
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (/ (sqrt y) z))) (* x_s (* t_0 (* t_0 (/ x_m (+ z 1.0)))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = sqrt(y) / z;
return x_s * (t_0 * (t_0 * (x_m / (z + 1.0))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = sqrt(y) / z
code = x_s * (t_0 * (t_0 * (x_m / (z + 1.0d0))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = Math.sqrt(y) / z;
return x_s * (t_0 * (t_0 * (x_m / (z + 1.0))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = math.sqrt(y) / z return x_s * (t_0 * (t_0 * (x_m / (z + 1.0))))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(sqrt(y) / z) return Float64(x_s * Float64(t_0 * Float64(t_0 * Float64(x_m / Float64(z + 1.0))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
t_0 = sqrt(y) / z;
tmp = x_s * (t_0 * (t_0 * (x_m / (z + 1.0))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[Sqrt[y], $MachinePrecision] / z), $MachinePrecision]}, N[(x$95$s * N[(t$95$0 * N[(t$95$0 * N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \frac{\sqrt{y}}{z}\\
x\_s \cdot \left(t\_0 \cdot \left(t\_0 \cdot \frac{x\_m}{z + 1}\right)\right)
\end{array}
\end{array}
Initial program 81.7%
*-commutative81.7%
frac-times88.2%
add-sqr-sqrt58.7%
associate-*l*58.7%
sqrt-div48.9%
sqrt-prod23.6%
add-sqr-sqrt32.5%
sqrt-div33.2%
sqrt-prod28.0%
add-sqr-sqrt55.6%
Applied egg-rr55.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (+ z 1.0) (* z z))))
(*
x_s
(if (<= t_0 -2000.0)
(/ (/ x_m (* z (/ z y))) z)
(if (<= t_0 5e-68)
(/ (* y (/ x_m z)) z)
(* (/ x_m (+ z 1.0)) (/ y (* z z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (z + 1.0) * (z * z);
double tmp;
if (t_0 <= -2000.0) {
tmp = (x_m / (z * (z / y))) / z;
} else if (t_0 <= 5e-68) {
tmp = (y * (x_m / z)) / z;
} else {
tmp = (x_m / (z + 1.0)) * (y / (z * z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z + 1.0d0) * (z * z)
if (t_0 <= (-2000.0d0)) then
tmp = (x_m / (z * (z / y))) / z
else if (t_0 <= 5d-68) then
tmp = (y * (x_m / z)) / z
else
tmp = (x_m / (z + 1.0d0)) * (y / (z * z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (z + 1.0) * (z * z);
double tmp;
if (t_0 <= -2000.0) {
tmp = (x_m / (z * (z / y))) / z;
} else if (t_0 <= 5e-68) {
tmp = (y * (x_m / z)) / z;
} else {
tmp = (x_m / (z + 1.0)) * (y / (z * z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = (z + 1.0) * (z * z) tmp = 0 if t_0 <= -2000.0: tmp = (x_m / (z * (z / y))) / z elif t_0 <= 5e-68: tmp = (y * (x_m / z)) / z else: tmp = (x_m / (z + 1.0)) * (y / (z * z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(Float64(z + 1.0) * Float64(z * z)) tmp = 0.0 if (t_0 <= -2000.0) tmp = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z); elseif (t_0 <= 5e-68) tmp = Float64(Float64(y * Float64(x_m / z)) / z); else tmp = Float64(Float64(x_m / Float64(z + 1.0)) * Float64(y / Float64(z * z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = (z + 1.0) * (z * z);
tmp = 0.0;
if (t_0 <= -2000.0)
tmp = (x_m / (z * (z / y))) / z;
elseif (t_0 <= 5e-68)
tmp = (y * (x_m / z)) / z;
else
tmp = (x_m / (z + 1.0)) * (y / (z * z));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -2000.0], N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 5e-68], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] * N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(z + 1\right) \cdot \left(z \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -2000:\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-68}:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{z + 1} \cdot \frac{y}{z \cdot z}\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < -2e3Initial program 80.9%
*-commutative80.9%
associate-/l*86.8%
sqr-neg86.8%
associate-/r*90.8%
