
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= x -3.3e-5) (- x) (if (<= x -1.46e-164) 1.0 (- y))))
double code(double x, double y) {
double tmp;
if (x <= -3.3e-5) {
tmp = -x;
} else if (x <= -1.46e-164) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.3d-5)) then
tmp = -x
else if (x <= (-1.46d-164)) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.3e-5) {
tmp = -x;
} else if (x <= -1.46e-164) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.3e-5: tmp = -x elif x <= -1.46e-164: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (x <= -3.3e-5) tmp = Float64(-x); elseif (x <= -1.46e-164) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.3e-5) tmp = -x; elseif (x <= -1.46e-164) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.3e-5], (-x), If[LessEqual[x, -1.46e-164], 1.0, (-y)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-5}:\\
\;\;\;\;-x\\
\mathbf{elif}\;x \leq -1.46 \cdot 10^{-164}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if x < -3.3000000000000003e-5Initial program 100.0%
Taylor expanded in x around inf 81.4%
neg-mul-181.4%
Simplified81.4%
if -3.3000000000000003e-5 < x < -1.46e-164Initial program 100.0%
Taylor expanded in x around 0 99.3%
Taylor expanded in y around 0 62.9%
if -1.46e-164 < x Initial program 100.0%
Taylor expanded in y around inf 40.8%
neg-mul-140.8%
Simplified40.8%
(FPCore (x y) :precision binary64 (if (<= y 3e+38) (- 1.0 x) (- 1.0 y)))
double code(double x, double y) {
double tmp;
if (y <= 3e+38) {
tmp = 1.0 - x;
} else {
tmp = 1.0 - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3d+38) then
tmp = 1.0d0 - x
else
tmp = 1.0d0 - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3e+38) {
tmp = 1.0 - x;
} else {
tmp = 1.0 - y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3e+38: tmp = 1.0 - x else: tmp = 1.0 - y return tmp
function code(x, y) tmp = 0.0 if (y <= 3e+38) tmp = Float64(1.0 - x); else tmp = Float64(1.0 - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3e+38) tmp = 1.0 - x; else tmp = 1.0 - y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3e+38], N[(1.0 - x), $MachinePrecision], N[(1.0 - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{+38}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;1 - y\\
\end{array}
\end{array}
if y < 3.0000000000000001e38Initial program 100.0%
Taylor expanded in y around 0 78.7%
if 3.0000000000000001e38 < y Initial program 100.0%
Taylor expanded in x around 0 82.1%
(FPCore (x y) :precision binary64 (if (<= y 3.2e+38) (- 1.0 x) (- y)))
double code(double x, double y) {
double tmp;
if (y <= 3.2e+38) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d+38) then
tmp = 1.0d0 - x
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e+38) {
tmp = 1.0 - x;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e+38: tmp = 1.0 - x else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e+38) tmp = Float64(1.0 - x); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e+38) tmp = 1.0 - x; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e+38], N[(1.0 - x), $MachinePrecision], (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{+38}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 3.19999999999999985e38Initial program 100.0%
Taylor expanded in y around 0 78.7%
if 3.19999999999999985e38 < y Initial program 100.0%
Taylor expanded in y around inf 82.1%
neg-mul-182.1%
Simplified82.1%
(FPCore (x y) :precision binary64 (if (<= x -3.3e-5) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (x <= -3.3e-5) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.3d-5)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.3e-5) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.3e-5: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -3.3e-5) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.3e-5) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.3e-5], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-5}:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -3.3000000000000003e-5Initial program 100.0%
Taylor expanded in x around inf 81.4%
neg-mul-181.4%
Simplified81.4%
if -3.3000000000000003e-5 < x Initial program 100.0%
Taylor expanded in x around 0 71.4%
Taylor expanded in y around 0 32.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 57.2%
Taylor expanded in y around 0 24.4%
herbie shell --seed 2024170
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))