
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 23 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.3%
Simplified99.3%
fma-undefine99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (exp (/ -2.0 v)))
(t_1 (- (* u 16.0) (* u 8.0)))
(t_2 (* 4.0 t_1)))
(if (<= v 0.5)
(+ 1.0 (* v (log (+ u t_0))))
(-
1.0
(-
2.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 t_0)))
(/
(+
(/
(-
(* 0.5 t_1)
(/
(+
(* 0.5 (- (- (* u 32.0) t_2) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_2 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_1)))
(* u 8.0))
v)))
v))
v)
(* u 2.0))
v))))))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
float t_1 = (u * 16.0f) - (u * 8.0f);
float t_2 = 4.0f * t_1;
float tmp;
if (v <= 0.5f) {
tmp = 1.0f + (v * logf((u + t_0)));
} else {
tmp = 1.0f - (2.0f - (u * ((v * (-1.0f + (1.0f / t_0))) - (((((0.5f * t_1) - (((0.5f * (((u * 32.0f) - t_2) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_2 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_1))) - (u * 8.0f)) / v))) / v)) / v) + (u * 2.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: t_2
real(4) :: tmp
t_0 = exp(((-2.0e0) / v))
t_1 = (u * 16.0e0) - (u * 8.0e0)
t_2 = 4.0e0 * t_1
if (v <= 0.5e0) then
tmp = 1.0e0 + (v * log((u + t_0)))
else
tmp = 1.0e0 - (2.0e0 - (u * ((v * ((-1.0e0) + (1.0e0 / t_0))) - (((((0.5e0 * t_1) - (((0.5e0 * (((u * 32.0e0) - t_2) - (u * 9.333333333333334e0))) + ((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) + (t_2 - (u * 32.0e0)))) + ((u * 42.666666666666664e0) - (8.0e0 * t_1))) - (u * 8.0e0)) / v))) / v)) / v) + (u * 2.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) t_1 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_2 = Float32(Float32(4.0) * t_1) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u + t_0)))); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / t_0))) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * t_1) - Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_2) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_2 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_1))) - Float32(u * Float32(8.0))) / v))) / v)) / v) + Float32(u * Float32(2.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) t_0 = exp((single(-2.0) / v)); t_1 = (u * single(16.0)) - (u * single(8.0)); t_2 = single(4.0) * t_1; tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0) + (v * log((u + t_0))); else tmp = single(1.0) - (single(2.0) - (u * ((v * (single(-1.0) + (single(1.0) / t_0))) - (((((single(0.5) * t_1) - (((single(0.5) * (((u * single(32.0)) - t_2) - (u * single(9.333333333333334)))) + (single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) + (t_2 - (u * single(32.0))))) + ((u * single(42.666666666666664)) - (single(8.0) * t_1))) - (u * single(8.0))) / v))) / v)) / v) + (u * single(2.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
t_1 := u \cdot 16 - u \cdot 8\\
t_2 := 4 \cdot t\_1\\
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1 + v \cdot \log \left(u + t\_0\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(v \cdot \left(-1 + \frac{1}{t\_0}\right) - \frac{\frac{0.5 \cdot t\_1 - \frac{0.5 \cdot \left(\left(u \cdot 32 - t\_2\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_2 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_1\right)\right) - u \cdot 8}{v}}{v}}{v} + u \cdot 2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
Taylor expanded in u around 0 99.5%
if 0.5 < v Initial program 93.3%
Taylor expanded in u around 0 90.4%
Taylor expanded in v around -inf 87.7%
Final simplification98.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (- (- u) (/ 2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-u - (2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp((-u - (2.0e0 / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-u) - Float32(Float32(2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((-u - (single(2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\left(-u\right) - \frac{2}{v}}\right)
\end{array}
Initial program 99.4%
add-exp-log99.4%
*-commutative99.4%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-define99.4%
Applied egg-rr99.4%
Taylor expanded in u around 0 97.7%
mul-1-neg97.7%
associate-*r/97.7%
metadata-eval97.7%
Simplified97.7%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))) (t_1 (* 4.0 t_0)))
(if (<= v 0.10000000149011612)
(fma (log u) v 1.0)
(-
1.0
(-
2.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(+
(/
(-
(* 0.5 t_0)
(/
(+
(* 0.5 (- (- (* u 32.0) t_1) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_1 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_0)))
(* u 8.0))
v)))
v))
v)
(* u 2.0))
v))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float t_1 = 4.0f * t_0;
float tmp;
if (v <= 0.10000000149011612f) {
tmp = fmaf(logf(u), v, 1.0f);
} else {
