
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (+ (* y 2.0) 1.0)))
(*
x_s
(if (<=
(*
(* x_m (cos (/ (* (* t_1 z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+272)
(*
(cos (pow (cbrt (* t_1 (* z (* t 0.0625)))) 3.0))
(* x_m (cos (* -0.125 (* a (* t b))))))
x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (y * 2.0) + 1.0;
double tmp;
if (((x_m * cos((((t_1 * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) {
tmp = cos(pow(cbrt((t_1 * (z * (t * 0.0625)))), 3.0)) * (x_m * cos((-0.125 * (a * (t * b)))));
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (y * 2.0) + 1.0;
double tmp;
if (((x_m * Math.cos((((t_1 * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) {
tmp = Math.cos(Math.pow(Math.cbrt((t_1 * (z * (t * 0.0625)))), 3.0)) * (x_m * Math.cos((-0.125 * (a * (t * b)))));
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = Float64(Float64(y * 2.0) + 1.0) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(t_1 * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+272) tmp = Float64(cos((cbrt(Float64(t_1 * Float64(z * Float64(t * 0.0625)))) ^ 3.0)) * Float64(x_m * cos(Float64(-0.125 * Float64(a * Float64(t * b)))))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(t$95$1 * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+272], N[(N[Cos[N[Power[N[Power[N[(t$95$1 * N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision] * N[(x$95$m * N[Cos[N[(-0.125 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := y \cdot 2 + 1\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(t\_1 \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+272}:\\
\;\;\;\;\cos \left({\left(\sqrt[3]{t\_1 \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)}\right)}^{3}\right) \cdot \left(x\_m \cdot \cos \left(-0.125 \cdot \left(a \cdot \left(t \cdot b\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 2.0000000000000001e272Initial program 43.7%
Simplified42.6%
Taylor expanded in a around inf 44.5%
add-exp-log38.5%
fma-define38.5%
+-commutative38.5%
log1p-define38.5%
Applied egg-rr38.5%
add-cube-cbrt38.6%
pow338.6%
log1p-undefine38.6%
rem-exp-log44.5%
*-commutative44.5%
Applied egg-rr44.5%
if 2.0000000000000001e272 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 1.2%
Simplified1.2%
Taylor expanded in t around 0 12.1%
Final simplification31.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(*
x_s
(if (<=
(*
(* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+272)
(*
x_m
(*
(cos (* (* z (fma y 2.0 1.0)) (/ t 16.0)))
(cos (/ 1.0 (/ 16.0 (* 2.0 (* a (* t b))))))))
x_m)))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) {
tmp = x_m * (cos(((z * fma(y, 2.0, 1.0)) * (t / 16.0))) * cos((1.0 / (16.0 / (2.0 * (a * (t * b)))))));
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+272) tmp = Float64(x_m * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) * Float64(t / 16.0))) * cos(Float64(1.0 / Float64(16.0 / Float64(2.0 * Float64(a * Float64(t * b)))))))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+272], N[(x$95$m * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t / 16.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(1.0 / N[(16.0 / N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+272}:\\
\;\;\;\;x\_m \cdot \left(\cos \left(\left(z \cdot \mathsf{fma}\left(y, 2, 1\right)\right) \cdot \frac{t}{16}\right) \cdot \cos \left(\frac{1}{\frac{16}{2 \cdot \left(a \cdot \left(t \cdot b\right)\right)}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 2.0000000000000001e272Initial program 43.7%
Simplified43.7%
associate-*r/43.7%
fma-define43.7%
clear-num43.6%
*-commutative43.6%
*-commutative43.6%
*-commutative43.6%
fma-undefine43.6%
Applied egg-rr43.6%
Taylor expanded in a around inf 44.5%
*-commutative44.5%
*-commutative44.5%
Simplified44.5%
if 2.0000000000000001e272 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 1.2%
Simplified1.2%
Taylor expanded in t around 0 12.1%
Final simplification31.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (+ (* y 2.0) 1.0)))
(*
x_s
(if (<=
(*
(* x_m (cos (/ (* (* t_1 z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
2e+272)
(*
(* x_m (cos (* -0.125 (* a (* t b)))))
(cos (* t_1 (* z (* t 0.0625)))))
x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (y * 2.0) + 1.0;
double tmp;
if (((x_m * cos((((t_1 * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) {
tmp = (x_m * cos((-0.125 * (a * (t * b))))) * cos((t_1 * (z * (t * 0.0625))));
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (y * 2.0d0) + 1.0d0
if (((x_m * cos((((t_1 * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 2d+272) then
tmp = (x_m * cos(((-0.125d0) * (a * (t * b))))) * cos((t_1 * (z * (t * 0.0625d0))))
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (y * 2.0) + 1.0;
double tmp;
if (((x_m * Math.cos((((t_1 * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) {
tmp = (x_m * Math.cos((-0.125 * (a * (t * b))))) * Math.cos((t_1 * (z * (t * 0.0625))));
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): t_1 = (y * 2.0) + 1.0 tmp = 0 if ((x_m * math.cos((((t_1 * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272: tmp = (x_m * math.cos((-0.125 * (a * (t * b))))) * math.cos((t_1 * (z * (t * 0.0625)))) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = Float64(Float64(y * 2.0) + 1.0) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(t_1 * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 2e+272) tmp = Float64(Float64(x_m * cos(Float64(-0.125 * Float64(a * Float64(t * b))))) * cos(Float64(t_1 * Float64(z * Float64(t * 0.0625))))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z, t, a, b) t_1 = (y * 2.0) + 1.0; tmp = 0.0; if (((x_m * cos((((t_1 * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 2e+272) tmp = (x_m * cos((-0.125 * (a * (t * b))))) * cos((t_1 * (z * (t * 0.0625)))); else tmp = x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(t$95$1 * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+272], N[(N[(x$95$m * N[Cos[N[(-0.125 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t$95$1 * N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := y \cdot 2 + 1\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(t\_1 \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 2 \cdot 10^{+272}:\\
\;\;\;\;\left(x\_m \cdot \cos \left(-0.125 \cdot \left(a \cdot \left(t \cdot b\right)\right)\right)\right) \cdot \cos \left(t\_1 \cdot \left(z \cdot \left(t \cdot 0.0625\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 2.0000000000000001e272Initial program 43.7%
Simplified42.6%
Taylor expanded in a around inf 44.5%
fma-define44.5%
Applied egg-rr44.5%
if 2.0000000000000001e272 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 1.2%
Simplified1.2%
Taylor expanded in t around 0 12.1%
Final simplification31.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z t a b) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) return Float64(x_s * x_m) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z, t, a, b) tmp = x_s * x_m; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot x\_m
\end{array}
Initial program 26.7%
Simplified26.7%
Taylor expanded in t around 0 29.8%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024170
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))