
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 2.0 (* 4.0 (/ x y)))))
(if (<= y -8e+91)
t_0
(if (<= y -4.8e-48)
(+ 2.0 (* (/ z y) -4.0))
(if (<= y 1.65e-31) (* 4.0 (/ (- x z) y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = 2.0 + (4.0 * (x / y));
double tmp;
if (y <= -8e+91) {
tmp = t_0;
} else if (y <= -4.8e-48) {
tmp = 2.0 + ((z / y) * -4.0);
} else if (y <= 1.65e-31) {
tmp = 4.0 * ((x - z) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 + (4.0d0 * (x / y))
if (y <= (-8d+91)) then
tmp = t_0
else if (y <= (-4.8d-48)) then
tmp = 2.0d0 + ((z / y) * (-4.0d0))
else if (y <= 1.65d-31) then
tmp = 4.0d0 * ((x - z) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 2.0 + (4.0 * (x / y));
double tmp;
if (y <= -8e+91) {
tmp = t_0;
} else if (y <= -4.8e-48) {
tmp = 2.0 + ((z / y) * -4.0);
} else if (y <= 1.65e-31) {
tmp = 4.0 * ((x - z) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 2.0 + (4.0 * (x / y)) tmp = 0 if y <= -8e+91: tmp = t_0 elif y <= -4.8e-48: tmp = 2.0 + ((z / y) * -4.0) elif y <= 1.65e-31: tmp = 4.0 * ((x - z) / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(2.0 + Float64(4.0 * Float64(x / y))) tmp = 0.0 if (y <= -8e+91) tmp = t_0; elseif (y <= -4.8e-48) tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); elseif (y <= 1.65e-31) tmp = Float64(4.0 * Float64(Float64(x - z) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 2.0 + (4.0 * (x / y)); tmp = 0.0; if (y <= -8e+91) tmp = t_0; elseif (y <= -4.8e-48) tmp = 2.0 + ((z / y) * -4.0); elseif (y <= 1.65e-31) tmp = 4.0 * ((x - z) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8e+91], t$95$0, If[LessEqual[y, -4.8e-48], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.65e-31], N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 + 4 \cdot \frac{x}{y}\\
\mathbf{if}\;y \leq -8 \cdot 10^{+91}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -4.8 \cdot 10^{-48}:\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-31}:\\
\;\;\;\;4 \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -8.00000000000000064e91 or 1.65e-31 < y Initial program 99.9%
+-commutative99.9%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
+-commutative99.9%
distribute-lft-in99.9%
associate-+l+99.9%
associate-*l/99.9%
*-commutative99.9%
associate-*r*99.9%
metadata-eval99.9%
*-lft-identity99.9%
*-inverses99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in z around 0 91.2%
if -8.00000000000000064e91 < y < -4.8e-48Initial program 99.9%
+-commutative99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.7%
associate-+l+99.8%
associate-*l/99.8%
*-commutative99.8%
associate-*r*99.8%
metadata-eval99.8%
*-lft-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 88.6%
*-commutative88.6%
Simplified88.6%
if -4.8e-48 < y < 1.65e-31Initial program 100.0%
Taylor expanded in y around 0 95.4%
(FPCore (x y z)
:precision binary64
(if (<= y -5e-48)
2.0
(if (<= y -1.75e-85)
(* (/ z y) -4.0)
(if (<= y 6.2e+106) (/ (* 4.0 x) y) 2.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-48) {
tmp = 2.0;
} else if (y <= -1.75e-85) {
tmp = (z / y) * -4.0;
} else if (y <= 6.2e+106) {
tmp = (4.0 * x) / y;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-48)) then
tmp = 2.0d0
else if (y <= (-1.75d-85)) then
tmp = (z / y) * (-4.0d0)
else if (y <= 6.2d+106) then
tmp = (4.0d0 * x) / y
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-48) {
tmp = 2.0;
} else if (y <= -1.75e-85) {
tmp = (z / y) * -4.0;
} else if (y <= 6.2e+106) {
tmp = (4.0 * x) / y;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5e-48: tmp = 2.0 elif y <= -1.75e-85: tmp = (z / y) * -4.0 elif y <= 6.2e+106: tmp = (4.0 * x) / y else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5e-48) tmp = 2.0; elseif (y <= -1.75e-85) tmp = Float64(Float64(z / y) * -4.0); elseif (y <= 6.2e+106) tmp = Float64(Float64(4.0 * x) / y); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5e-48) tmp = 2.0; elseif (y <= -1.75e-85) tmp = (z / y) * -4.0; elseif (y <= 6.2e+106) tmp = (4.0 * x) / y; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5e-48], 2.0, If[LessEqual[y, -1.75e-85], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], If[LessEqual[y, 6.2e+106], N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision], 2.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-48}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq -1.75 \cdot 10^{-85}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+106}:\\
