
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ (* (/ x_m z) (/ y (+ z 1.0))) z)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (((x_m / z) * (y / (z + 1.0d0))) / z)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (((x_m / z) * (y / (z + 1.0))) / z);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (((x_m / z) * (y / (z + 1.0))) / z)
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(Float64(x_m / z) * Float64(y / Float64(z + 1.0))) / z)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (((x_m / z) * (y / (z + 1.0))) / z);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{\frac{x\_m}{z} \cdot \frac{y}{z + 1}}{z}
\end{array}
Initial program 85.4%
*-commutative85.4%
associate-/l*87.3%
sqr-neg87.3%
associate-/r*89.2%
sqr-neg89.2%
Simplified89.2%
associate-*r/90.5%
*-commutative90.5%
associate-*r/90.4%
associate-/r*93.8%
associate-*l/98.2%
Applied egg-rr98.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (/ x_m (+ z 1.0))))
(*
x_s
(if (<= (/ (* x_m y) (* (+ z 1.0) (* z z))) 4e+40)
(* (/ y (* z z)) t_0)
(* (/ y z) (/ t_0 z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m / (z + 1.0);
double tmp;
if (((x_m * y) / ((z + 1.0) * (z * z))) <= 4e+40) {
tmp = (y / (z * z)) * t_0;
} else {
tmp = (y / z) * (t_0 / z);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x_m / (z + 1.0d0)
if (((x_m * y) / ((z + 1.0d0) * (z * z))) <= 4d+40) then
tmp = (y / (z * z)) * t_0
else
tmp = (y / z) * (t_0 / z)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m / (z + 1.0);
double tmp;
if (((x_m * y) / ((z + 1.0) * (z * z))) <= 4e+40) {
tmp = (y / (z * z)) * t_0;
} else {
tmp = (y / z) * (t_0 / z);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = x_m / (z + 1.0) tmp = 0 if ((x_m * y) / ((z + 1.0) * (z * z))) <= 4e+40: tmp = (y / (z * z)) * t_0 else: tmp = (y / z) * (t_0 / z) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(x_m / Float64(z + 1.0)) tmp = 0.0 if (Float64(Float64(x_m * y) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 4e+40) tmp = Float64(Float64(y / Float64(z * z)) * t_0); else tmp = Float64(Float64(y / z) * Float64(t_0 / z)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = x_m / (z + 1.0);
tmp = 0.0;
if (((x_m * y) / ((z + 1.0) * (z * z))) <= 4e+40)
tmp = (y / (z * z)) * t_0;
else
tmp = (y / z) * (t_0 / z);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e+40], N[(N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * N[(t$95$0 / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \frac{x\_m}{z + 1}\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 4 \cdot 10^{+40}:\\
\;\;\;\;\frac{y}{z \cdot z} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \frac{t\_0}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 4.00000000000000012e40Initial program 91.3%
*-commutative91.3%
sqr-neg91.3%
times-frac91.9%
sqr-neg91.9%
Simplified91.9%
if 4.00000000000000012e40 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 70.7%
*-commutative70.7%
frac-times85.7%
associate-*l/81.7%
times-frac97.2%
Applied egg-rr97.2%
Final simplification93.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (/ x_m (* z (/ z y))) z)
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / (z * (z / y))) / z
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / (z * (z / y))) / z else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / (z * (z / y))) / z;
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 85.7%
*-commutative85.7%
associate-/l*89.0%
sqr-neg89.0%
associate-/r*92.4%
sqr-neg92.4%
Simplified92.4%
associate-*r/94.9%
*-commutative94.9%
associate-*r/94.7%
associate-/r*97.4%
associate-*l/99.0%
Applied egg-rr99.0%
frac-times87.8%
*-commutative87.8%
frac-times99.0%
clear-num98.5%
frac-times95.6%
*-un-lft-identity95.6%
Applied egg-rr95.6%
Taylor expanded in z around inf 94.9%
if -1 < z < 1Initial program 85.0%
*-commutative85.0%
frac-times86.8%
associate-*l/84.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 95.4%
clear-num95.3%
frac-times87.5%
*-commutative87.5%
*-un-lft-identity87.5%
Applied egg-rr87.5%
Final simplification91.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(/ (* (/ x_m z) (/ y z)) z)
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x_m / z) * (y / z)) / z;
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = ((x_m / z) * (y / z)) / z
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = ((x_m / z) * (y / z)) / z;
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = ((x_m / z) * (y / z)) / z else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(Float64(x_m / z) * Float64(y / z)) / z); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = ((x_m / z) * (y / z)) / z;
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{\frac{x\_m}{z} \cdot \frac{y}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 85.7%
*-commutative85.7%
associate-/l*89.0%
sqr-neg89.0%
associate-/r*92.4%
sqr-neg92.4%
Simplified92.4%
associate-*r/94.9%
*-commutative94.9%
associate-*r/94.7%
associate-/r*97.4%
associate-*l/99.0%
Applied egg-rr99.0%
Taylor expanded in z around inf 98.2%
if -1 < z < 1Initial program 85.0%
*-commutative85.0%
frac-times86.8%
