
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (fma 2.0 y x) (* y y)))
double code(double x, double y) {
return fma(x, fma(2.0, y, x), (y * y));
}
function code(x, y) return fma(x, fma(2.0, y, x), Float64(y * y)) end
code[x_, y_] := N[(x * N[(2.0 * y + x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \mathsf{fma}\left(2, y, x\right), y \cdot y\right)
\end{array}
Initial program 95.3%
associate-*l*95.3%
*-commutative95.3%
distribute-lft-out98.0%
fma-define100.0%
+-commutative100.0%
*-commutative100.0%
fma-define100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (if (<= x -6.8e-105) (* x x) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -6.8e-105) {
tmp = x * x;
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-6.8d-105)) then
tmp = x * x
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -6.8e-105) {
tmp = x * x;
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -6.8e-105: tmp = x * x else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -6.8e-105) tmp = Float64(x * x); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -6.8e-105) tmp = x * x; else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -6.8e-105], N[(x * x), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.8 \cdot 10^{-105}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if x < -6.79999999999999984e-105Initial program 94.9%
associate-+l+94.9%
+-commutative94.9%
fma-define94.9%
associate-*l*94.9%
Simplified94.9%
Taylor expanded in y around 0 79.4%
*-commutative79.4%
associate-*r*79.4%
*-commutative79.4%
Simplified79.4%
Taylor expanded in x around 0 81.4%
Taylor expanded in x around inf 80.2%
if -6.79999999999999984e-105 < x Initial program 95.5%
Taylor expanded in x around 0 98.7%
Taylor expanded in x around 0 65.3%
associate-*r*65.3%
*-commutative65.3%
distribute-rgt-out66.6%
*-commutative66.6%
Applied egg-rr66.6%
Final simplification71.8%
(FPCore (x y) :precision binary64 (if (<= x -5.1e-105) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if (x <= -5.1e-105) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.1d-105)) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.1e-105) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.1e-105: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (x <= -5.1e-105) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.1e-105) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.1e-105], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.1 \cdot 10^{-105}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if x < -5.10000000000000007e-105Initial program 94.9%
associate-+l+94.9%
+-commutative94.9%
fma-define94.9%
associate-*l*94.9%
Simplified94.9%
Taylor expanded in y around 0 79.4%
*-commutative79.4%
associate-*r*79.4%
*-commutative79.4%
Simplified79.4%
Taylor expanded in x around 0 81.4%
Taylor expanded in x around inf 80.2%
if -5.10000000000000007e-105 < x Initial program 95.5%
Taylor expanded in x around 0 98.7%
Taylor expanded in x around 0 65.3%
associate-*r*65.3%
*-commutative65.3%
distribute-rgt-out66.6%
*-commutative66.6%
Applied egg-rr66.6%
Taylor expanded in x around 0 65.1%
(FPCore (x y) :precision binary64 (+ (* y y) (* x x)))
double code(double x, double y) {
return (y * y) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * x)
end function
public static double code(double x, double y) {
return (y * y) + (x * x);
}
def code(x, y): return (y * y) + (x * x)
function code(x, y) return Float64(Float64(y * y) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y * y) + (x * x); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot x
\end{array}
Initial program 95.3%
associate-+l+95.3%
+-commutative95.3%
fma-define95.3%
associate-*l*95.3%
Simplified95.3%
Taylor expanded in y around 0 97.2%
Taylor expanded in y around inf 99.3%
Final simplification99.3%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 95.3%
associate-+l+95.3%
+-commutative95.3%
fma-define95.3%
associate-*l*95.3%
Simplified95.3%
Taylor expanded in y around 0 56.6%
*-commutative56.6%
associate-*r*56.6%
*-commutative56.6%
Simplified56.6%
Taylor expanded in x around 0 59.3%
Taylor expanded in x around inf 58.4%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024170
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* (* x y) 2))))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))