\;\;\;\;\frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -4.9999999999999999e-48 or 6.1999999999999999e106 < y Initial program 99.9%
Taylor expanded in y around inf 72.0%
if -4.9999999999999999e-48 < y < -1.74999999999999989e-85Initial program 100.0%
Taylor expanded in z around inf 86.2%
*-commutative86.2%
Simplified86.2%
if -1.74999999999999989e-85 < y < 6.1999999999999999e106Initial program 100.0%
Taylor expanded in x around inf 55.4%
associate-*r/55.4%
Simplified55.4%
(FPCore (x y z)
:precision binary64
(if (<= y -4.8e-50)
2.0
(if (<= y -3.9e-85)
(* (/ z y) -4.0)
(if (<= y 1.4e+108) (* x (/ 4.0 y)) 2.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-50) {
tmp = 2.0;
} else if (y <= -3.9e-85) {
tmp = (z / y) * -4.0;
} else if (y <= 1.4e+108) {
tmp = x * (4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.8d-50)) then
tmp = 2.0d0
else if (y <= (-3.9d-85)) then
tmp = (z / y) * (-4.0d0)
else if (y <= 1.4d+108) then
tmp = x * (4.0d0 / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.8e-50) {
tmp = 2.0;
} else if (y <= -3.9e-85) {
tmp = (z / y) * -4.0;
} else if (y <= 1.4e+108) {
tmp = x * (4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.8e-50: tmp = 2.0 elif y <= -3.9e-85: tmp = (z / y) * -4.0 elif y <= 1.4e+108: tmp = x * (4.0 / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.8e-50) tmp = 2.0; elseif (y <= -3.9e-85) tmp = Float64(Float64(z / y) * -4.0); elseif (y <= 1.4e+108) tmp = Float64(x * Float64(4.0 / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.8e-50) tmp = 2.0; elseif (y <= -3.9e-85) tmp = (z / y) * -4.0; elseif (y <= 1.4e+108) tmp = x * (4.0 / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.8e-50], 2.0, If[LessEqual[y, -3.9e-85], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], If[LessEqual[y, 1.4e+108], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], 2.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-50}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq -3.9 \cdot 10^{-85}:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+108}:\\
\;\;\;\;x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -4.80000000000000004e-50 or 1.3999999999999999e108 < y Initial program 99.9%
Taylor expanded in y around inf 72.0%
if -4.80000000000000004e-50 < y < -3.89999999999999988e-85Initial program 100.0%
Taylor expanded in z around inf 86.2%
*-commutative86.2%
Simplified86.2%
if -3.89999999999999988e-85 < y < 1.3999999999999999e108Initial program 100.0%
Taylor expanded in x around inf 55.4%
associate-*r/55.4%
associate-*l/55.3%
*-commutative55.3%
Simplified55.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -7e-50) (not (<= y 1.15e-30))) (+ 2.0 (* 4.0 (/ x y))) (* 4.0 (/ (- x z) y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7e-50) || !(y <= 1.15e-30)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 4.0 * ((x - z) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7d-50)) .or. (.not. (y <= 1.15d-30))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 4.0d0 * ((x - z) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7e-50) || !(y <= 1.15e-30)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 4.0 * ((x - z) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7e-50) or not (y <= 1.15e-30): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 4.0 * ((x - z) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7e-50) || !(y <= 1.15e-30)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(4.0 * Float64(Float64(x - z) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7e-50) || ~((y <= 1.15e-30))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 4.0 * ((x - z) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7e-50], N[Not[LessEqual[y, 1.15e-30]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-50} \lor \neg \left(y \leq 1.15 \cdot 10^{-30}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \frac{x - z}{y}\\
\end{array}
\end{array}
if y < -6.99999999999999993e-50 or 1.14999999999999992e-30 < y Initial program 99.9%
