
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (sin (* PI u2))) (t_1 (fma (- t_0) t_0 (* t_0 t_0)))) (* (sqrt (- (log1p (- u1)))) (+ t_1 (+ (cos (* (* 2.0 PI) u2)) t_1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
float t_1 = fmaf(-t_0, t_0, (t_0 * t_0));
return sqrtf(-log1pf(-u1)) * (t_1 + (cosf(((2.0f * ((float) M_PI)) * u2)) + t_1));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) t_1 = fma(Float32(-t_0), t_0, Float32(t_0 * t_0)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(t_1 + Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) + t_1))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
t_1 := \mathsf{fma}\left(-t\_0, t\_0, t\_0 \cdot t\_0\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(t\_1 + \left(\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + t\_1\right)\right)
\end{array}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.6%
prod-diff98.6%
fmm-def98.6%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.6%
prod-diff98.6%
fmm-def98.6%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+ (cos (* (* 2.0 PI) u2)) (fma (- t_0) t_0 (* t_0 t_0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf(((2.0f * ((float) M_PI)) * u2)) + fmaf(-t_0, t_0, (t_0 * t_0)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) + fma(Float32(-t_0), t_0, Float32(t_0 * t_0)))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + \mathsf{fma}\left(-t\_0, t\_0, t\_0 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
associate-*l*98.9%
cos-298.6%
prod-diff98.6%
fmm-def98.6%
cos-298.9%
associate-*l*98.9%
*-commutative98.9%
associate-*l*98.9%
Applied egg-rr98.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* (* 2.0 PI) u2))))
(if (<= t_0 0.9999998211860657)
(* t_0 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf(((2.0f * ((float) M_PI)) * u2));
float tmp;
if (t_0 <= 0.9999998211860657f) {
tmp = t_0 * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999998211860657)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333)))))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999998211860657:\\
\;\;\;\;t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) < 0.999999821Initial program 56.1%
Taylor expanded in u1 around 0 92.5%
*-commutative92.5%
Simplified92.5%
if 0.999999821 < (cos.f32 (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2)) Initial program 57.5%
sub-neg57.5%
log1p-define99.6%
Simplified99.6%
Taylor expanded in u2 around 0 99.5%
Final simplification96.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0007099999929778278)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* u1 (+ 1.0 (* u1 0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0007099999929778278f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0007099999929778278)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0007099999929778278:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 7.09999993e-4Initial program 57.9%
sub-neg57.9%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.4%
if 7.09999993e-4 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 55.4%
Taylor expanded in u1 around 0 89.3%
*-commutative89.3%
Simplified89.3%
Final simplification95.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* (* 2.0 PI) u2)) (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25))))))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(((2.0f * ((float) M_PI)) * u2)) * sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25)))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos(((single(2.0) * single(pi)) * u2)) * sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 56.9%
Taylor expanded in u1 around 0 94.5%
*-commutative94.5%
Simplified94.5%
Final simplification94.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.006599999964237213)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.006599999964237213f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.006599999964237213)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.006599999964237213:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) < 0.0066Initial program 58.6%
sub-neg58.6%
log1p-define99.5%
Simplified99.5%
Taylor expanded in u2 around 0 97.2%
if 0.0066 < (*.f32 (*.f32 #s(literal 2 binary32) (PI.f32)) u2) Initial program 53.4%
Taylor expanded in u1 around 0 79.2%
Final simplification91.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 78.4%
Final simplification78.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 (+ 0.3333333333333333 (* u1 0.25)))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * (0.3333333333333333f + (u1 * 0.25f))))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * (0.3333333333333333e0 + (u1 * 0.25e0))))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(Float32(0.3333333333333333) + Float32(u1 * Float32(0.25))))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * (single(0.3333333333333333) + (u1 * single(0.25))))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot \left(0.3333333333333333 + u1 \cdot 0.25\right)\right)\right)}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 78.4%
Taylor expanded in u1 around 0 75.7%
Final simplification75.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 (+ 0.5 (* u1 0.3333333333333333)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * (0.5f + (u1 * 0.3333333333333333f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * (0.5e0 + (u1 * 0.3333333333333333e0))))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(Float32(0.5) + Float32(u1 * Float32(0.3333333333333333))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * (single(0.5) + (u1 * single(0.3333333333333333))))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot \left(0.5 + u1 \cdot 0.3333333333333333\right)\right)}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 78.4%
Taylor expanded in u1 around 0 74.5%
Final simplification74.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ 1.0 (* u1 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f + (u1 * 0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 + (u1 * 0.5e0))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(Float32(1.0) + Float32(u1 * Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) + (u1 * single(0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(1 + u1 \cdot 0.5\right)}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 78.4%
Taylor expanded in u1 around 0 72.1%
Final simplification72.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 56.9%
sub-neg56.9%
log1p-define98.9%
Simplified98.9%
Taylor expanded in u2 around 0 78.4%
Taylor expanded in u1 around 0 64.4%
Taylor expanded in u1 around 0 64.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- -1.0 (* (* PI u2) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return -1.0f - ((((float) M_PI) * u2) * -0.5f);
}
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) - Float32(Float32(Float32(pi) * u2) * Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0) - ((single(pi) * u2) * single(-0.5)); end
\begin{array}{l}
\\
-1 - \left(\pi \cdot u2\right) \cdot -0.5
\end{array}
Initial program 56.9%
add-sqr-sqrt56.9%
sqrt-unprod56.9%
sqr-neg56.9%
sqrt-unprod1.3%
add-sqr-sqrt1.3%
add-cbrt-cube1.3%
pow1/31.3%
pow31.3%
sub-neg1.3%
log1p-undefine-0.0%
add-sqr-sqrt-0.0%
sqrt-unprod74.3%
sqr-neg74.3%
sqrt-unprod74.3%
add-sqr-sqrt74.3%
Applied egg-rr74.3%
add-sqr-sqrt74.3%
pow274.3%
*-commutative74.3%
associate-*l*74.3%
Applied egg-rr74.3%
Taylor expanded in u2 around 0 37.6%
Simplified4.2%
Final simplification4.2%
herbie shell --seed 2024172
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))