tmp = 1.0f - (2.0f - (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (((((0.5f * t_0) - (((0.5f * (((u * 32.0f) - t_1) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_1 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_0))) - (u * 8.0f)) / v))) / v)) / v) + (u * 2.0f)) / v))));
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_1 = Float32(Float32(4.0) * t_0) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = fma(log(u), v, Float32(1.0)); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * t_0) - Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_1) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_1 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_0))) - Float32(u * Float32(8.0))) / v))) / v)) / v) + Float32(u * Float32(2.0))) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
t_1 := 4 \cdot t\_0\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\mathsf{fma}\left(\log u, v, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - \frac{\frac{0.5 \cdot t\_0 - \frac{0.5 \cdot \left(\left(u \cdot 32 - t\_1\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_1 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_0\right)\right) - u \cdot 8}{v}}{v}}{v} + u \cdot 2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
+-commutative99.8%
*-commutative99.8%
fma-define99.8%
Applied egg-rr99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 81.0%
Final simplification98.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))) (t_1 (* 4.0 t_0)))
(if (<= v 0.10000000149011612)
(- 1.0 (* v (log (/ 1.0 u))))
(-
1.0
(-
2.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(+
(/
(-
(* 0.5 t_0)
(/
(+
(* 0.5 (- (- (* u 32.0) t_1) (* u 9.333333333333334)))
(*
-0.5
(/
(-
(+
(* 4.0 (+ (* u 9.333333333333334) (- t_1 (* u 32.0))))
(- (* u 42.666666666666664) (* 8.0 t_0)))
(* u 8.0))
v)))
v))
v)
(* u 2.0))
v))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float t_1 = 4.0f * t_0;
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = 1.0f - (2.0f - (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (((((0.5f * t_0) - (((0.5f * (((u * 32.0f) - t_1) - (u * 9.333333333333334f))) + (-0.5f * ((((4.0f * ((u * 9.333333333333334f) + (t_1 - (u * 32.0f)))) + ((u * 42.666666666666664f) - (8.0f * t_0))) - (u * 8.0f)) / v))) / v)) / v) + (u * 2.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
t_1 = 4.0e0 * t_0
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = 1.0e0 - (2.0e0 - (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - (((((0.5e0 * t_0) - (((0.5e0 * (((u * 32.0e0) - t_1) - (u * 9.333333333333334e0))) + ((-0.5e0) * ((((4.0e0 * ((u * 9.333333333333334e0) + (t_1 - (u * 32.0e0)))) + ((u * 42.666666666666664e0) - (8.0e0 * t_0))) - (u * 8.0e0)) / v))) / v)) / v) + (u * 2.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) t_1 = Float32(Float32(4.0) * t_0) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(Float32(Float32(Float32(0.5) * t_0) - Float32(Float32(Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - t_1) - Float32(u * Float32(9.333333333333334)))) + Float32(Float32(-0.5) * Float32(Float32(Float32(Float32(Float32(4.0) * Float32(Float32(u * Float32(9.333333333333334)) + Float32(t_1 - Float32(u * Float32(32.0))))) + Float32(Float32(u * Float32(42.666666666666664)) - Float32(Float32(8.0) * t_0))) - Float32(u * Float32(8.0))) / v))) / v)) / v) + Float32(u * Float32(2.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); t_1 = single(4.0) * t_0; tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(1.0) - (single(2.0) - (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (((((single(0.5) * t_0) - (((single(0.5) * (((u * single(32.0)) - t_1) - (u * single(9.333333333333334)))) + (single(-0.5) * ((((single(4.0) * ((u * single(9.333333333333334)) + (t_1 - (u * single(32.0))))) + ((u * single(42.666666666666664)) - (single(8.0) * t_0))) - (u * single(8.0))) / v))) / v)) / v) + (u * single(2.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
t_1 := 4 \cdot t\_0\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - \frac{\frac{0.5 \cdot t\_0 - \frac{0.5 \cdot \left(\left(u \cdot 32 - t\_1\right) - u \cdot 9.333333333333334\right) + -0.5 \cdot \frac{\left(4 \cdot \left(u \cdot 9.333333333333334 + \left(t\_1 - u \cdot 32\right)\right) + \left(u \cdot 42.666666666666664 - 8 \cdot t\_0\right)\right) - u \cdot 8}{v}}{v}}{v} + u \cdot 2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 81.0%
Final simplification98.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- (* u 16.0) (* u 8.0))))
(if (<= v 0.10000000149011612)
(- 1.0 (* v (log (/ 1.0 u))))
(-
1.0
(-
2.0
(*
u
(-
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))
(/
(+
(* u 2.0)
(/
(-
(* 0.5 t_0)
(*
-0.5
(/ (+ (* u 9.333333333333334) (- (* 4.0 t_0) (* u 32.0))) v)))
v))
v))))))))
float code(float u, float v) {
float t_0 = (u * 16.0f) - (u * 8.0f);