sqr-neg90.8%
Simplified90.8%
associate-*r/92.2%
*-commutative92.2%
associate-*r/92.2%
associate-/r*96.2%
associate-*l/98.3%
Applied egg-rr98.3%
*-commutative98.3%
clear-num98.2%
frac-times97.1%
*-un-lft-identity97.1%
Applied egg-rr97.1%
Taylor expanded in z around inf 94.8%
if -2e3 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) < 4.99999999999999971e-68Initial program 80.5%
*-commutative80.5%
associate-/l*82.4%
sqr-neg82.4%
associate-/r*82.4%
sqr-neg82.4%
Simplified82.4%
associate-*r/82.4%
*-commutative82.4%
associate-*r/82.4%
associate-/r*90.4%
associate-*l/97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 97.4%
if 4.99999999999999971e-68 < (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64))) Initial program 84.5%
*-commutative84.5%
sqr-neg84.5%
times-frac96.0%
sqr-neg96.0%
Simplified96.0%
Final simplification96.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (/ (/ x_m (* z (/ z y))) z)))
(*
x_s
(if (<= z -1.0)
t_0
(if (<= z 2.65e-157)
(/ (/ x_m z) (/ z y))
(if (<= z 1.45e+27) (* y (/ (/ x_m (* z z)) (+ z 1.0))) t_0))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m / (z * (z / y))) / z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 2.65e-157) {
tmp = (x_m / z) / (z / y);
} else if (z <= 1.45e+27) {
tmp = y * ((x_m / (z * z)) / (z + 1.0));
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x_m / (z * (z / y))) / z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 2.65d-157) then
tmp = (x_m / z) / (z / y)
else if (z <= 1.45d+27) then
tmp = y * ((x_m / (z * z)) / (z + 1.0d0))
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m / (z * (z / y))) / z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 2.65e-157) {
tmp = (x_m / z) / (z / y);
} else if (z <= 1.45e+27) {
tmp = y * ((x_m / (z * z)) / (z + 1.0));
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = (x_m / (z * (z / y))) / z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 2.65e-157: tmp = (x_m / z) / (z / y) elif z <= 1.45e+27: tmp = y * ((x_m / (z * z)) / (z + 1.0)) else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 2.65e-157) tmp = Float64(Float64(x_m / z) / Float64(z / y)); elseif (z <= 1.45e+27) tmp = Float64(y * Float64(Float64(x_m / Float64(z * z)) / Float64(z + 1.0))); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = (x_m / (z * (z / y))) / z;
tmp = 0.0;
if (z <= -1.0)
tmp = t_0;
elseif (z <= 2.65e-157)
tmp = (x_m / z) / (z / y);
elseif (z <= 1.45e+27)
tmp = y * ((x_m / (z * z)) / (z + 1.0));
else
tmp = t_0;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 2.65e-157], N[(N[(x$95$m / z), $MachinePrecision] / N[(z / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.45e+27], N[(y * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.65 \cdot 10^{-157}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{\frac{z}{y}}\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+27}:\\
\;\;\;\;y \cdot \frac{\frac{x\_m}{z \cdot z}}{z + 1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if z < -1 or 1.4500000000000001e27 < z Initial program 81.9%
*-commutative81.9%
associate-/l*86.8%
sqr-neg86.8%
associate-/r*92.4%
sqr-neg92.4%
Simplified92.4%
associate-*r/93.1%
*-commutative93.1%
associate-*r/92.8%
associate-/r*96.6%
associate-*l/98.6%
Applied egg-rr98.6%
*-commutative98.6%
clear-num98.1%
frac-times96.7%
*-un-lft-identity96.7%
Applied egg-rr96.7%
Taylor expanded in z around inf 95.4%
if -1 < z < 2.6500000000000001e-157Initial program 76.3%
*-commutative76.3%
associate-/l*80.8%
sqr-neg80.8%
associate-/r*80.8%
sqr-neg80.8%
Simplified80.8%
associate-*r/80.8%
*-commutative80.8%
associate-*r/80.8%
associate-/r*90.9%
associate-*l/98.8%
Applied egg-rr98.8%
Taylor expanded in z around 0 98.6%
associate-*r/98.7%
