
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 86.7%
associate-/l*99.8%
Simplified99.8%
clear-num99.7%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.84))) (+ 1.0 (/ x y)) (* x (+ (/ x y) (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * ((x / y) + (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.84d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x * ((x / y) + (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = 1.0 + (x / y);
} else {
tmp = x * ((x / y) + (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.84): tmp = 1.0 + (x / y) else: tmp = x * ((x / y) + (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.84)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x * Float64(Float64(x / y) + Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.84))) tmp = 1.0 + (x / y); else tmp = x * ((x / y) + (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.84]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.84\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{x}{y} + \left(1 - x\right)\right)\\
\end{array}
\end{array}
if x < -1 or 0.839999999999999969 < x Initial program 72.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.5%
Taylor expanded in x around 0 98.7%
if -1 < x < 0.839999999999999969Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 98.6%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
neg-mul-198.7%
+-commutative98.7%
associate-+l+98.7%
+-commutative98.7%
sub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (<= x -3.6e+44) (/ x y) (if (<= x -1850000.0) 1.0 (if (<= x 0.00165) x (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -3.6e+44) {
tmp = x / y;
} else if (x <= -1850000.0) {
tmp = 1.0;
} else if (x <= 0.00165) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.6d+44)) then
tmp = x / y
else if (x <= (-1850000.0d0)) then
tmp = 1.0d0
else if (x <= 0.00165d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.6e+44) {
tmp = x / y;
} else if (x <= -1850000.0) {
tmp = 1.0;
} else if (x <= 0.00165) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.6e+44: tmp = x / y elif x <= -1850000.0: tmp = 1.0 elif x <= 0.00165: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.6e+44) tmp = Float64(x / y); elseif (x <= -1850000.0) tmp = 1.0; elseif (x <= 0.00165) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.6e+44) tmp = x / y; elseif (x <= -1850000.0) tmp = 1.0; elseif (x <= 0.00165) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.6e+44], N[(x / y), $MachinePrecision], If[LessEqual[x, -1850000.0], 1.0, If[LessEqual[x, 0.00165], x, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+44}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq -1850000:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 0.00165:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -3.6e44 or 0.00165 < x Initial program 71.1%
associate-/l*99.8%
Simplified99.8%
clear-num99.7%
un-div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 81.5%
if -3.6e44 < x < -1.85e6Initial program 90.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 96.7%
Taylor expanded in x around 0 97.1%
Taylor expanded in x around 0 73.5%
if -1.85e6 < x < 0.00165Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 70.5%
(FPCore (x y) :precision binary64 (if (or (<= x -27000.0) (not (<= x 420.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -27000.0) || !(x <= 420.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-27000.0d0)) .or. (.not. (x <= 420.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -27000.0) || !(x <= 420.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -27000.0) or not (x <= 420.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -27000.0) || !(x <= 420.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -27000.0) || ~((x <= 420.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -27000.0], N[Not[LessEqual[x, 420.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -27000 \lor \neg \left(x \leq 420\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -27000 or 420 < x Initial program 72.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.5%
Taylor expanded in x around 0 98.7%
if -27000 < x < 420Initial program 99.9%
Taylor expanded in y around inf 71.5%
Final simplification84.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.00166))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.00166)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.00166d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.00166)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.00166): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.00166)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.00166))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.00166]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.00166\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.00166 < x Initial program 72.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 98.5%
Taylor expanded in x around 0 98.7%
if -1 < x < 0.00166Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.8%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 70.9%
Final simplification84.4%
(FPCore (x y) :precision binary64 (if (<= x -1850000.0) 1.0 (if (<= x 430.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1850000.0) {
tmp = 1.0;
} else if (x <= 430.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1850000.0d0)) then
tmp = 1.0d0
else if (x <= 430.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1850000.0) {
tmp = 1.0;
} else if (x <= 430.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1850000.0: tmp = 1.0 elif x <= 430.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1850000.0) tmp = 1.0; elseif (x <= 430.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1850000.0) tmp = 1.0; elseif (x <= 430.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1850000.0], 1.0, If[LessEqual[x, 430.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1850000:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 430:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.85e6 or 430 < x Initial program 72.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 99.5%
Taylor expanded in x around 0 99.7%
Taylor expanded in x around 0 23.8%
if -1.85e6 < x < 430Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 70.0%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 86.7%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 86.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 49.6%
Taylor expanded in x around 0 49.7%
Taylor expanded in x around 0 13.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024170
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))