^{-40}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if z < -8.99999999999999945e-57Initial program 99.7%
cancel-sign-sub-inv99.7%
+-commutative99.7%
distribute-lft-neg-out99.7%
distribute-rgt-neg-in99.7%
sin-neg99.7%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 88.9%
if -8.99999999999999945e-57 < z < 2.84999999999999992e-40Initial program 99.8%
Taylor expanded in x around inf 88.4%
if 2.84999999999999992e-40 < z Initial program 99.8%
Taylor expanded in y around 0 89.9%
Taylor expanded in x around 0 89.9%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -1.35e+181)
t_0
(if (<= y -0.058)
(* z (- (sin y)))
(if (<= y 0.21)
(+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))
t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -1.35e+181) {
tmp = t_0;
} else if (y <= -0.058) {
tmp = z * -sin(y);
} else if (y <= 0.21) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-1.35d+181)) then
tmp = t_0
else if (y <= (-0.058d0)) then
tmp = z * -sin(y)
else if (y <= 0.21d0) then
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -1.35e+181) {
tmp = t_0;
} else if (y <= -0.058) {
tmp = z * -Math.sin(y);
} else if (y <= 0.21) {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -1.35e+181: tmp = t_0 elif y <= -0.058: tmp = z * -math.sin(y) elif y <= 0.21: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.35e+181) tmp = t_0; elseif (y <= -0.058) tmp = Float64(z * Float64(-sin(y))); elseif (y <= 0.21) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -1.35e+181) tmp = t_0; elseif (y <= -0.058) tmp = z * -sin(y); elseif (y <= 0.21) tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.35e+181], t$95$0, If[LessEqual[y, -0.058], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[LessEqual[y, 0.21], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.35 \cdot 10^{+181}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.058:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;y \leq 0.21:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.35000000000000004e181 or 0.209999999999999992 < y Initial program 99.6%
Taylor expanded in x around inf 60.0%
if -1.35000000000000004e181 < y < -0.0580000000000000029Initial program 99.4%
Taylor expanded in x around 0 61.0%
neg-mul-161.0%
*-commutative61.0%
distribute-rgt-neg-in61.0%
Simplified61.0%
if -0.0580000000000000029 < y < 0.209999999999999992Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.4e-56) (not (<= z 1.05e-41))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e-56) || !(z <= 1.05e-41)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.4d-56)) .or. (.not. (z <= 1.05d-41))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e-56) || !(z <= 1.05e-41)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.4e-56) or not (z <= 1.05e-41): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.4e-56) || !(z <= 1.05e-41)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.4e-56) || ~((z <= 1.05e-41))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.4e-56], N[Not[LessEqual[z, 1.05e-41]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.4 \cdot 10^{-56} \lor \neg \left(z \leq 1.05 \cdot 10^{-41}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.40000000000000001e-56 or 1.05000000000000006e-41 < z Initial program 99.8%
Taylor expanded in y around 0 89.3%
Taylor expanded in x around 0 89.3%
if -2.40000000000000001e-56 < z < 1.05000000000000006e-41Initial program 99.8%
Taylor expanded in x around inf 88.4%
Final simplification88.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.038) (not (<= y 0.055))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.038) || !(y <= 0.055)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.038d0)) .or. (.not. (y <= 0.055d0))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.038) || !(y <= 0.055)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.038) or not (y <= 0.055): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.038) || !(y <= 0.055)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.038) || ~((y <= 0.055))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.038], N[Not[LessEqual[y, 0.055]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.038 \lor \neg \left(y \leq 0.055\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -0.0379999999999999991 or 0.0550000000000000003 < y Initial program 99.6%
Taylor expanded in x around inf 54.2%
if -0.0379999999999999991 < y < 0.0550000000000000003Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (if (<= x -2.9e-133) x (if (<= x 2e-126) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-133) {
tmp = x;
} else if (x <= 2e-126) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.9d-133)) then
tmp = x
else if (x <= 2d-126) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-133) {
tmp = x;
} else if (x <= 2e-126) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.9e-133: tmp = x elif x <= 2e-126: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.9e-133) tmp = x; elseif (x <= 2e-126) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.9e-133) tmp = x; elseif (x <= 2e-126) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.9e-133], x, If[LessEqual[x, 2e-126], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-133}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2 \cdot 10^{-126}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.8999999999999998e-133 or 1.9999999999999999e-126 < x Initial program 99.8%
Taylor expanded in y around 0 50.1%
if -2.8999999999999998e-133 < x < 1.9999999999999999e-126Initial program 99.7%
Taylor expanded in y around 0 51.2%
mul-1-neg51.2%
unsub-neg51.2%
*-commutative51.2%
Simplified51.2%
Taylor expanded in x around 0 37.8%
mul-1-neg37.8%
distribute-rgt-neg-out37.8%
Simplified37.8%
Final simplification46.9%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.7%
mul-1-neg54.7%
unsub-neg54.7%
*-commutative54.7%
Simplified54.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 41.3%
herbie shell --seed 2024172
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))