associate-*l/84.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 95.4%
clear-num95.3%
frac-times87.5%
*-commutative87.5%
*-un-lft-identity87.5%
Applied egg-rr87.5%
Final simplification93.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ x_m z) (/ y (* z z)))
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * (y / (z * z));
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x_m / z) * (y / (z * z))
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (x_m / z) * (y / (z * z));
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (x_m / z) * (y / (z * z)) else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(x_m / z) * Float64(y / Float64(z * z))); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (x_m / z) * (y / (z * z));
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x$95$m / z), $MachinePrecision] * N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y}{z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 85.7%
*-commutative85.7%
sqr-neg85.7%
times-frac92.8%
sqr-neg92.8%
Simplified92.8%
Taylor expanded in z around inf 92.1%
if -1 < z < 1Initial program 85.0%
*-commutative85.0%
frac-times86.8%
associate-*l/84.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 95.4%
clear-num95.3%
frac-times87.5%
*-commutative87.5%
*-un-lft-identity87.5%
Applied egg-rr87.5%
Final simplification89.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* (/ y z) (/ (/ x_m z) z))
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y / z) * ((x_m / z) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (y / z) * ((x_m / z) / z)
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = (y / z) * ((x_m / z) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = (y / z) * ((x_m / z) / z) else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(Float64(y / z) * Float64(Float64(x_m / z) / z)); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = (y / z) * ((x_m / z) / z);
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;\frac{y}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 85.7%
*-commutative85.7%
frac-times92.8%
associate-*l/93.8%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around inf 96.6%
if -1 < z < 1Initial program 85.0%
*-commutative85.0%
frac-times86.8%
associate-*l/84.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 95.4%
clear-num95.3%
frac-times87.5%
*-commutative87.5%
*-un-lft-identity87.5%
Applied egg-rr87.5%
Final simplification92.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= z -1.0) (not (<= z 1.0)))
(* y (/ (/ x_m (* z z)) z))
(/ y (* z (/ z x_m))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y * ((x_m / (z * z)) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * ((x_m / (z * z)) / z)
else
tmp = y / (z * (z / x_m))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = y * ((x_m / (z * z)) / z);
} else {
tmp = y / (z * (z / x_m));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = y * ((x_m / (z * z)) / z) else: tmp = y / (z * (z / x_m)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(y * Float64(Float64(x_m / Float64(z * z)) / z)); else tmp = Float64(y / Float64(z * Float64(z / x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 1.0)))
tmp = y * ((x_m / (z * z)) / z);
else
tmp = y / (z * (z / x_m));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * N[(N[(x$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \frac{\frac{x\_m}{z \cdot z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z \cdot \frac{z}{x\_m}}\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 85.7%
*-commutative85.7%
associate-/l*89.0%
sqr-neg89.0%
associate-/r*92.4%
sqr-neg92.4%
Simplified92.4%
Taylor expanded in z around inf 91.6%
if -1 < z < 1Initial program 85.0%
*-commutative85.0%
frac-times86.8%
associate-*l/84.9%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 95.4%
clear-num95.3%
frac-times87.5%
*-commutative87.5%
*-un-lft-identity87.5%
Applied egg-rr87.5%
Final simplification89.7%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= z -2.8e+19)
(/ (/ x_m (* z (/ z y))) z)
(* (/ y z) (/ (/ x_m (+ z 1.0)) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -2.8e+19) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = (y / z) * ((x_m / (z + 1.0)) / z);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.8d+19)) then
tmp = (x_m / (z * (z / y))) / z
else
tmp = (y / z) * ((x_m / (z + 1.0d0)) / z)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (z <= -2.8e+19) {
tmp = (x_m / (z * (z / y))) / z;
} else {
tmp = (y / z) * ((x_m / (z + 1.0)) / z);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if z <= -2.8e+19: tmp = (x_m / (z * (z / y))) / z else: tmp = (y / z) * ((x_m / (z + 1.0)) / z) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (z <= -2.8e+19) tmp = Float64(Float64(x_m / Float64(z * Float64(z / y))) / z); else tmp = Float64(Float64(y / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (z <= -2.8e+19)
tmp = (x_m / (z * (z / y))) / z;
else
tmp = (y / z) * ((x_m / (z + 1.0)) / z);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[z, -2.8e+19], N[(N[(x$95$m / N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -2.8 \cdot 10^{+19}:\\
\;\;\;\;\frac{\frac{x\_m}{z \cdot \frac{z}{y}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\\