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = 1.0f - (2.0f - (u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) - (((u * 2.0f) + (((0.5f * t_0) - (-0.5f * (((u * 9.333333333333334f) + ((4.0f * t_0) - (u * 32.0f))) / v))) / v)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (u * 16.0e0) - (u * 8.0e0)
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = 1.0e0 - (2.0e0 - (u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) - (((u * 2.0e0) + (((0.5e0 * t_0) - ((-0.5e0) * (((u * 9.333333333333334e0) + ((4.0e0 * t_0) - (u * 32.0e0))) / v))) / v)) / v))))
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) - Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) - Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(Float32(Float32(0.5) * t_0) - Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(9.333333333333334)) + Float32(Float32(Float32(4.0) * t_0) - Float32(u * Float32(32.0)))) / v))) / v)) / v))))); end return tmp end
function tmp_2 = code(u, v) t_0 = (u * single(16.0)) - (u * single(8.0)); tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(1.0) - (single(2.0) - (u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) - (((u * single(2.0)) + (((single(0.5) * t_0) - (single(-0.5) * (((u * single(9.333333333333334)) + ((single(4.0) * t_0) - (u * single(32.0)))) / v))) / v)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot 16 - u \cdot 8\\
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 - u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) - \frac{u \cdot 2 + \frac{0.5 \cdot t\_0 - -0.5 \cdot \frac{u \cdot 9.333333333333334 + \left(4 \cdot t\_0 - u \cdot 32\right)}{v}}{v}}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 80.2%
Final simplification98.1%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(- 1.0 (* v (log (/ 1.0 u))))
(-
1.0
(+
2.0
(*
u
(-
(* -0.5 (/ (+ (* u -4.0) (* (/ u v) -8.0)) v))
(* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = 1.0f - (2.0f + (u * ((-0.5f * (((u * -4.0f) + ((u / v) * -8.0f)) / v)) - (v * (-1.0f + (1.0f / expf((-2.0f / v))))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = 1.0e0 - (2.0e0 + (u * (((-0.5e0) * (((u * (-4.0e0)) + ((u / v) * (-8.0e0))) / v)) - (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(1.0) - Float32(Float32(2.0) + Float32(u * Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(u * Float32(-4.0)) + Float32(Float32(u / v) * Float32(-8.0))) / v)) - Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(1.0) - (single(2.0) + (u * ((single(-0.5) * (((u * single(-4.0)) + ((u / v) * single(-8.0))) / v)) - (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v)))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \left(2 + u \cdot \left(-0.5 \cdot \frac{u \cdot -4 + \frac{u}{v} \cdot -8}{v} - v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 79.8%
mul-1-neg79.8%
distribute-neg-frac279.8%
associate--l+79.8%
*-commutative79.8%
associate-*r/79.8%
associate-*r/79.8%
div-sub79.8%
distribute-rgt-out--79.8%
metadata-eval79.8%
*-commutative79.8%
associate-*r/79.8%
*-commutative79.8%
Simplified79.8%
Final simplification98.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(- 1.0 (* v (log (/ 1.0 u))))
(+
1.0
(-
(* u (+ (* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v))))) (* -2.0 (/ u v))))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = 1.0f + ((u * ((v * (-1.0f + (1.0f / expf((-2.0f / v))))) + (-2.0f * (u / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = 1.0e0 + ((u * ((v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))) + ((-2.0e0) * (u / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))) + Float32(Float32(-2.0) * Float32(u / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(1.0) + ((u * ((v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v))))) + (single(-2.0) * (u / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right) + -2 \cdot \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around inf 76.6%
Final simplification97.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(- 1.0 (* v (log (/ 1.0 u))))
(+
1.0
(-
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* 0.5 (- (* u 8.0) (* u 16.0)))
(/
(+
0.6666666666666666
(*
0.5
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f - (v * logf((1.0f / u)));
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (((1.3333333333333333f + ((0.5f * ((u * 8.0f) - (u * 16.0f))) + ((0.6666666666666666f + (0.5f * (((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 - (v * log((1.0e0 / u)))
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) + ((0.6666666666666666e0 + (0.5e0 * (((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) - (v * log((single(1.0) / u))); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) + ((single(0.6666666666666666) + (single(0.5) * (((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 - v \cdot \log \left(\frac{1}{u}\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 75.2%
