
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (exp (log1p (- u1))))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / expf(log1pf(-u1)))) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / exp(log1p(Float32(-u1))))) * sin(Float32(Float32(6.28318530718) * u2))) end
\begin{array}{l}
\\
\sqrt{\frac{u1}{e^{\mathsf{log1p}\left(-u1\right)}}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.3%
add-exp-log98.3%
sub-neg98.3%
log1p-define98.3%
Applied egg-rr98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.001550000044517219) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.001550000044517219f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 * (u1 + 1.0f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.001550000044517219e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 * (u1 + 1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.001550000044517219)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.001550000044517219)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 * (u1 + single(1.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.001550000044517219:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00155000004Initial program 98.6%
Taylor expanded in u2 around 0 98.3%
if 0.00155000004 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.7%
Taylor expanded in u1 around 0 86.6%
+-commutative86.6%
Simplified86.6%
Final simplification94.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.026000000536441803) (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.026000000536441803f) {
tmp = 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.026000000536441803e0) then
tmp = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.026000000536441803)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.026000000536441803)) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.026000000536441803:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0260000005Initial program 98.6%
Taylor expanded in u2 around 0 95.0%
if 0.0260000005 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.0%
Taylor expanded in u1 around 0 74.1%
Final simplification91.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ 1.0 (+ (/ 1.0 u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((1.0f / ((1.0f / u1) + -1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((1.0e0 / ((1.0e0 / u1) + (-1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((single(1.0) / ((single(1.0) / u1) + single(-1.0)))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{1}{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.3%
clear-num98.3%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.1%
sub-neg98.1%
*-inverses98.1%
metadata-eval98.1%
Simplified98.1%
add-sqr-sqrt97.5%
sqrt-unprod98.1%
frac-times98.0%
metadata-eval98.0%
add-sqr-sqrt98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (pow (+ (/ 1.0 u1) -1.0) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * powf(((1.0f / u1) + -1.0f), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}
\end{array}
Initial program 98.3%
clear-num98.3%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.1%
sub-neg98.1%
*-inverses98.1%
metadata-eval98.1%
Simplified98.1%
*-un-lft-identity98.1%
inv-pow98.1%
sqrt-pow298.3%
metadata-eval98.3%
Applied egg-rr98.3%
*-lft-identity98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.3%
clear-num98.3%
sqrt-div98.1%
metadata-eval98.1%
Applied egg-rr98.1%
div-sub98.1%
sub-neg98.1%
*-inverses98.1%
metadata-eval98.1%
Simplified98.1%
associate-*l/98.3%
*-un-lft-identity98.3%
Applied egg-rr98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 83.5%
Final simplification83.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (* u1 (+ u1 1.0))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 * (u1 + 1.0f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 * (u1 + 1.0e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 * (u1 + single(1.0))))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 83.5%
Taylor expanded in u1 around 0 76.2%
+-commutative87.5%
Simplified76.2%
Final simplification76.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0 83.5%
Taylor expanded in u1 around 0 66.6%
Final simplification66.6%
herbie shell --seed 2024170
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))