*-commutative98.7%
Applied egg-rr98.7%
*-commutative98.7%
clear-num98.5%
*-un-lft-identity98.5%
associate-*l/98.5%
un-div-inv98.7%
associate-*l/98.7%
*-un-lft-identity98.7%
Applied egg-rr98.7%
if 2.6500000000000001e-157 < z < 1.4500000000000001e27Initial program 92.1%
*-commutative92.1%
associate-/l*93.6%
sqr-neg93.6%
associate-/r*93.6%
sqr-neg93.6%
Simplified93.6%
Final simplification96.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (/ x_m (* z (/ z y))) z)
(/ (* y (/ x_m z)) z))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / (z * (z / y))) / z
else
tmp = (y * (x_m / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / (z * (z / y))) / z else: tmp = (y * (x_m / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z); else tmp = Float64(Float64(y * Float64(x_m / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / (z * (z / y))) / z;
else
tmp = (y * (x_m / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 81.7%
*-commutative81.7%
associate-/l*87.8%
sqr-neg87.8%
associate-/r*92.9%
sqr-neg92.9%
Simplified92.9%
associate-*r/92.9%
*-commutative92.9%
associate-*r/93.3%
associate-/r*96.7%
associate-*l/97.9%
Applied egg-rr97.9%
*-commutative97.9%
clear-num97.5%
frac-times96.1%
*-un-lft-identity96.1%
Applied egg-rr96.1%
Taylor expanded in z around inf 92.8%
if -1 < z < 1Initial program 81.8%
*-commutative81.8%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*84.2%
sqr-neg84.2%
Simplified84.2%
associate-*r/84.2%
*-commutative84.2%
associate-*r/84.2%
associate-/r*91.3%
associate-*l/97.5%
Applied egg-rr97.5%
Taylor expanded in z around 0 96.4%
Final simplification94.7%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (* (/ x_m z) (/ y z)) z)
(/ (* y (/ x_m z)) z))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x_m / z) * (y / z)) / z;
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((x_m / z) * (y / z)) / z
else
tmp = (y * (x_m / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x_m / z) * (y / z)) / z;
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((x_m / z) * (y / z)) / z else: tmp = (y * (x_m / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(x_m / z) * Float64(y / z)) / z); else tmp = Float64(Float64(y * Float64(x_m / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = ((x_m / z) * (y / z)) / z;
else
tmp = (y * (x_m / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 81.7%
*-commutative81.7%
associate-/l*87.8%
sqr-neg87.8%
associate-/r*92.9%
sqr-neg92.9%
Simplified92.9%
associate-*r/92.9%
*-commutative92.9%
associate-*r/93.3%
associate-/r*96.7%
associate-*l/97.9%
Applied egg-rr97.9%
Taylor expanded in z around inf 94.6%
if -1 < z < 1Initial program 81.8%
*-commutative81.8%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*84.2%
sqr-neg84.2%
Simplified84.2%
associate-*r/84.2%
*-commutative84.2%
associate-*r/84.2%
associate-/r*91.3%
associate-*l/97.5%
Applied egg-rr97.5%
Taylor expanded in z around 0 96.4%
Final simplification95.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x_m z) (/ y (* z z)))
(/ (* y (/ x_m z)) z))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * (y / (z * z));
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / z) * (y / (z * z))
else
tmp = (y * (x_m / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * (y / (z * z));
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / z) * (y / (z * z)) else: tmp = (y * (x_m / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / z) * Float64(y / Float64(z * z))); else tmp = Float64(Float64(y * Float64(x_m / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / z) * (y / (z * z));
else
tmp = (y * (x_m / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / z), $MachinePrecision] * N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 81.7%