Final simplification97.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(+ 1.0 (* v (log u)))
(+
1.0
(-
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* 0.5 (- (* u 8.0) (* u 16.0)))
(/
(+
0.6666666666666666
(*
0.5
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (((1.3333333333333333f + ((0.5f * ((u * 8.0f) - (u * 16.0f))) + ((0.6666666666666666f + (0.5f * (((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) + ((0.6666666666666666e0 + (0.5e0 * (((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) + ((single(0.6666666666666666) + (single(0.5) * (((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
add-exp-log99.9%
*-commutative99.9%
log-prod99.9%
add-log-exp99.9%
sub-neg99.9%
log1p-define99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-in99.8%
log-rec99.8%
remove-double-neg99.8%
Simplified99.8%
if 0.100000001 < v Initial program 93.8%
Taylor expanded in u around 0 85.1%
Taylor expanded in v around -inf 75.2%
Final simplification97.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.09600000083446503)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+
2.0
(-
(/
(+
1.3333333333333333
(+
(* 0.5 (- (* u 8.0) (* u 16.0)))
(/
(+
0.6666666666666666
(*
0.5
(-
(- (* u 32.0) (* 4.0 (- (* u 16.0) (* u 8.0))))
(* u 9.333333333333334))))
v)))
v)
(* u 2.0)))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + (((1.3333333333333333f + ((0.5f * ((u * 8.0f) - (u * 16.0f))) + ((0.6666666666666666f + (0.5f * (((u * 32.0f) - (4.0f * ((u * 16.0f) - (u * 8.0f)))) - (u * 9.333333333333334f)))) / v))) / v) - (u * 2.0f))) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + (((1.3333333333333333e0 + ((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) + ((0.6666666666666666e0 + (0.5e0 * (((u * 32.0e0) - (4.0e0 * ((u * 16.0e0) - (u * 8.0e0)))) - (u * 9.333333333333334e0)))) / v))) / v) - (u * 2.0e0))) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(Float32(Float32(0.6666666666666666) + Float32(Float32(0.5) * Float32(Float32(Float32(u * Float32(32.0)) - Float32(Float32(4.0) * Float32(Float32(u * Float32(16.0)) - Float32(u * Float32(8.0))))) - Float32(u * Float32(9.333333333333334))))) / v))) / v) - Float32(u * Float32(2.0)))) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + (((single(1.3333333333333333) + ((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) + ((single(0.6666666666666666) + (single(0.5) * (((u * single(32.0)) - (single(4.0) * ((u * single(16.0)) - (u * single(8.0))))) - (u * single(9.333333333333334))))) / v))) / v) - (u * single(2.0)))) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \left(\frac{1.3333333333333333 + \left(0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) + \frac{0.6666666666666666 + 0.5 \cdot \left(\left(u \cdot 32 - 4 \cdot \left(u \cdot 16 - u \cdot 8\right)\right) - u \cdot 9.333333333333334\right)}{v}\right)}{v} - u \cdot 2\right)}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
Taylor expanded in u around 0 82.1%
Taylor expanded in v around -inf 73.0%
Final simplification91.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.09600000083446503)
1.0
(+
1.0
(-
(*
u
(+
2.0
(/
(+
2.0
(-
(/ (+ (* 0.5 (- (* u 8.0) (* u 16.0))) 1.3333333333333333) v)
(* u 2.0)))
v)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + ((2.0f + ((((0.5f * ((u * 8.0f) - (u * 16.0f))) + 1.3333333333333333f) / v) - (u * 2.0f))) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + ((2.0e0 + ((((0.5e0 * ((u * 8.0e0) - (u * 16.0e0))) + 1.3333333333333333e0) / v) - (u * 2.0e0))) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(Float32(Float32(0.5) * Float32(Float32(u * Float32(8.0)) - Float32(u * Float32(16.0)))) + Float32(1.3333333333333333)) / v) - Float32(u * Float32(2.0)))) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + ((single(2.0) + ((((single(0.5) * ((u * single(8.0)) - (u * single(16.0)))) + single(1.3333333333333333)) / v) - (u * single(2.0)))) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2 + \left(\frac{0.5 \cdot \left(u \cdot 8 - u \cdot 16\right) + 1.3333333333333333}{v} - u \cdot 2\right)}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
Taylor expanded in u around 0 82.1%
Taylor expanded in v around -inf 69.9%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.09600000083446503)
1.0
(+
1.0
(-
(* (- 1.0 u) -2.0)