\end{array}
\end{array}
if z < -2.8e19Initial program 81.1%
*-commutative81.1%
associate-/l*87.6%
sqr-neg87.6%
associate-/r*94.7%
sqr-neg94.7%
Simplified94.7%
associate-*r/95.5%
*-commutative95.5%
associate-*r/95.0%
associate-/r*97.8%
associate-*l/98.1%
Applied egg-rr98.1%
frac-times84.0%
*-commutative84.0%
frac-times98.1%
clear-num97.3%
frac-times92.6%
*-un-lft-identity92.6%
Applied egg-rr92.6%
Taylor expanded in z around inf 92.6%
if -2.8e19 < z Initial program 86.9%
*-commutative86.9%
frac-times90.2%
associate-*l/89.5%
times-frac97.3%
Applied egg-rr97.3%
Final simplification96.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 1.06e-63) (* (/ x_m z) (/ y z)) (* x_m (/ y (* z z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1.06e-63) {
tmp = (x_m / z) * (y / z);
} else {
tmp = x_m * (y / (z * z));
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 1.06d-63) then
tmp = (x_m / z) * (y / z)
else
tmp = x_m * (y / (z * z))
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1.06e-63) {
tmp = (x_m / z) * (y / z);
} else {
tmp = x_m * (y / (z * z));
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if x_m <= 1.06e-63: tmp = (x_m / z) * (y / z) else: tmp = x_m * (y / (z * z)) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 1.06e-63) tmp = Float64(Float64(x_m / z) * Float64(y / z)); else tmp = Float64(x_m * Float64(y / Float64(z * z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (x_m <= 1.06e-63)
tmp = (x_m / z) * (y / z);
else
tmp = x_m * (y / (z * z));
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1.06e-63], N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(y / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1.06 \cdot 10^{-63}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y}{z \cdot z}\\
\end{array}
\end{array}
if x < 1.06000000000000004e-63Initial program 85.2%
*-commutative85.2%
frac-times88.5%
associate-*l/88.4%
times-frac96.7%
Applied egg-rr96.7%
Taylor expanded in z around 0 71.7%
if 1.06000000000000004e-63 < x Initial program 85.6%
*-commutative85.6%
sqr-neg85.6%
times-frac92.8%
sqr-neg92.8%
Simplified92.8%
Taylor expanded in z around 0 75.6%
Final simplification73.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (/ y (* z (/ z x_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (y / (z * (z / x_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (y / (z * (z / x_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (y / (z * (z / x_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(y / Float64(z * Float64(z / x_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (y / (z * (z / x_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(y / N[(z * N[(z / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \frac{y}{z \cdot \frac{z}{x\_m}}
\end{array}
Initial program 85.4%
*-commutative85.4%
frac-times90.1%
associate-*l/89.7%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 70.6%
clear-num70.9%
frac-times69.6%
*-commutative69.6%
*-un-lft-identity69.6%
Applied egg-rr69.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (/ x_m z) (/ y z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * (y / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((x_m / z) * (y / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((x_m / z) * (y / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * ((x_m / z) * (y / z))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(x_m / z) * Float64(y / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * ((x_m / z) * (y / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m / z), $MachinePrecision] * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(\frac{x\_m}{z} \cdot \frac{y}{z}\right)
\end{array}
Initial program 85.4%
*-commutative85.4%
frac-times90.1%
associate-*l/89.7%
times-frac97.4%
Applied egg-rr97.4%
Taylor expanded in z around 0 70.6%
Final simplification70.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (/ (/ y z) z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * ((y / z) / z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * ((y / z) / z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * ((y / z) / z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (x_m * ((y / z) / z))
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * Float64(Float64(y / z) / z))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (x_m * ((y / z) / z));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(N[(y / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(x\_m \cdot \frac{\frac{y}{z}}{z}\right)
\end{array}
Initial program 85.4%
*-commutative85.4%
associate-/l*87.3%
sqr-neg87.3%
associate-/r*89.2%
sqr-neg89.2%
Simplified89.2%
associate-*r/90.5%
*-commutative90.5%
associate-*r/90.4%
associate-/r*93.8%
associate-*l/98.2%
Applied egg-rr98.2%
Taylor expanded in z around 0 65.6%
associate-/l*70.1%
associate-/l*73.1%
Applied egg-rr73.1%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024170
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z 2496182814532307/10000000000000) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1 z)) x) z)))
(/ (* x y) (* (* z z) (+ z 1.0))))