*-commutative81.7%
sqr-neg81.7%
times-frac93.2%
sqr-neg93.2%
Simplified93.2%
Taylor expanded in z around inf 89.9%
if -1 < z < 1Initial program 81.8%
*-commutative81.8%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*84.2%
sqr-neg84.2%
Simplified84.2%
associate-*r/84.2%
*-commutative84.2%
associate-*r/84.2%
associate-/r*91.3%
associate-*l/97.5%
Applied egg-rr97.5%
Taylor expanded in z around 0 96.4%
Final simplification93.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* y (/ (/ x_m (* z z)) z))
(/ (* y (/ x_m z)) z))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y * ((x_m / (z * z)) / z);
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * ((x_m / (z * z)) / z)
else
tmp = (y * (x_m / z)) / z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y * ((x_m / (z * z)) / z);
} else {
tmp = (y * (x_m / z)) / z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = y * ((x_m / (z * z)) / z) else: tmp = (y * (x_m / z)) / z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(y * Float64(Float64(x_m / Float64(z * z)) / z)); else tmp = Float64(Float64(y * Float64(x_m / z)) / z); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = y * ((x_m / (z * z)) / z);
else
tmp = (y * (x_m / z)) / z;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \frac{\frac{x\_m}{z \cdot z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 81.7%
*-commutative81.7%
associate-/l*87.8%
sqr-neg87.8%
associate-/r*92.9%
sqr-neg92.9%
Simplified92.9%
Taylor expanded in z around inf 89.6%
if -1 < z < 1Initial program 81.8%
*-commutative81.8%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*84.2%
sqr-neg84.2%
Simplified84.2%
associate-*r/84.2%
*-commutative84.2%
associate-*r/84.2%
associate-/r*91.3%
associate-*l/97.5%
Applied egg-rr97.5%
Taylor expanded in z around 0 96.4%
Final simplification93.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z -1.0)
(/ (/ x_m (* z (/ z y))) z)
(if (<= z 1.0) (/ (* y (/ x_m z)) z) (/ (/ (/ y z) z) (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / (z * (z / y))) / z;
} else if (z <= 1.0) {
tmp = (y * (x_m / z)) / z;
} else {
tmp = ((y / z) / z) / (z / x_m);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / (z * (z / y))) / z
else if (z <= 1.0d0) then
tmp = (y * (x_m / z)) / z
else
tmp = ((y / z) / z) / (z / x_m)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / (z * (z / y))) / z;
} else if (z <= 1.0) {
tmp = (y * (x_m / z)) / z;
} else {
tmp = ((y / z) / z) / (z / x_m);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= -1.0: tmp = (x_m / (z * (z / y))) / z elif z <= 1.0: tmp = (y * (x_m / z)) / z else: tmp = ((y / z) / z) / (z / x_m) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z); elseif (z <= 1.0) tmp = Float64(Float64(y * Float64(x_m / z)) / z); else tmp = Float64(Float64(Float64(y / z) / z) / Float64(z / x_m)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / (z * (z / y))) / z;
elseif (z <= 1.0)
tmp = (y * (x_m / z)) / z;
else
tmp = ((y / z) / z) / (z / x_m);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 1.0], N[(N[(y * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(N[(y / z), $MachinePrecision] / z), $MachinePrecision] / N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;\frac{y \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{z}}{\frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1Initial program 80.9%
*-commutative80.9%
associate-/l*86.8%
sqr-neg86.8%
associate-/r*90.8%
sqr-neg90.8%
Simplified90.8%
associate-*r/92.2%
*-commutative92.2%
associate-*r/92.2%
associate-/r*96.2%
associate-*l/98.3%
Applied egg-rr98.3%
*-commutative98.3%
clear-num98.2%
frac-times97.1%
*-un-lft-identity97.1%
Applied egg-rr97.1%
