
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -6.2e-22) (* x y) (if (<= x 1.18e-48) (* z 5.0) (if (<= x 1.65e+25) (* x y) (* z x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-22) {
tmp = x * y;
} else if (x <= 1.18e-48) {
tmp = z * 5.0;
} else if (x <= 1.65e+25) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.2d-22)) then
tmp = x * y
else if (x <= 1.18d-48) then
tmp = z * 5.0d0
else if (x <= 1.65d+25) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-22) {
tmp = x * y;
} else if (x <= 1.18e-48) {
tmp = z * 5.0;
} else if (x <= 1.65e+25) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.2e-22: tmp = x * y elif x <= 1.18e-48: tmp = z * 5.0 elif x <= 1.65e+25: tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.2e-22) tmp = Float64(x * y); elseif (x <= 1.18e-48) tmp = Float64(z * 5.0); elseif (x <= 1.65e+25) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.2e-22) tmp = x * y; elseif (x <= 1.18e-48) tmp = z * 5.0; elseif (x <= 1.65e+25) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.2e-22], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.18e-48], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 1.65e+25], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-22}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.18 \cdot 10^{-48}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+25}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -6.20000000000000025e-22 or 1.18000000000000007e-48 < x < 1.6500000000000001e25Initial program 99.9%
Taylor expanded in y around inf 78.6%
+-commutative78.6%
associate-/l*83.9%
distribute-rgt-out91.0%
Simplified91.0%
Taylor expanded in z around 0 57.0%
if -6.20000000000000025e-22 < x < 1.18000000000000007e-48Initial program 99.8%
+-commutative99.8%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 78.9%
*-commutative78.9%
Simplified78.9%
if 1.6500000000000001e25 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 65.5%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.0) (not (<= x 5.0))) (* x (+ z y)) (+ (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 5.0)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.0d0)) .or. (.not. (x <= 5.0d0))) then
tmp = x * (z + y)
else
tmp = (z * 5.0d0) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 5.0)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.0) or not (x <= 5.0): tmp = x * (z + y) else: tmp = (z * 5.0) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.0) || !(x <= 5.0)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(Float64(z * 5.0) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.0) || ~((x <= 5.0))) tmp = x * (z + y); else tmp = (z * 5.0) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.0], N[Not[LessEqual[x, 5.0]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \lor \neg \left(x \leq 5\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\end{array}
\end{array}
if x < -5 or 5 < x Initial program 100.0%
Taylor expanded in x around inf 99.1%
if -5 < x < 5Initial program 99.8%
Taylor expanded in y around inf 99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e-20) (not (<= x 1.62e-49))) (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-20) || !(x <= 1.62e-49)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d-20)) .or. (.not. (x <= 1.62d-49))) then
tmp = x * (z + y)
else
tmp = z * 5.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-20) || !(x <= 1.62e-49)) {
tmp = x * (z + y);
} else {
tmp = z * 5.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e-20) or not (x <= 1.62e-49): tmp = x * (z + y) else: tmp = z * 5.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e-20) || !(x <= 1.62e-49)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * 5.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e-20) || ~((x <= 1.62e-49))) tmp = x * (z + y); else tmp = z * 5.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e-20], N[Not[LessEqual[x, 1.62e-49]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * 5.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-20} \lor \neg \left(x \leq 1.62 \cdot 10^{-49}\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5\\
\end{array}
\end{array}
if x < -2.8000000000000003e-20 or 1.62e-49 < x Initial program 99.9%
Taylor expanded in x around inf 93.2%
if -2.8000000000000003e-20 < x < 1.62e-49Initial program 99.8%
+-commutative99.8%
fma-define100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 78.9%
*-commutative78.9%
Simplified78.9%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -26000000.0) (not (<= y 1.2e+65))) (* x y) (* z x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -26000000.0) || !(y <= 1.2e+65)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-26000000.0d0)) .or. (.not. (y <= 1.2d+65))) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -26000000.0) || !(y <= 1.2e+65)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -26000000.0) or not (y <= 1.2e+65): tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -26000000.0) || !(y <= 1.2e+65)) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -26000000.0) || ~((y <= 1.2e+65))) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -26000000.0], N[Not[LessEqual[y, 1.2e+65]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -26000000 \lor \neg \left(y \leq 1.2 \cdot 10^{+65}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if y < -2.6e7 or 1.2000000000000001e65 < y Initial program 99.9%
Taylor expanded in y around inf 95.3%
+-commutative95.3%
associate-/l*99.8%
distribute-rgt-out99.8%
Simplified99.8%
Taylor expanded in z around 0 63.5%
if -2.6e7 < y < 1.2000000000000001e65Initial program 99.9%
Taylor expanded in x around inf 50.5%
Taylor expanded in y around 0 36.6%
Final simplification48.2%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 57.6%
Taylor expanded in y around 0 25.0%
Final simplification25.0%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024170
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))