+-commutative99.9%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
+-commutative99.8%
distribute-lft-in99.9%
associate-+l+99.9%
associate-*l/99.9%
*-commutative99.9%
associate-*r*99.9%
metadata-eval99.9%
*-lft-identity99.9%
*-inverses99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in z around 0 86.6%
if -6.99999999999999993e-50 < y < 1.14999999999999992e-30Initial program 100.0%
Taylor expanded in y around 0 95.4%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (if (<= y -480000000000.0) 2.0 (if (<= y 1.6e+108) (* 4.0 (/ (- x z) y)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -480000000000.0) {
tmp = 2.0;
} else if (y <= 1.6e+108) {
tmp = 4.0 * ((x - z) / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-480000000000.0d0)) then
tmp = 2.0d0
else if (y <= 1.6d+108) then
tmp = 4.0d0 * ((x - z) / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -480000000000.0) {
tmp = 2.0;
} else if (y <= 1.6e+108) {
tmp = 4.0 * ((x - z) / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -480000000000.0: tmp = 2.0 elif y <= 1.6e+108: tmp = 4.0 * ((x - z) / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -480000000000.0) tmp = 2.0; elseif (y <= 1.6e+108) tmp = Float64(4.0 * Float64(Float64(x - z) / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -480000000000.0) tmp = 2.0; elseif (y <= 1.6e+108) tmp = 4.0 * ((x - z) / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -480000000000.0], 2.0, If[LessEqual[y, 1.6e+108], N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -480000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+108}:\\
\;\;\;\;4 \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -4.8e11 or 1.6e108 < y Initial program 99.9%
Taylor expanded in y around inf 74.0%
if -4.8e11 < y < 1.6e108Initial program 100.0%
Taylor expanded in y around 0 88.3%
(FPCore (x y z) :precision binary64 (if (<= y -7.5e-50) 2.0 (if (<= y 2.55e+108) (* x (/ 4.0 y)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -7.5e-50) {
tmp = 2.0;
} else if (y <= 2.55e+108) {
tmp = x * (4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7.5d-50)) then
tmp = 2.0d0
else if (y <= 2.55d+108) then
tmp = x * (4.0d0 / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7.5e-50) {
tmp = 2.0;
} else if (y <= 2.55e+108) {
tmp = x * (4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7.5e-50: tmp = 2.0 elif y <= 2.55e+108: tmp = x * (4.0 / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7.5e-50) tmp = 2.0; elseif (y <= 2.55e+108) tmp = Float64(x * Float64(4.0 / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7.5e-50) tmp = 2.0; elseif (y <= 2.55e+108) tmp = x * (4.0 / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7.5e-50], 2.0, If[LessEqual[y, 2.55e+108], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.5 \cdot 10^{-50}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 2.55 \cdot 10^{+108}:\\
\;\;\;\;x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -7.5e-50 or 2.54999999999999984e108 < y Initial program 99.9%
Taylor expanded in y around inf 72.0%
if -7.5e-50 < y < 2.54999999999999984e108Initial program 100.0%
Taylor expanded in x around inf 53.4%
associate-*r/53.4%
associate-*l/53.3%
*-commutative53.3%
Simplified53.3%
(FPCore (x y z) :precision binary64 (+ (* (/ 4.0 y) (- x z)) 2.0))
double code(double x, double y, double z) {
return ((4.0 / y) * (x - z)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((4.0d0 / y) * (x - z)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return ((4.0 / y) * (x - z)) + 2.0;
}
def code(x, y, z): return ((4.0 / y) * (x - z)) + 2.0
function code(x, y, z) return Float64(Float64(Float64(4.0 / y) * Float64(x - z)) + 2.0) end
function tmp = code(x, y, z) tmp = ((4.0 / y) * (x - z)) + 2.0; end
code[x_, y_, z_] := N[(N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{y} \cdot \left(x - z\right) + 2
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
+-commutative99.8%
distribute-lft-in99.8%
associate-+l+99.8%
associate-*l/99.8%
*-commutative99.8%
associate-*r*99.8%
metadata-eval99.8%
*-lft-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 41.1%
herbie shell --seed 2024170
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))