
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* normAngle (/ u (sin normAngle))) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((normAngle * (u / sinf(normAngle))) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin(((1.0e0 - u) * normangle)) * (1.0e0 / sin(normangle))) * n0_i) + ((normangle * (u / sin(normangle))) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(normAngle * Float32(u / sin(normAngle))) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin(((single(1.0) - u) * normAngle)) * (single(1.0) / sin(normAngle))) * n0_i) + ((normAngle * (u / sin(normAngle))) * n1_i); end
\begin{array}{l}
\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0\_i + \left(normAngle \cdot \frac{u}{\sin normAngle}\right) \cdot n1\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0 97.2%
associate-/l*98.3%
Simplified98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(-
(+
(* n0_i -0.16666666666666666)
(*
(* normAngle normAngle)
(-
(+
(*
-0.16666666666666666
(- (* n0_i -0.5) (* n0_i -0.16666666666666666)))
(* n0_i 0.008333333333333333))
(+
(* n1_i -0.027777777777777776)
(+ (* n1_i 0.008333333333333333) (* n0_i 0.041666666666666664))))))
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666)))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * (((n0_i * -0.16666666666666666f) + ((normAngle * normAngle) * (((-0.16666666666666666f * ((n0_i * -0.5f) - (n0_i * -0.16666666666666666f))) + (n0_i * 0.008333333333333333f)) - ((n1_i * -0.027777777777777776f) + ((n1_i * 0.008333333333333333f) + (n0_i * 0.041666666666666664f)))))) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * (((n0_i * (-0.16666666666666666e0)) + ((normangle * normangle) * ((((-0.16666666666666666e0) * ((n0_i * (-0.5e0)) - (n0_i * (-0.16666666666666666e0)))) + (n0_i * 0.008333333333333333e0)) - ((n1_i * (-0.027777777777777776e0)) + ((n1_i * 0.008333333333333333e0) + (n0_i * 0.041666666666666664e0)))))) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(-0.5)) - Float32(n0_i * Float32(-0.16666666666666666)))) + Float32(n0_i * Float32(0.008333333333333333))) - Float32(Float32(n1_i * Float32(-0.027777777777777776)) + Float32(Float32(n1_i * Float32(0.008333333333333333)) + Float32(n0_i * Float32(0.041666666666666664))))))) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * (((n0_i * single(-0.16666666666666666)) + ((normAngle * normAngle) * (((single(-0.16666666666666666) * ((n0_i * single(-0.5)) - (n0_i * single(-0.16666666666666666)))) + (n0_i * single(0.008333333333333333))) - ((n1_i * single(-0.027777777777777776)) + ((n1_i * single(0.008333333333333333)) + (n0_i * single(0.041666666666666664))))))) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666)))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(\left(n0\_i \cdot -0.16666666666666666 + \left(normAngle \cdot normAngle\right) \cdot \left(\left(-0.16666666666666666 \cdot \left(n0\_i \cdot -0.5 - n0\_i \cdot -0.16666666666666666\right) + n0\_i \cdot 0.008333333333333333\right) - \left(n1\_i \cdot -0.027777777777777776 + \left(n1\_i \cdot 0.008333333333333333 + n0\_i \cdot 0.041666666666666664\right)\right)\right)\right) - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right) - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in u around 0 86.5%
+-commutative86.5%
mul-1-neg86.5%
unsub-neg86.5%
associate-/l*93.8%
associate-*r*93.8%
Simplified93.8%
Taylor expanded in normAngle around 0 98.1%
unpow298.1%
Applied egg-rr98.1%
unpow298.1%
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(* normAngle normAngle)
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666)))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle * normangle) * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle * normAngle) * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666)))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + \left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right) - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in u around 0 86.5%
+-commutative86.5%
mul-1-neg86.5%
unsub-neg86.5%
associate-/l*93.8%
associate-*r*93.8%
Simplified93.8%
Taylor expanded in normAngle around 0 97.6%
unpow298.1%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -4.99999991225835e-14) (not (<= n1_i 4.00000018325482e-18))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.99999991225835e-14f) || !(n1_i <= 4.00000018325482e-18f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.99999991225835e-14)) .or. (.not. (n1_i <= 4.00000018325482e-18))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.99999991225835e-14)) || !(n1_i <= Float32(4.00000018325482e-18))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.99999991225835e-14)) || ~((n1_i <= single(4.00000018325482e-18)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.99999991225835 \cdot 10^{-14} \lor \neg \left(n1\_i \leq 4.00000018325482 \cdot 10^{-18}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -4.99999991e-14 or 4.00000018e-18 < n1_i Initial program 96.1%
fma-define96.1%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in n0_i around 0 52.7%
associate-/l*63.5%
*-commutative63.5%
Simplified63.5%
Taylor expanded in normAngle around 0 63.1%
*-commutative63.1%
Simplified63.1%
