
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -5e+184)
(* y (- z))
(if (<= (- 1.0 z) -10.0)
t_0
(if (<= (- 1.0 z) 2.0)
(+ x y)
(if (<= (- 1.0 z) 2e+59) t_0 (* y (- 1.0 z))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -5e+184) {
tmp = y * -z;
} else if ((1.0 - z) <= -10.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+59) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-5d+184)) then
tmp = y * -z
else if ((1.0d0 - z) <= (-10.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 2d+59) then
tmp = t_0
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -5e+184) {
tmp = y * -z;
} else if ((1.0 - z) <= -10.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+59) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -5e+184: tmp = y * -z elif (1.0 - z) <= -10.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y elif (1.0 - z) <= 2e+59: tmp = t_0 else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -5e+184) tmp = Float64(y * Float64(-z)); elseif (Float64(1.0 - z) <= -10.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 2e+59) tmp = t_0; else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -5e+184) tmp = y * -z; elseif ((1.0 - z) <= -10.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; elseif ((1.0 - z) <= 2e+59) tmp = t_0; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+184], N[(y * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -10.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+59], t$95$0, N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+184}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq -10:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+59}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4.9999999999999999e184Initial program 99.9%
Taylor expanded in z around -inf 99.9%
mul-1-neg99.9%
distribute-rgt-neg-in99.9%
mul-1-neg99.9%
unsub-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 54.3%
Taylor expanded in z around inf 54.3%
neg-mul-154.3%
Simplified54.3%
if -4.9999999999999999e184 < (-.f64 #s(literal 1 binary64) z) < -10 or 2 < (-.f64 #s(literal 1 binary64) z) < 1.99999999999999994e59Initial program 99.9%
Taylor expanded in x around inf 51.9%
*-commutative51.9%
Simplified51.9%
Taylor expanded in z around inf 50.4%
neg-mul-150.4%
Simplified50.4%
if -10 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0 96.5%
+-commutative96.5%
Simplified96.5%
if 1.99999999999999994e59 < (-.f64 #s(literal 1 binary64) z) Initial program 99.9%
Taylor expanded in x around 0 48.3%
Final simplification73.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* x (- z))))
(if (<= z -4.8e+60)
t_0
(if (<= z -85.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 5.1e+176) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -4.8e+60) {
tmp = t_0;
} else if (z <= -85.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.1e+176) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = x * -z
if (z <= (-4.8d+60)) then
tmp = t_0
else if (z <= (-85.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 5.1d+176) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -4.8e+60) {
tmp = t_0;
} else if (z <= -85.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.1e+176) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = x * -z tmp = 0 if z <= -4.8e+60: tmp = t_0 elif z <= -85.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 5.1e+176: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -4.8e+60) tmp = t_0; elseif (z <= -85.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 5.1e+176) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = x * -z; tmp = 0.0; if (z <= -4.8e+60) tmp = t_0; elseif (z <= -85.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 5.1e+176) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -4.8e+60], t$95$0, If[LessEqual[z, -85.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 5.1e+176], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -4.8 \cdot 10^{+60}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -85:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.1 \cdot 10^{+176}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.8e60 or 5.0999999999999999e176 < z Initial program 99.9%
Taylor expanded in z around -inf 99.9%
mul-1-neg99.9%
distribute-rgt-neg-in99.9%
mul-1-neg99.9%
unsub-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 50.5%
Taylor expanded in z around inf 50.5%
neg-mul-150.5%
Simplified50.5%
if -4.8e60 < z < -85 or 1 < z < 5.0999999999999999e176Initial program 99.9%
Taylor expanded in x around inf 51.9%
*-commutative51.9%
Simplified51.9%
Taylor expanded in z around inf 50.4%
neg-mul-150.4%
Simplified50.4%
if -85 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.5%
+-commutative96.5%
Simplified96.5%
Final simplification73.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.2e+25) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e+25) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.2d+25)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e+25) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.2e+25) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.2e+25) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.2e+25) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.2e+25], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+25} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -4.1999999999999998e25 or 1 < z Initial program 99.9%
Taylor expanded in z around -inf 99.9%
mul-1-neg99.9%
distribute-rgt-neg-in99.9%
mul-1-neg99.9%
unsub-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 54.0%
Taylor expanded in z around inf 52.8%
neg-mul-152.8%
Simplified52.8%
if -4.1999999999999998e25 < z < 1Initial program 100.0%
Taylor expanded in z around 0 92.0%
+-commutative92.0%
Simplified92.0%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-282) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-282) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-282)) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-282) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-282: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-282) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-282) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-282], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-282}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-282Initial program 100.0%
Taylor expanded in x around inf 48.0%
*-commutative48.0%
Simplified48.0%
if -2e-282 < (+.f64 x y) Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 54.6%
mul-1-neg54.6%
Simplified54.6%
Final simplification51.4%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-282) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-282) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-282)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-282) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-282: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-282) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-282) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-282], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-282}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-282Initial program 100.0%
Taylor expanded in x around inf 48.0%
*-commutative48.0%
Simplified48.0%
if -2e-282 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0 54.6%
Final simplification51.4%
(FPCore (x y z) :precision binary64 (if (<= y 1.5e-37) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-37) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.5d-37) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-37) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.5e-37: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.5e-37) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.5e-37) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.5e-37], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.5 \cdot 10^{-37}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.5e-37Initial program 100.0%
Taylor expanded in z around 0 49.2%
+-commutative49.2%
Simplified49.2%
Taylor expanded in y around 0 29.3%
if 1.5e-37 < y Initial program 100.0%
Taylor expanded in z around 0 49.7%
+-commutative49.7%
Simplified49.7%
Taylor expanded in y around inf 45.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.4%
+-commutative49.4%
Simplified49.4%
Final simplification49.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.4%
+-commutative49.4%
Simplified49.4%
Taylor expanded in y around 0 23.1%
herbie shell --seed 2024170
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))