(* 0.5 (/ (+ (* -4.0 (+ -1.0 (* u (- 2.0 u)))) (* 4.0 (+ u -1.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) - (0.5f * (((-4.0f * (-1.0f + (u * (2.0f - u)))) + (4.0f * (u + -1.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) - (0.5e0 * ((((-4.0e0) * ((-1.0e0) + (u * (2.0e0 - u)))) + (4.0e0 * (u + (-1.0e0)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) - Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - u)))) + Float32(Float32(4.0) * Float32(u + Float32(-1.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) - (single(0.5) * (((single(-4.0) * (single(-1.0) + (u * (single(2.0) - u)))) + (single(4.0) * (u + single(-1.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 - 0.5 \cdot \frac{-4 \cdot \left(-1 + u \cdot \left(2 - u\right)\right) + 4 \cdot \left(u + -1\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 63.5%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (+ 1.0 (+ (* (- 1.0 u) -2.0) (* 0.5 (/ (* u (+ 4.0 (* u -4.0))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * ((u * (4.0f + (u * -4.0f))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((u * (4.0e0 + (u * (-4.0e0)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(Float32(4.0) + Float32(u * Float32(-4.0)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((u * (single(4.0) + (u * single(-4.0)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{u \cdot \left(4 + u \cdot -4\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 63.5%
*-commutative63.5%
Simplified63.5%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (+ -1.0 (* u (- 2.0 (- (* 2.0 (/ -1.0 v)) (* -2.0 (/ u v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f - ((2.0f * (-1.0f / v)) - (-2.0f * (u / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 - ((2.0e0 * ((-1.0e0) / v)) - ((-2.0e0) * (u / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) - Float32(Float32(Float32(2.0) * Float32(Float32(-1.0) / v)) - Float32(Float32(-2.0) * Float32(u / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) - ((single(2.0) * (single(-1.0) / v)) - (single(-2.0) * (u / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 - \left(2 \cdot \frac{-1}{v} - -2 \cdot \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 63.5%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (- 1.0 (- (* -2.0 (+ u -1.0)) (* 2.0 (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f - ((-2.0f * (u + -1.0f)) - (2.0f * (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 - (((-2.0e0) * (u + (-1.0e0))) - (2.0e0 * (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) * Float32(u + Float32(-1.0))) - Float32(Float32(2.0) * Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) - ((single(-2.0) * (u + single(-1.0))) - (single(2.0) * (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \left(-2 \cdot \left(u + -1\right) - 2 \cdot \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 63.0%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (- -1.0 (* u (- (* 2.0 (/ -1.0 v)) 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = -1.0f - (u * ((2.0f * (-1.0f / v)) - 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - (u * ((2.0e0 * ((-1.0e0) / v)) - 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(u * Float32(Float32(Float32(2.0) * Float32(Float32(-1.0) / v)) - Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(-1.0) - (u * ((single(2.0) * (single(-1.0) / v)) - single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - u \cdot \left(2 \cdot \frac{-1}{v} - 2\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 62.9%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (* u (+ (+ 2.0 (/ 2.0 v)) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + (2.0f / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + (2.0e0 / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = u * ((single(2.0) + (single(2.0) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 63.5%
Taylor expanded in u around 0 63.0%
*-commutative63.0%
Simplified63.0%
Taylor expanded in u around inf 62.6%
associate-*r/62.6%
metadata-eval62.6%
Simplified62.6%
Final simplification90.0%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 54.7%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in v around inf 54.7%
Taylor expanded in u around 0 54.7%
Final simplification89.3%
(FPCore (u v) :precision binary32 (if (<= v 0.09600000083446503) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.09600000083446503f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.09600000083446503e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.09600000083446503)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.09600000083446503)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.09600000083446503:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.0960000008Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
+-commutative100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.8%
if 0.0960000008 < v Initial program 93.8%
+-commutative93.8%
fma-define93.9%
+-commutative93.9%
fma-define93.2%
Simplified93.2%
Taylor expanded in u around 0 46.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-define99.4%
+-commutative99.4%
fma-define99.3%
Simplified99.3%
Taylor expanded in u around 0 7.2%
herbie shell --seed 2024170
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))