if -4.99999991e-14 < n1_i < 4.00000018e-18Initial program 98.0%
fma-define98.0%
associate-*l*98.1%
Simplified98.1%
Taylor expanded in u around 0 62.5%
Final simplification62.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n1_i (- u (* u (/ n0_i n1_i))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n1_i * (u - (u * (n0_i / n1_i))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n1_i * (u - (u * (n0_i / n1_i))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n1_i * Float32(u - Float32(u * Float32(n0_i / n1_i))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n1_i * (u - (u * (n0_i / n1_i)))); end
\begin{array}{l}
\\
n0\_i + n1\_i \cdot \left(u - u \cdot \frac{n0\_i}{n1\_i}\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in u around 0 86.5%
+-commutative86.5%
mul-1-neg86.5%
unsub-neg86.5%
associate-/l*93.8%
associate-*r*93.8%
Simplified93.8%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n1_i around inf 97.0%
mul-1-neg97.0%
unsub-neg97.0%
*-commutative97.0%
associate-/l*97.0%
Simplified97.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.000000050773949e-11) (- n0_i (* u n0_i)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.000000050773949e-11f) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.000000050773949e-11)) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.000000050773949e-11)) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.000000050773949e-11)) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.000000050773949 \cdot 10^{-11}:\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -9.00000005e-11Initial program 98.1%
fma-define98.2%
associate-*l*98.3%
Simplified98.3%
Taylor expanded in u around 0 94.8%
+-commutative94.8%
mul-1-neg94.8%
unsub-neg94.8%
associate-/l*94.9%
associate-*r*94.9%
Simplified94.9%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in n1_i around 0 89.1%
mul-1-neg89.1%
distribute-lft-neg-out89.1%
*-commutative89.1%
Simplified89.1%
if -9.00000005e-11 < n0_i Initial program 97.1%
fma-define97.1%
associate-*l*97.2%
Simplified97.2%
Taylor expanded in u around 0 84.7%
+-commutative84.7%
mul-1-neg84.7%
unsub-neg84.7%
associate-/l*93.6%
associate-*r*93.6%
Simplified93.6%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n1_i around inf 83.2%
*-commutative83.2%
Simplified83.2%
Final simplification84.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.000000050773949e-11) (* (- 1.0 u) n0_i) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.000000050773949e-11f) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.000000050773949e-11)) then
tmp = (1.0e0 - u) * n0_i
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.000000050773949e-11)) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.000000050773949e-11)) tmp = (single(1.0) - u) * n0_i; else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.000000050773949 \cdot 10^{-11}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -9.00000005e-11Initial program 98.1%
fma-define98.2%
associate-*l*98.3%
Simplified98.3%
Taylor expanded in u around 0 94.8%
+-commutative94.8%
mul-1-neg94.8%
unsub-neg94.8%
associate-/l*94.9%
associate-*r*94.9%
Simplified94.9%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in n0_i around inf 88.7%
mul-1-neg88.7%
sub-neg88.7%
Simplified88.7%
if -9.00000005e-11 < n0_i Initial program 97.1%
fma-define97.1%
associate-*l*97.2%
Simplified97.2%
Taylor expanded in u around 0 84.7%
+-commutative84.7%
mul-1-neg84.7%
unsub-neg84.7%
associate-/l*93.6%
associate-*r*93.6%
Simplified93.6%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n1_i around inf 83.2%
*-commutative83.2%
Simplified83.2%
Final simplification84.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i 4.00000018325482e-18) (* (- 1.0 u) n0_i) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= 4.00000018325482e-18f) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= 4.00000018325482e-18) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(4.00000018325482e-18)) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(4.00000018325482e-18)) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq 4.00000018325482 \cdot 10^{-18}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n1_i < 4.00000018e-18Initial program 98.0%
fma-define98.1%
associate-*l*98.1%
Simplified98.1%
Taylor expanded in u around 0 85.7%
+-commutative85.7%
mul-1-neg85.7%
unsub-neg85.7%
associate-/l*92.5%
associate-*r*92.5%
Simplified92.5%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in n0_i around inf 70.5%
mul-1-neg70.5%
sub-neg70.5%
Simplified70.5%
if 4.00000018e-18 < n1_i Initial program 94.9%
fma-define94.9%
associate-*l*95.1%
Simplified95.1%
Taylor expanded in n0_i around 0 56.9%
associate-/l*68.9%
*-commutative68.9%
Simplified68.9%
Taylor expanded in normAngle around 0 69.7%
*-commutative69.7%
Simplified69.7%
Final simplification70.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in u around 0 86.5%
+-commutative86.5%
mul-1-neg86.5%
unsub-neg86.5%
associate-/l*93.8%
associate-*r*93.8%
Simplified93.8%
Taylor expanded in normAngle around 0 97.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
fma-define97.3%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in u around 0 47.2%
herbie shell --seed 2024172
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))