Taylor expanded in z around inf 94.8%
if -1 < z < 1Initial program 81.8%
*-commutative81.8%
associate-/l*84.2%
sqr-neg84.2%
associate-/r*84.2%
sqr-neg84.2%
Simplified84.2%
associate-*r/84.2%
*-commutative84.2%
associate-*r/84.2%
associate-/r*91.3%
associate-*l/97.5%
Applied egg-rr97.5%
Taylor expanded in z around 0 96.4%
if 1 < z Initial program 82.5%
*-commutative82.5%
associate-/l*88.7%
sqr-neg88.7%
associate-/r*95.1%
sqr-neg95.1%
Simplified95.1%
Taylor expanded in z around inf 90.6%
associate-*r/89.1%
associate-*r/84.3%
frac-times93.1%
*-commutative93.1%
associate-/l*92.2%
clear-num92.1%
associate-*l/92.2%
*-un-lft-identity92.2%
Applied egg-rr92.2%
Final simplification95.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (* (/ x_m z) (/ y (+ z 1.0))) z)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (((x_m / z) * (y / (z + 1.0d0))) / z)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (((x_m / z) * (y / (z + 1.0))) / z)
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(Float64(x_m / z) * Float64(y / Float64(z + 1.0))) / z)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (((x_m / z) * (y / (z + 1.0))) / z);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{\frac{x\_m}{z} \cdot \frac{y}{z + 1}}{z}
\end{array}
Initial program 81.7%
*-commutative81.7%
associate-/l*85.9%
sqr-neg85.9%
associate-/r*88.3%
sqr-neg88.3%
Simplified88.3%
associate-*r/88.3%
*-commutative88.3%
associate-*r/88.5%
associate-/r*93.9%
associate-*l/97.7%
Applied egg-rr97.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ y (* z (/ z x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (y / (z * (z / x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (y / (z * (z / x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(y / Float64(z * Float64(z / x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (y / (z * (z / x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{y}{z \cdot \frac{z}{x\_m}}
\end{array}
Initial program 81.7%
*-commutative81.7%
frac-times88.2%
add-sqr-sqrt58.7%
associate-*l*58.7%
sqrt-div48.9%
sqrt-prod23.6%
add-sqr-sqrt32.5%
sqrt-div33.2%
sqrt-prod28.0%
add-sqr-sqrt55.6%
Applied egg-rr55.6%
associate-*l/54.5%
frac-times48.7%
associate-*l*48.7%
add-sqr-sqrt86.4%
associate-*r/83.9%
associate-*l/86.7%
clear-num86.5%
associate-*l/86.5%
*-un-lft-identity86.5%
un-div-inv86.5%
clear-num86.7%
frac-times97.1%
clear-num97.0%
frac-times94.4%
*-un-lft-identity94.4%
Applied egg-rr94.4%
Taylor expanded in z around 0 75.6%
Final simplification75.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* y (/ (/ x_m z) z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (y * ((x_m / z) / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (y * ((x_m / z) / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (y * ((x_m / z) / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (y * ((x_m / z) / z))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(y * Float64(Float64(x_m / z) / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (y * ((x_m / z) / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(y * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(y \cdot \frac{\frac{x\_m}{z}}{z}\right)
\end{array}
Initial program 81.7%
*-commutative81.7%
associate-/l*85.9%
sqr-neg85.9%
associate-/r*88.3%
sqr-neg88.3%
Simplified88.3%
associate-*r/88.3%
*-commutative88.3%
associate-*r/88.5%
associate-/r*93.9%
associate-*l/97.7%
Applied egg-rr97.7%
Taylor expanded in z around 0 75.3%
*-commutative75.3%
clear-num75.3%
un-div-inv75.3%
Applied egg-rr75.3%
div-inv75.3%
clear-num75.3%
associate-/l*74.9%
Applied egg-rr74.9%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024172
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))